Hi ZoS,
Really excited about
Update 1.6 but there's still things wich worry me and I do want to share them with you:
(I've been playing since the release, a Templar only, leading guilds and stuff, meny hours )
Loading Screens
This issue is in the game since the start of it. I got 7 friends to play the game. Those 7 friends bought it and started playing it, just 1 of them is playing it at the moment. The reason? Long loading screens. I believe that if this problem didn't exist at all our player base would be atleast duplicated. Maybe more. And I really hope you get me serious. It is unacceptable. This single error is literally killing the population of the game. It is really annoying.
Relog, relog, relog... wait, changing graphics, doesn't work need to relog change graphics on the loading screen log again... hist now i get eternal loading screen. I'm doing Trials/grouping with guild:
Wait I need to repair, loading screen wait... oke i relog, sorry guys. We wiped a lot lets go repair, loading screen again, wtf is this srsly, oke i restart PC one sec. And this goes for 8 months now.
But there's more.
Grouping
Grouping. You made the game around this feature and the truth is, when I wanted to play with my friends I just couldn't.
They got mad because It was after releasing the Update 5 and with the new Undaunted and Scaled instances, so we wanted to go together, don't remember what happened but truth is my friend quitted the game
(oke, he's impatient) but just so you know, because we couldn't get to play together trying for 30minutes.
Please, fix grouping and,
ADD a
button to
RESET the
dungeon PLEASE. This will make a lot of players happy I promise. Let us change people between groups in Trials! Let us mark the enemies!...
But there's more.
UI
Poorly designed UI I really hope Update 6 UI is an amazing new feature because the game really needs it. A friend of mine also left because he couldn't bear with it. And the friend who sticks in the game claims it's horrible, as I do.
Cleaner UI will come with the pets in a separate place, awesome, but we need more than that! Why didn't you add disguises in that panel? Is it really so hard? There's people who collect them, why aren't you giving them a choice?
I think the UI is one of the core features of a game, and the inventory is terrible in this one, I guess it's not so hard to give some money/time into it.
And that's all. Mind that is not a blame, just trying to make you improve giving my perspective. I'm actually happy with most of the things.
Skills (Templar)
I've been a templar all the time so I won't speak for other classes, but I've tested all the weapon types and skill trees on my main. I've read the patch notes for 1.6.
My main concern is about some skills wich are used by 2% of population, aren't used and they're not getting changed.
Aurora Javelin -> (¿?) useless. Meaning the morph ofc. Phergaps changing into stamina deals more damage. Doubt it'll be the case.
Puncturing Sweep -> This has been changed for good but, why would you want healing on it?
Explosive Charge -> Nobody will use that morph if you don't add something else. Stun is much more powerful. (and it is a PvP skill)
Radiant Ward -> Need more buff than it has actually been given, or burning shield will always be superior...
Reflective Light -> There are better AoE's, this one needs to target 5-8 targets in order to be worth. Otherwise vampire's bane is just superior.
Solar flare -> Needs more damage or less mana cost, or it'll be as useless at it has always been...
other builds will just be better.
Eclipse -> The explosion needs to do way more damage in order to be worth it and, why healing? We don't need healing...
Blinding Light -> This was a nice skill for tanking
new one is nice, but can you erase eclipse and use this one?
Healing Ritual -> Just terrible skill. Other skills are superior in all ways. The way the game is made... looks like this skill should be good but when you use it, party members die, it's all I can say as an usual Templar healer. Worst skill on Templar skill tree probably.
Restoring aura -> Need to see how it works in reality but... doesn't look good. Many stamina builds (as mine) were based in this skill and now it looks so weak... yet to test with all new changes thou.
As for weapons...
Brawler -> Carve is superior... give the shield from Brawler more power.
Uppercut -> Minor Maim vs Major Empower?... Imagination >.<.
Reverse slice -> Nobody will ever use this morph... try changing it into something diferent?
Power Bash -> Worthless.
Twin slashes -> Nobody uses this.
Hidden Blade -> Needs buff, nobody uses it.
Volley -> Arrow spray is better. Since this ability has low range and it is targeted the damage should be greatly increased. Nobody uses it for now.
NOW THIS IS SOMETHING IMPORTANT.
Steadfast Ward -> Make this skill much more powerfull, it might be the end of Templar Heal domination (and consider i'm templar) If this skill could save people asses and give enough time for resto staff users to heal the damage while the shield is active. TACHAAAN healing working for all classes. Can't really say how this hasn't been changed just yet. I can't understand. Instead of nerfing templar healing, make others better. NOBODY till now used this skill (effectively). And mind that I tried many times to use it, to time it right when my target is below 20%, it is NOT effective.
THANKS FOR READING WALL OF TEXT >.<