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Tooltips for armor/resist need more info.

Arato
Arato
✭✭✭✭✭
With the removal of caps and DR for everything I find myself staring at the numbers for armor and resist and thinking "okay 15k-16k, but.. what does that MEAN? How much does that protect me?"

You used to at least be able to gauge based on being over charged, that you were as protected as you were probably going to get. Now you have nothing to really measure how much protection you're getting from these stats. It's just gobbledeguk numbers that mean nothing except "try to get them as high as you can". We thankfully have %'s for critical ratings so we can actually get a value that means something to us as a player, can we please get at least a tooltip that says how much damage the armor protects us from on an even level enemy as a %, or the value of damage prevention it provides..

Throw us a bone here.
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