What's your feeling.
What will be fun/playable/strong?
Magica - light?
Magica - heavy?
Stamina - medium?
Stamina - heavy?
Hybrid?
*
I also wonder about Molten Whip, does it still only provide spell power, and does it not count as a minor sorcery?
LonePirate wrote: »So far I am hating the changes to Ultimate generation. Prior to 1.6, I could build Ultimate quickly while using Talons especially when combined with any Lava Whip skill/morph or the Fire Ring skill of the Inferno staff. Now it is tremendously slower - not a little slower but significantly slower. When those changes are combined with the cost increase for Standard of Might, then I am dropping a lot fewer Standards.
OtarTheMad wrote: »LonePirate wrote: »So far I am hating the changes to Ultimate generation. Prior to 1.6, I could build Ultimate quickly while using Talons especially when combined with any Lava Whip skill/morph or the Fire Ring skill of the Inferno staff. Now it is tremendously slower - not a little slower but significantly slower. When those changes are combined with the cost increase for Standard of Might, then I am dropping a lot fewer Standards.
Maybe it's your build? I don't know. I only hate that using siege doesn't increase ultimate, other than that I like the changes. I have to use light and heavy attacks to recharge my magicka/stamina (depending on weapon) anyway so I usually get my ultimate fairly quickly.
With the Ultimate change I don't feel like the standard increase ult cost was needed.
Fruity_Ninja wrote: »*
I also wonder about Molten Whip, does it still only provide spell power, and does it not count as a minor sorcery?
Yes it says it increases spell power when slotted of ardent flame abilities. Having said that, when I slot it with the other ardent flame abilities, I notice that the tooltip numbers don't change.
Shouldn't they increase? Or am I reading that wrong? Or I am right and it is just an interface bug?
*Fiery grip....Really bad move. I go to pull a guy out of a zerg, but he's rooted, so now I get pulled into his zerg. The skill was bad enough after the Y axis nerf but now it's broken and likely to get you killed. That and it's now a potential grappling hook for getting over walls via immovable npcs. (you can still pull people up keep walls even after the Y axis nerf)
With the Ultimate change I don't feel like the standard increase ult cost was needed.
I forsee a lot of DKs going shifting and if you time it right you can get the double duration.
Did they fix the shifting banner? last time i tested i couldnt switch bars and still shift so i switched to standard of might
LonePirate wrote: »OtarTheMad wrote: »LonePirate wrote: »So far I am hating the changes to Ultimate generation. Prior to 1.6, I could build Ultimate quickly while using Talons especially when combined with any Lava Whip skill/morph or the Fire Ring skill of the Inferno staff. Now it is tremendously slower - not a little slower but significantly slower. When those changes are combined with the cost increase for Standard of Might, then I am dropping a lot fewer Standards.
Maybe it's your build? I don't know. I only hate that using siege doesn't increase ultimate, other than that I like the changes. I have to use light and heavy attacks to recharge my magicka/stamina (depending on weapon) anyway so I usually get my ultimate fairly quickly.
My build has not changed as I am using the exact same weapons, armor and skills on the PTS as on the live server. I even put 10 CPs into increasing my Crit % and 5 CPs into increasing my Staff damage. PVE Ultimate generation such as when killing trash mobs in dungeons and grinding Spellscar is an insult now.
Fruity_Ninja wrote: »*
I also wonder about Molten Whip, does it still only provide spell power, and does it not count as a minor sorcery?
Yes it says it increases spell power when slotted of ardent flame abilities. Having said that, when I slot it with the other ardent flame abilities, I notice that the tooltip numbers don't change.
Shouldn't they increase? Or am I reading that wrong? Or I am right and it is just an interface bug?
I was worried about that. With two of our morphs now favoring stamina, and consequently weapon power, molten whip appears to be twice nerfed now. First it was nerfed into only the ardent flame line, and now it appears to be further nerfed into only certain parts of the ardent flame line.
C0pp3rhead wrote: »Moreover, it seems that if a player is smart about generating ulti, they can do some amazing things. There were reports (no proof here, just anecdotes) that some builds were able to generate ultimate quickly enough to throw down a Standard, then throw down a 2nd Standard before the 1st one had expired.
Between the damage & the (almost) spammability, ZOS decided to bring the cost in line with other comparable ultimates.
xsorusb14_ESO wrote: »xMovingTarget wrote: »Stamina DK gonna be good
They were already pretty good
I'm actually interested in Dual Wield now on DK hehe
How much is the shield? Cause I play on EU and I use templates so I cannot check that skill.mauritius.krebsb16_ESO wrote: »dragon leap seems to be amazing, that shield is crazy.
How much is the shield? Cause I play on EU and I use templates so I cannot check that skill.mauritius.krebsb16_ESO wrote: »dragon leap seems to be amazing, that shield is crazy.
This made me laugh out loudly.Werewolf will be dropped as i only used it for the ult gen which is now removed. I may even throw my dress back on and reacquire my batman suit. Until ZoS actually gets EU characters on the PTS can't really decide yet. I need my own gear to work with.