WillhelmBlack wrote: »Is shield stacking still a thing?
Radiant Destruction is hitting for upwards of 14k in Cyrodiil. That means 5 seconds is long enough to kill anyone but a tank, just by pressing the same button twice.
SERIOUS nerf needed.
Biting Jabs also should have the 60% increase reverted, as its also (but not equally) OP
Can we get haste back... the assasins-will skill is very dissapointing. 5-6k dmg but it's not worth using all basic attacks 8x for that long to proc a skill that might not even be available during the fight is useless. Plus 5-6k dmg isnt that much, with the new numbers now. Most people would rather have 30% atk speed any day vs this. Now there is zero speed atk boost for nightblades, isn't a rouge suppose to be fast instead of pulling magical bows out of their who knows where. This change is defintely for the worse and is a dissapointment that seems unecessary.
Guilds
Fighters
Dawnbreaker
Reduced the cost of Dawnbreaker at all ranks and morphs to 100 Ultimate.
Dawnbreaker now also deals additional damage over time.
Fixed an issue so the damage over time aspect of Dawnbreaker and its morphs will now properly crit.
So instead of fixing it so that you can't block and cast abilities at the same time, they just made it cost more? This reminds me of the time they took deer out of Cyrodiil to fix the lag. Can ZOS do anything other than band-aid approaches to "fixing" their game?eventide03b14a_ESO wrote: »Allegedly not, but don't fret, block casting is still around.WillhelmBlack wrote: »Is shield stacking still a thing?
I think you got it wrong.
Shield stacking is actually working better IMO.
Blocking has a much higher cost now, so block casting doesn't work nearly as well.
I testing this by going into Crypts Group Dungeon in Cyrodil. I grind this easily on live (can even do the ancient chest solo), but on 1.6 with the same build it wasn't going to well. My stamina was dropping insanely fast.
However, shields seem to give a lot bigger boost.
Blackmoon777 wrote: »Guilds
Fighters
Dawnbreaker
Reduced the cost of Dawnbreaker at all ranks and morphs to 100 Ultimate.
Dawnbreaker now also deals additional damage over time.
Fixed an issue so the damage over time aspect of Dawnbreaker and its morphs will now properly crit.
+8% weapon dmg? joke?
before it increases total dmg using weapon abilities by 13% now it increas it by 1%
Blackmoon777 wrote: »Guilds
Fighters
Dawnbreaker
Reduced the cost of Dawnbreaker at all ranks and morphs to 100 Ultimate.
Dawnbreaker now also deals additional damage over time.
Fixed an issue so the damage over time aspect of Dawnbreaker and its morphs will now properly crit.
+8% weapon dmg? joke?
before it increases total dmg using weapon abilities by 13% now it increas it by 1%
The ultimate is now cheaper and added a damage over time. Stop looking at one part of a skill and screaming nerf.
Which ones?joshisanonymous wrote: »There are a few buffs listed which no ability/passive provides. What's going on with that?
Can we get haste back... the assasins-will skill is very dissapointing. 5-6k dmg but it's not worth using all basic attacks 8x for that long to proc a skill that might not even be available during the fight is useless. Plus 5-6k dmg isnt that much, with the new numbers now. Most people would rather have 30% atk speed any day vs this. Now there is zero speed atk boost for nightblades, isn't a rouge suppose to be fast instead of pulling magical bows out of their who knows where. This change is defintely for the worse and is a dissapointment that seems unecessary.
Blackmoon777 wrote: »Guilds
Fighters
Dawnbreaker
Reduced the cost of Dawnbreaker at all ranks and morphs to 100 Ultimate.
Dawnbreaker now also deals additional damage over time.
Fixed an issue so the damage over time aspect of Dawnbreaker and its morphs will now properly crit.
u forget to tell us u changed most important part of this skill in 1,6 ? = NERF
+8% weapon dmg? joke?
before it increases total dmg using weapon abilities by 13% now it increas it by 1%
Can ZOS do anything other than band-aid approaches to "fixing" their game?
WillhelmBlack wrote: »Is shield stacking still a thing?
WillhelmBlack wrote: »eventide03b14a_ESO wrote: »Allegedly not, but don't fret, block casting is still around.WillhelmBlack wrote: »Is shield stacking still a thing?
I can't find anything on it in the patch notes or weapon buffs, do they still stack?
WillhelmBlack wrote: »eventide03b14a_ESO wrote: »Allegedly not, but don't fret, block casting is still around.WillhelmBlack wrote: »Is shield stacking still a thing?
I can't find anything on it in the patch notes or weapon buffs, do they still stack?
Block casting dies with 1.6. Stamina drains super fast when blocking in PTS. Iv witnessed players with SHIELDS lose block quickly.(so unless it is changed in the following month, this is what 1.6 block casting will be like)
Damage shield spam/stack will become the new norm in PvP. (If 1.6 goes live the way it is)
If this happens PvP dies:(
hopefully that does not happen.
Lord_Draevan wrote: »ZOS_JessicaFolsom wrote: »
Please do not bring them back. With them gone the battle field has change drastically. Combat is more even in terms of length. No more do we spend hours sieging one keep.
Now tactics have to be used, strategies need to be planned. How can we divide the enemy zerg.
Or if they insist on bringing them back, make them:
1) Much more expensive, at least 3-4 times the previous 7,200 AP.
2) You can only spawn at one if you died in its radius.
3) Decrease said radius by at least 50%( disagree).
4) If possible, make it do that you can only place X number of camps near a keep within X amount of time. Once that's reached, X amount of time cooldown. Ergo, no hours upon hours of camp spamming.
joshisanonymous wrote: »Blackmoon777 wrote: »Guilds
Fighters
Dawnbreaker
Reduced the cost of Dawnbreaker at all ranks and morphs to 100 Ultimate.
Dawnbreaker now also deals additional damage over time.
Fixed an issue so the damage over time aspect of Dawnbreaker and its morphs will now properly crit.
u forget to tell us u changed most important part of this skill in 1,6 ? = NERF
+8% weapon dmg? joke?
before it increases total dmg using weapon abilities by 13% now it increas it by 1%
Are you sure the current version isn't just worded badly? I always assumed that it increased the weapon damage stat, not the overall damage from my "weapon attacks."
ZOS_GinaBruno wrote: »
[*] Vampire
- Decreased the amount of damage you take from fire to 40% from 50%.
Why?
Radiant Destruction is hitting for upwards of 14k in Cyrodiil. That means 5 seconds is long enough to kill anyone but a tank, just by pressing the same button twice.
SERIOUS nerf needed.
Biting Jabs also should have the 60% increase reverted, as its also (but not equally) OP
Just keep it as it is, it is about bloody time Templars got some TLC.
timidobserver wrote: »Radiant Destruction is hitting for upwards of 14k in Cyrodiil. That means 5 seconds is long enough to kill anyone but a tank, just by pressing the same button twice.
SERIOUS nerf needed.
Biting Jabs also should have the 60% increase reverted, as its also (but not equally) OP
Just keep it as it is, it is about bloody time Templars got some TLC.
Nope, it'll be made useless after next week's patch.
Khivas_Carrick wrote: »timidobserver wrote: »Radiant Destruction is hitting for upwards of 14k in Cyrodiil. That means 5 seconds is long enough to kill anyone but a tank, just by pressing the same button twice.
SERIOUS nerf needed.
Biting Jabs also should have the 60% increase reverted, as its also (but not equally) OP
Just keep it as it is, it is about bloody time Templars got some TLC.
Nope, it'll be made useless after next week's patch.
Don't say that ***, especially what with other classes are capable of doing and have done previously in both PvE and PvP. I so do not want to hear this bully horseshit about Templars being overpowered.
What it is my friends and enemies, is nobody is used to Templars being a genuine Kill-Threat in PvP and not being shoehorned into one of two roles in PvE, and thus they freak out without realizing that's what they looked like for 8 months now.
I repeat yet again, I do not want to hear this idiocy about Templars being too strong.
Because we still have to go about doing what we do in a very specific way, unlike Dragonknights and Nightblades.
If anybody gets to call *** on us, it's anybody who isn't a Pet based Sorcerer, since they are not literally in the same boat that we were in not too long ago.
Khivas_Carrick wrote: »timidobserver wrote: »Radiant Destruction is hitting for upwards of 14k in Cyrodiil. That means 5 seconds is long enough to kill anyone but a tank, just by pressing the same button twice.
SERIOUS nerf needed.
Biting Jabs also should have the 60% increase reverted, as its also (but not equally) OP
Just keep it as it is, it is about bloody time Templars got some TLC.
Nope, it'll be made useless after next week's patch.
Don't say that ***, especially what with other classes are capable of doing and have done previously in both PvE and PvP. I so do not want to hear this bully horseshit about Templars being overpowered.
What it is my friends and enemies, is nobody is used to Templars being a genuine Kill-Threat in PvP and not being shoehorned into one of two roles in PvE, and thus they freak out without realizing that's what they looked like for 8 months now.
I repeat yet again, I do not want to hear this idiocy about Templars being too strong.
Because we still have to go about doing what we do in a very specific way, unlike Dragonknights and Nightblades.
If anybody gets to call *** on us, it's anybody who isn't a Pet based Sorcerer, since they are not literally in the same boat that we were in not too long ago.