If you currently feel there are too many skills and passives which you need but there are not enough skill points in the game to activate those skills, then 1.6 makes that situation much worse.
Between the four new Alliance War active skills with their morphs and the new Legerdemain (Justice System) passives, there are 28 more skill point sinks in the game but there are no new skill points to be acquired.
My main character has 299 skill points as I have collected every skyshard in the game, completed all of the Cadwell's Almanac quests, reached PVP Rank 30 and cleared all but a few of the Undaunted dungeons. These 28 new skill point requirements are forcing me to dump numerous skills and passives, costing me versatility, options, self-sufficiency and survivability. It is obviously much more challenging for other VR14s who have far fewer skill points than I do.
@ZOS - If you are going to add several new skills to the game, you need to offer mechanisms for acquiring new skill points to activate those skills. Having too many skill points is a far better "dilemma" to have than having too few of them.