HA sucks in PvP due to poor resource management compared to LA.
a LA tank can get a shield and make use of the ridiculous block-cast system and put out high DPS, and the superior resource management of LA, coupled with the fact one can just use enchants to make up the armor gap provides the defense; which is why most people in PVP use LA to tank.
It will change with 1.6(or is supposed to)
Gumpnstein wrote: »HA sucks in PvP due to poor resource management compared to LA.
a LA tank can get a shield and make use of the ridiculous block-cast system and put out high DPS, and the superior resource management of LA, coupled with the fact one can just use enchants to make up the armor gap provides the defense; which is why most people in PVP use LA to tank.
It will change with 1.6(or is supposed to)
Most people's build's though ignore the fact of what heavy armor reduces costs on. So for instance, I see people shield stack heavy, but you get block cost? I see people running immovable, yet break free costs far less. Perhaps the resource management is a lack of build synergies with regard to what your getting reductions toward. Also, perhaps people don't make use of both stamina and magic skills to offset the high cost of both, by using both instead of all magic or all stam helped me in getting to where I am with HA. I know im a DK, but obviously I am doing pretty well in HA with regards to resources. I'm not disagreeing, just adding to the conversation.
I use to do it on my sap tank all the time, still remember the day I snuck around Alessia bridge and tanked 10-15 reds for a full minute until I died, and then they all got shrekt by the AD that pushed through them seeing my distraction....
HA sucks in PvP due to poor resource management compared to LA.
a LA tank can get a shield and make use of the ridiculous block-cast system and put out high DPS, and the superior resource management of LA, coupled with the fact one can just use enchants to make up the armor gap provides the defense; which is why most people in PVP use LA to tank.
It will change with 1.6(or is supposed to)
You claimed no shield stacking, but there are a number of times when something that looks like a shield appears under your health bar. What was causing that?
Also, it's easy to tank enemy pug zergs when you've got an organized zerg behind you.
You claimed no shield stacking, but there are a number of times when something that looks like a shield appears under your health bar. What was causing that?
Also, it's easy to tank enemy pug zergs when you've got an organized zerg behind you.
Three gold block cost reduction enchants and blocking cost the same in light as in heavy, currently I use one stamina regen enchant, and one block cost reduction enchant, and one overall stamina ability cost reduction enchant. I can block for as long as a heavy armor user and have more resource management due to light armor passives and warlock set, in 1.6 my bet is HA will be alot more viable, I intend to get my two piece undaunted to either be medium or heavy, prolly medium cause I like muh resources, but we'll have to wait and see. Currently all HA tanks can do in PvP is draw attention and let their allies kill people easier, which is, don't get me wrong, an awesome idea. Because most pvpers are idiots and will bang their faces against a HA tank even though they can't kill it... I use to do it on my sap tank all the time, still remember the day I snuck around Alessia bridge and tanked 10-15 reds for a full minute until I died, and then they all got shrekt by the AD that pushed through them seeing my distraction....
IxSTALKERxI wrote: »In my opinion it is viable in a small group (8 or less) to have one player as a tank (the leader). However 7 light with 3 block cost reduction rings works out better then 5 heavy unless you are running a specific heavy armor set.
In groups larger then 8 a tank isn't needed, it's better just to run as a tight group and pump out heals & DPS, leader still needs to have good survivability though.
When i'm solo or in a small group I use 5 heavy because I run sets unique to heavy armor. Oh and also it varies greatly depending on the class.
ThyIronFist wrote: »You can be a true tank, go 7 heavy and stack health and block reduction glyphs. You can become a true PvE tank with 4.2k hp if you want, downside is you wont be able to kill anything.
ThyIronFist wrote: »You can be a true tank, go 7 heavy and stack health and block reduction glyphs. You can become a true PvE tank with 4.2k hp if you want, downside is you wont be able to kill anything.
Roll Templar
Have 4k health
Spam blazing shield
Rekt everything near you
ThyIronFist wrote: »You can be a true tank, go 7 heavy and stack health and block reduction glyphs. You can become a true PvE tank with 4.2k hp if you want, downside is you wont be able to kill anything.
Roll Templar
Have 4k health
Spam blazing shield
Rekt everything near you
Pretty much the same thing you would do with light armor if you are going to be melee range. Except then, you can hit it a lot more and charge a lot more to make sure they can't get away.
ThyIronFist wrote: »You can be a true tank, go 7 heavy and stack health and block reduction glyphs. You can become a true PvE tank with 4.2k hp if you want, downside is you wont be able to kill anything.
Roll Templar
Have 4k health
Spam blazing shield
Rekt everything near you
Pretty much the same thing you would do with light armor if you are going to be melee range. Except then, you can hit it a lot more and charge a lot more to make sure they can't get away.
Yeah but in at least 5 piece heavy armor it works better. You have block cost and cc break cost reduction, soft capped armor and spell resist, plus 30-35 magic&stamina on every 2 sec when taking damage
johan.danielsson1994b16_ESO wrote: »Heavy armour is kinda cool indeed, biggest downside imo is the fact that you have litteraly 0 spell penetration and thus deal very low damage. I tried on somethign similar 2 months back or so and had a lot of fun with it for a little bit, i'll just refer to 2.42 in the video to skip mediocre stuff.
youtu.be/Qdv_plNhOqk?t=2m42s
mike.gaziotisb16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »Heavy armour is kinda cool indeed, biggest downside imo is the fact that you have litteraly 0 spell penetration and thus deal very low damage. I tried on somethign similar 2 months back or so and had a lot of fun with it for a little bit, i'll just refer to 2.42 in the video to skip mediocre stuff.
youtu.be/Qdv_plNhOqk?t=2m42s
Well at 2:42 you could have done a lot better if you had potions in your "Q" slot instead of siege, you nubcake :P
You claimed no shield stacking, but there are a number of times when something that looks like a shield appears under your health bar. What was causing that?
Also, it's easy to tank enemy pug zergs when you've got an organized zerg behind you.
Happens alot of the time with FTC, don't get me wrong, could totally be a damage shield, but from watching Sypher's build I've seen that FTC likes to say you have a damage shield. And then have your healthbar drop to 20%
Gumpnstein wrote: »You claimed no shield stacking, but there are a number of times when something that looks like a shield appears under your health bar. What was causing that?
Also, it's easy to tank enemy pug zergs when you've got an organized zerg behind you.
Shield charge is the shielded charge if u wanna count that, maybe that is what your seeing.
Gumpnstein wrote: »You claimed no shield stacking, but there are a number of times when something that looks like a shield appears under your health bar. What was causing that?
Also, it's easy to tank enemy pug zergs when you've got an organized zerg behind you.
Shield charge is the shielded charge if u wanna count that, maybe that is what your seeing.
Shielded charge gives you a small shield; the yellow indicator should only go 1/4 of the way across his bar. The indicator I'm referring to goes across his entire bar. I'll watch again, but it could be the shield morph that absorbs a spell & gives health.
You claimed no shield stacking, but there are a number of times when something that looks like a shield appears under your health bar. What was causing that?
Also, it's easy to tank enemy pug zergs when you've got an organized zerg behind you.
Happens alot of the time with FTC, don't get me wrong, could totally be a damage shield, but from watching Sypher's build I've seen that FTC likes to say you have a damage shield. And then have your healthbar drop to 20%
That's because of harness magicka. It only absorbs damage from spells.
mike.gaziotisb16_ESO wrote: »You claimed no shield stacking, but there are a number of times when something that looks like a shield appears under your health bar. What was causing that?
Also, it's easy to tank enemy pug zergs when you've got an organized zerg behind you.
Happens alot of the time with FTC, don't get me wrong, could totally be a damage shield, but from watching Sypher's build I've seen that FTC likes to say you have a damage shield. And then have your healthbar drop to 20%
That's because of harness magicka. It only absorbs damage from spells.
Nope, that's because damage shields in all add-ons are bugged. Same with ggFrames as FTC. You can tell you have no actual shield cause the visual cue is missing. Harness Magicka is clearly visible to me.
If more than two addons have the same issue, it's probably the API that mucks it up.