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Imperial City - Should it be a paid DLC?

  • Heishi
    Heishi
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    No, Imperial City should be free additional gameplay
    I don't think it will be nor do I think it should be. In the last twitch stream talking about the introduction of Tamriel Unlimited, at the end there's a 30min trailer showing off the imperial city, implying it will be a part of TU. Imperial City has also been mentioned in previous streams for 1.6. Either way, all of 1.6 and whatever they make different for TU should be included.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Aevric
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    Gyudan wrote: »
    I think that they're already planning to give it for free as a "grand gesture" for the current subscribers. This way everyone will be happy and all discontent will go away. Rainbows and unicorns everywhere! [/sarcasm]
    Why else would it be kept out of the promo video?

    Because it will most likely be one of the first money grabs in the cash store. They've stated that DLC won't be released until after they use our current subscription dollars to finish the release on the console versions. Then they'll give us some of the content hinted at for months now .... at a price, in ... you guessed it, the cash shop.
  • kevlarto_ESO
    kevlarto_ESO
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    Yes, Imperial City should be a paid DLC
    For those with the ESO pass yes it should be free, if you not paying a sub then you pay another way, nothing in life is truly free, seems like a lesson a lot of people have not learned yet..LOL
  • Enodoc
    Enodoc
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    No, Imperial City should be free additional gameplay
    Gyudan wrote: »
    Why else would it be kept out of the promo video?
    Interesting point that. Murkmire was also notable by its absence from that list (unless I missed it). While I would still expect Murkmire to be paid DLC, maybe it will be end-game content like Craglorn rather than all-level scaled content like the examples will be.
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  • BBSooner
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    Yes, Imperial City should be a paid DLC
    In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.

    By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.
    Edited by BBSooner on 24 January 2015 17:56
  • Enodoc
    Enodoc
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    No, Imperial City should be free additional gameplay
    BBSooner wrote: »
    In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.

    By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.
    That's a reasonable reason I can get behind. It would be bad to make fluff more expensive as a result of having this be free. What say you to the issue of immediate access to purchased DLC (ie, I bought it, but I can't get in it if the Cyrodiil conditions are not right)?
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  • Ray22
    Ray22
    No, Imperial City should be free additional gameplay
    BBSooner wrote: »
    In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.

    By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.

    I agree with your argument, though I believe it should be free for "early-adopters" (pre-ESO:TU announcement players). Also, the best way to have more people subscribe or spend money is releasing more content, less convenience items.
  • Kraven
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    Heishi wrote: »
    I don't think it will be nor do I think it should be. In the last twitch stream talking about the introduction of Tamriel Unlimited, at the end there's a 30min trailer showing off the imperial city, implying it will be a part of TU. Imperial City has also been mentioned in previous streams for 1.6. Either way, all of 1.6 and whatever they make different for TU should be included.

    Imp City is NOT a part of 1.6
    It WILL be paid DLC.
    "Should"...What "Should" be done has no bearing on what WILL be done.
    Should it be free? Hell every bit of content from now through 2016 should be free to subscribers who have been here from the beginning.
    Considering it is already admitted content updates will be coming much slower. Already said NO new content until AFTER console release. June 9, and do you really expect paid DLC to be released weeks after the game shows up on consoles for the first time?
    All new content from this point forward will be released on all 4 platforms at the same time.

    First comes the influx of new players. You remember launch right?
    Then comes the influx of new players to Cyrodiil. As that has always been the most stable zone.
    B2P players have to feel there has been enough time between initial purchase and buying added content.

    If you want to hold your breath for new free content, feel free. Might not be a real healthy choice however.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • kimboh
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    No, Imperial City should be free additional gameplay
    I'm fine with new quest/adventure zones being DLC but I think the IC is a major part of the game that is still 'missing' it should have made it into the game by now and I feel it should be included as part of the core game experience.
    Cyrodil is incomplete without the IC.
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  • timidobserver
    timidobserver
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    Yes, Imperial City should be a paid DLC
    Kraven wrote: »
    Doesn't matter if it should or should not be.
    It will be. Already said the only thing you're getting for free is 1.6 update. Which means they may or may not charge for the finishing touches of Champ and Justice system since 1.6 is just the base of those two.

    Imperial City?
    Wrothgar?
    Spell Crafting?
    Clockwork City?

    All paid DLC. It's their new way to make money so how can they afford to give it away for free? Maybe you'll get lucky and Imp City will come with some other aspect so that you get 2 pieces of content in 1 DLC, best you can hope for.

    I suspect that Spell Crafting will not be paid DLC. I got the impression that new systems, particularly combat related ones, would be free. It would create a huge P2W disparity if Spell Crafting were DLC. However, any city or zone will definitely be DLC.
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  • Kevinmon
    Kevinmon
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    No, Imperial City should be free additional gameplay
    Hell no! It's an integral part of Cyrodiil!
  • BBSooner
    BBSooner
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    Yes, Imperial City should be a paid DLC
    Enodoc wrote: »
    BBSooner wrote: »
    In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.

    By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.
    That's a reasonable reason I can get behind. It would be bad to make fluff more expensive as a result of having this be free. What say you to the issue of immediate access to purchased DLC (ie, I bought it, but I can't get in it if the Cyrodiil conditions are not right)?

    I don't view it as an issue. There will likely be future DLC that includes raids/instances that may require a quest line for entry. Though you have access, conditions are required for entry. That doesn't mean those raids/instances should be free content, it just means the access to the content doesn't come hand in hand with immediate entry to that content.

    Additionally, the same argument could be made for veteran dungeons being released in the future. A level 20 may want to buy access to a veteran dungeon, however they cannot enter until they meet certain conditions. That doesn't mean said content should be free just because entry doesn't coincide with purchase time in all cases - it just speaks to the specific nature of the content vs the conditions of the character/world.
  • Cody
    Cody
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    No, Imperial City should be free additional gameplay
    It should have been in the game at launch in my opinion. Putting it behind a paywall is close to criminal in my mind.
    Edited by Cody on 25 January 2015 04:24
  • Ouranos
    Ouranos
    No, Imperial City should be free additional gameplay
    Enodoc wrote: »
    Also, the amount of info we have been given about it, and the length of time we have been waiting for it for, considering it is supposed to be part of the main PvP experience, would suggest to me that it would be more appropriate as one of the "regular updates [which is] free of additional charges".

    Precisely. Since it's a major component of the PvP experience, forcing players to purchase it to use it (won't affect me, I'm keeping a sub) would severely detract from the amount of players that will be present to pose competition.
  • Leeric
    Leeric
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    No, Imperial City should be free additional gameplay
    Elloa wrote: »
    Zenimax being forced to go B2P need revenues to compensate no more subscription fee, and I prefer them making money with quality DLC than cash shop stuff.

    Anything already announced should be free or at a discount for those who have been subbed for the majority of the game up until Tamriel Unlimited's release. It was teased to keep subs, that was false advertising plain and simple.
  • Enodoc
    Enodoc
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    No, Imperial City should be free additional gameplay
    BBSooner wrote: »
    Enodoc wrote: »
    BBSooner wrote: »
    In true B2P fashion (like it or not, this is how it is), all new areas (IC included - since it will not only have an instance like feature with the zoning in to the sewers, and then zoning in to the surface quarters) should be paid DLC. New environments and content must always be paid for. Otherwise not only will the monetary reliance on non-content items in the store be driven up, but if the items aren't making the sales expected they will add increasingly "convenient" (RE: important) items to the store to compensate for releasing completely free content.

    By forcing all "freeloaders" that don't pay a sub to purchase every inch of content beyond the base game we can elongate the period between now and the future period of cash store reliance.
    That's a reasonable reason I can get behind. It would be bad to make fluff more expensive as a result of having this be free. What say you to the issue of immediate access to purchased DLC (ie, I bought it, but I can't get in it if the Cyrodiil conditions are not right)?

    I don't view it as an issue. There will likely be future DLC that includes raids/instances that may require a quest line for entry. Though you have access, conditions are required for entry. That doesn't mean those raids/instances should be free content, it just means the access to the content doesn't come hand in hand with immediate entry to that content.

    Additionally, the same argument could be made for veteran dungeons being released in the future. A level 20 may want to buy access to a veteran dungeon, however they cannot enter until they meet certain conditions. That doesn't mean said content should be free just because entry doesn't coincide with purchase time in all cases - it just speaks to the specific nature of the content vs the conditions of the character/world.
    I think it's most likely that new raids/instances will be within new DLC zones anyway, so they would likely be locked out by a quest requirement that's part of that DLC. Vet dungeons I hadn't really thought about, but that's a good point. Although a level requirement for content doesn't seem so much of an issue to me. Cyrodiil is different in that it's a requirement based on something that already exists (ie, isn't added by the DLC), and is also something that you can lose/must maintain, whereas you can't lose level progress.
    Cody wrote: »
    It should have been in the game at launch in my opinion. Putting it behind a paywall is close to criminal in my mind.
    At least they always said it would be put in after launch. The related problem is that they kept going on and on about it coming soon, and it is probably one of the main reasons why PvPers stuck around and continued subbing.
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  • Dracane
    Dracane
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    No, Imperial City should be free additional gameplay
    We have payed for its development, for the last 9 months. So no, it should be free.
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  • Faulgor
    Faulgor
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    No, Imperial City should be free additional gameplay
    Of course not. Why would anyone even ...
    How is it a good idea to gate anything in PvP behind paywalls?
    Alandrol Sul: He's making another Numidium?!?
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  • c0rp
    c0rp
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    No, Imperial City should be free additional gameplay
    No, Ive been paying for it for I don't know how many months now...
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • BBSooner
    BBSooner
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    Yes, Imperial City should be a paid DLC
    Dracane wrote: »
    We have payed for its development, for the last 9 months. So no, it should be free.

    If that is your stance then you may be disappointed when Wrothgar, Murkmire, Clockwork City, Mephala's Web, Thieves Guild, and Dark Brotherhood get released.
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