MADshadowman wrote: »This is a screenshot i made in the beta. Doesn't look all that bad, doesn't it?
Excellent screen shot from beta, but I haven't seen any areas with lighting like that. Do you remember where you took it? I'd like to seen if the lighting has changed since beta.
MADshadowman wrote: »This is a screenshot i made in the beta. Doesn't look all that bad, doesn't it?
Excellent screen shot from beta, but I haven't seen any areas with lighting like that. Do you remember where you took it? I'd like to seen if the lighting has changed since beta.
If I'm not mistaken, that's Tanzelwil.Early Dominion story quest where you help Queen Ayrenn gain the approval of the altmer ancestors. I think you fight advisor Norion in that particular room.
Edit: I think I see queen Ayrenn standing in that screenshot so it's most likely correct.
ESO's lighting is superior to Oblivion's in every way, IMHO.
Ah, Oblivion... my first Elder Scrolls obsession.
Now I have to go play it once I'm done with this ESO character. Thanks, OP.
Scariest experience in a PC game
I think it didn't help I was 8 or something.
I don't think I genuinely been scared by a game after that.
daneyulebub17_ESO wrote: »Agreed! Want to make things scary? Give us CONSEQUENCES for dying--not just "resurrect here?" or at the beginning of the dungeon, with some minor damage to your armor.
I couldn't agree more. ESO will never be as immersive and emotional for me as the single player games because I can't really affect the world. I can't clear out a cozy cave and make it my home. I can't kill an annoying NPC to permanently shut them up. Whenever I look behind, they've already respawned. And I can't blame ESO, it's the way it has to be because there's a hundred of other players lining up to clear that location, but still. Can a dungeon really be creepy when five other people are casting spells left and right and I can run through it in circles forever, mowing down respawning enemies?No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
lordrichter wrote: »Merlin13KAGL wrote: »lordrichter wrote: »Man, that screen shot reminded me of how bad the Oblivion graphics were. I know you wanted creepy but when I saw it, all I said was, "ewwww".
Bare in mind the timeframe - that was a decade ago, and it was quite impressive at the time. They were the first with dynamic lighting and built in physics, etc - find another game at that time that had blades of grass move as you did.
They did more with integrating the environmental sounds, too.
For what it's worth, OP, (and to make @lordrichter cringe even more), Morrowind had a very good nervousness factor built in.
There were no leveled zones, dungeons were not simple counterclockwise squares...you approached everything with caution.
Add in things like Speed (and the fact that as a new character you had none), Athletics, etc - you didn't automatically run full tilt.
I distinctly remember the first time I ticked off a clanfear near a daedric ruin and went bailing towards the imperial outpost, bobbing and weaving the entire way.
There was no tethering. I swear I could almost feel that thing nipping at my heals.
I cringe, but for the reasons you mentioned. Wandering off the path in Morrowind was not to be done lightly by low level characters.
No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
... I think the biggest factor was that in Oblivion, dark was dark, which meant if you weren't Khajiit, you couldn't see squat easily. Remember getting out of the prison the first time, and how freaking dark it was? I still remember the distant light shining from the first goblin carrying the torch. Now that's immersion!...
No offense to Oblivion, lol. It was my first TES game and I remember being scared as hell while exploring. I'd never played anything similar and the thought of entering a cave full of zombies and whatnot made me *** myself.
But the reason it was so scary is because the game itself was immersive, not because the design or lightning were better than ESO's.
In ESO mobs are just standing around, are stupid as hell and even if they kill you just respawn in like 5 seconds. There's no way you can make a MMORPG scary...
wafcatb14_ESO wrote: »All of their Dungeons are generic most have the same layout loop pattern reminds me of World of warcraft where over 3/4 of the dungeons in the game at launch all had the same simple layout ,
in eso it just a loop pattern kinda boreing, don`t think i`ve seen a mmo with really orginal and unique dungeons since EQ all of theirs were completly different and fun from the illusionary walls, the floor traps, secret passages etc.