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1.6 PvP NPC Stealth Detection Radius

Grim13
Grim13
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It's currently at around 500m for Keep NPCs and 250m for Resource NPCs... I hope this is a bug.
  • Xeniph
    Xeniph
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    I can confirm it is out of whack. unless of coarse it's intended.

    My experience thus far is 300m (give or take a few meters) for all npc's in Cyrodiil.

    I can't see this as intended as It completely destroys the sneaky playstyle near any objective.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • DDuke
    DDuke
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    Why does this automatic detection radius even exist? What is the purpose of it?

    If I wanted to "sneak past" a scroll gate, I could just as easily (and faster) just ride past. How about adding 2-4 NPCs to the ground level, so no one sneaks past undetected?

    And give those NPCs chains, like the Justice System guards have, so no one simply runs past them.

    If I wanted to capture a resource, I'd have to come out of stealth anyhow for that (to kill flag NPCs)

    If I wanted to sneak into a keep, I'd have to break a wall to do that, and I couldn't do that without attracting attention, nor could I capture the keep without killing flag NPCs & becoming revealed there.

    What is the point of the whole mechanic, why not just remove it, since it mainly just annoys players?
    @ZOS_JessicaFolsom, @ZOS_GinaBruno
  • Grim13
    Grim13
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    slmrg1.png
  • F7sus4
    F7sus4
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    DDuke wrote: »
    What is the point of the whole mechanic, why not just remove it, since it mainly just annoys players?
    @ZOS_JessicaFolsom, @ZOS_GinaBruno
    The answer to the question you posted requires logical thinking, you're basically asking the wrong persons.
  • Bouvin
    Bouvin
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    They just ruined a lot of tactics for staging siege at keeps and taking resources.

    Good job ZOS!
  • F7sus4
    F7sus4
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    Xeniph wrote: »
    I can't see this as intended as It completely destroys the sneaky playstyle near any objective.
    Or at all. Ganking was a good method to cut down smaller enemy reinforcements from reaching their objective. And it also killed reckless/unaware players running loudly through the plains like it was their own terrain. It felt real-life.

    The detection ability is just like "pop skill for terrain hack". Detection potions were enough for both ganking groups to detect each other and start open interaction.

    And yes, a player on enemy ground should feel the thrills, like he can be attacked in any moment. Now, puff and he sees everyone!
    Edited by F7sus4 on 29 January 2015 02:04
  • Xsorus
    Xsorus
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    Yea this is stupid and better be a bug
  • tonemd
    tonemd
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    So, is it the NPCs or the structure itself that has the detection radius? I'm outside Ales. Guards don't aggro but I remain detected. And using shadow cloak in that detected range doesn't not put you in "Hidden".

    Update: If you break line of site with the keep you do go into Hidden. This...is...DUMB.

    Update: So near a keep, even when the eye is open, you still seem to be hidden. I did not aggro the patrolling guards until i got inside 10 meters from them. I need to find an enemy player to see if they can see me when the eye is open at the 300 meter range.
    Edited by tonemd on 29 January 2015 03:05
  • Teargrants
    Teargrants
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    So guys, like you know how most other numbers in the game were given a 10x multiplier? Yeah, I'm thinking some bright light at ZOS applied it to the guard stealth detect radius too...
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