NPC Reaction
Honestly not really sure how I feel about this at the moment. Sometimes NPC reactions feel immersive, other times not so much. I’ll get back to you on this later. “prolly not though”
City Guard's
Perhaps this is one of the biggest issues I’ve felt personally with this test build. With guards being so overpowered it gives the feeling that the player is living in a linear world, with no real option other than running. Don’t get me wrong guards should be tough but not to the point where it no longer feels like a fight. A good group of players should be allowed the opportunity to defeat a Guard. Honestly we did defeat a daedric prince after all. But then again perhaps this is just a matter of opinion.
Outlaw Refuge’s
First off I love the fact that these areas have multiple entrances around each city they are based in. I also love the design and decor given to these places, however I feel their design falls short of what they should be. Outlaw Refuge’s are too quiet and give the impression as if they are plastic. lifeless backdrops put in place for no other reason than to support system design. These places should be dens of debauchery, wheres the Music? the Drunk? the Bartender? The Shady characters we all love seeing within the Elder Scrolls universe? Maybe I’ve missed it but I’ve seen very little to almost no dialog in these places. On another note, where are the Daedra idols? and their worshipers?
Next on the list “within the same topic” is habitability.
There exist a certain group of players that would love for nothing more than to spend every waking moment in these underground world. “Career Criminals”. Where are their items of habitat? Crafting stations? Keep in mind this is the world of dark arts, mix it up a bit perhaps crafting stations of the more taboo nature?
Now I know this would not be the best idea for every refuge but how about a bank? The world is corrupt Governments are corrupt. Perhaps throw a bank vault into the Refuge’s based in larger or “capital” cities.
“Warning Personal Opinion Incoming”
Outlaw Refuge’s should be cross faction, allowing players from different alliances to grab a drink together or share war stories with each other. Perhaps even the ability to trade items. after all there is no honor among thieves and no greater alliance then coin. Players have been begging for cross faction interaction outside of PVP, this would be the perfect opportunity to deliver that.
To be honest I don’t quite care about stats and numbers, I’ll leave those blanks for others to fill in. I do however Love ESO, hands down the best MMO I’ve ever played, trust me I’ve played my fair share. I just wanted to share my small opinion for once, on how I feel about the matter.
I like many others have had extremely high hopes for the justice system, however I feel as if the mark has been missed. The last thing I want to see within ESO is a plastic backdrop put in place for no other reason than to support a system. We want a living breathing world that we can be a part of. There is without a doubt massive potential here that goes way beyond a simple backdrop. Don’t stop short of what should be the greatest experience possible.
For anyone who has actually taken the time to read through all of this “including my horrible grammar” I would like to say, End Rant.