I think that they're already planning to give it for free as a "grand gesture" for the current subscribers. This way everyone will be happy and all discontent will go away. Rainbows and unicorns everywhere! [/sarcasm]
Why else would it be kept out of the promo video?
Interesting point that. Murkmire was also notable by its absence from that list (unless I missed it). While I would still expect Murkmire to be paid DLC, maybe it will be end-game content like Craglorn rather than all-level scaled content like the examples will be.Why else would it be kept out of the promo video?
That's a reasonable reason I can get behind. It would be bad to make fluff more expensive as a result of having this be free. What say you to the issue of immediate access to purchased DLC (ie, I bought it, but I can't get in it if the Cyrodiil conditions are not right)?In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.
By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.
In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.
By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.
I don't think it will be nor do I think it should be. In the last twitch stream talking about the introduction of Tamriel Unlimited, at the end there's a 30min trailer showing off the imperial city, implying it will be a part of TU. Imperial City has also been mentioned in previous streams for 1.6. Either way, all of 1.6 and whatever they make different for TU should be included.
Doesn't matter if it should or should not be.
It will be. Already said the only thing you're getting for free is 1.6 update. Which means they may or may not charge for the finishing touches of Champ and Justice system since 1.6 is just the base of those two.
Imperial City?
Wrothgar?
Spell Crafting?
Clockwork City?
All paid DLC. It's their new way to make money so how can they afford to give it away for free? Maybe you'll get lucky and Imp City will come with some other aspect so that you get 2 pieces of content in 1 DLC, best you can hope for.
That's a reasonable reason I can get behind. It would be bad to make fluff more expensive as a result of having this be free. What say you to the issue of immediate access to purchased DLC (ie, I bought it, but I can't get in it if the Cyrodiil conditions are not right)?In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.
By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.
Also, the amount of info we have been given about it, and the length of time we have been waiting for it for, considering it is supposed to be part of the main PvP experience, would suggest to me that it would be more appropriate as one of the "regular updates [which is] free of additional charges".
Zenimax being forced to go B2P need revenues to compensate no more subscription fee, and I prefer them making money with quality DLC than cash shop stuff.
I think it's most likely that new raids/instances will be within new DLC zones anyway, so they would likely be locked out by a quest requirement that's part of that DLC. Vet dungeons I hadn't really thought about, but that's a good point. Although a level requirement for content doesn't seem so much of an issue to me. Cyrodiil is different in that it's a requirement based on something that already exists (ie, isn't added by the DLC), and is also something that you can lose/must maintain, whereas you can't lose level progress.That's a reasonable reason I can get behind. It would be bad to make fluff more expensive as a result of having this be free. What say you to the issue of immediate access to purchased DLC (ie, I bought it, but I can't get in it if the Cyrodiil conditions are not right)?In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.
By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.
I don't view it as an issue. There will likely be future DLC that includes raids/instances that may require a quest line for entry. Though you have access, conditions are required for entry. That doesn't mean those raids/instances should be free content, it just means the access to the content doesn't come hand in hand with immediate entry to that content.
Additionally, the same argument could be made for veteran dungeons being released in the future. A level 20 may want to buy access to a veteran dungeon, however they cannot enter until they meet certain conditions. That doesn't mean said content should be free just because entry doesn't coincide with purchase time in all cases - it just speaks to the specific nature of the content vs the conditions of the character/world.
At least they always said it would be put in after launch. The related problem is that they kept going on and on about it coming soon, and it is probably one of the main reasons why PvPers stuck around and continued subbing.It should have been in the game at launch in my opinion. Putting it behind a paywall is close to criminal in my mind.