I have two quick thoughts during PTS playing that would be requests about the implementation of two new things.
Regarding the flexibility of the champion system
I love this game because I can pick up a staff and be a mage, or a healer, or pick up a sword and shield and be a tank. While I'm sure when everyone has thousands of champion points to spend this flexibility will return, with limited champion points it seems like we're locked into choosing a role per character. Would it be possible to have a system where you can have multiple champion point allotments to allow for multiple roles? Maybe a way to save certain point allotments to easily switch between them instead of having to respec point by point (which is way too expensive!).
Regarding the ultimate changes
Whether you like or dislike the new ultimate generation system, I think most don't like the need to use light attacks to begin the generation ticks. Couldn't we just get the buff from doing damage, similar to the way healing someone who does damage starts the ultimate generation?
Feel free to agree, disagree, or add feedback to my thoughts!
mDK will rise again.
Rebuild Necromancer pet AI.
@Glorious since I have too many characters to list
Ádamant
Strongly against Faction Lock