Teargrants wrote: »If you happen to heal a player who is in combat with guards you get automatically branded a fugitive too and guards will atk on sight. Pretty *** dumb.
So much for testing my heals in town.
Really? What would you expect if you were aiding a fugitive. Otherwise groups of healers would get together a heal their criminal allies, keeping them safe from the guards.
Good job ZOS!
Why not just have heals not affect fugitives unless they're in your group? This has already been super annoying and will end up costing healers quite a bit of gold due to random "smart heals".