All the above plus this consequence: Forced Transformations during Full Moons will keep us on our toes while adding to the experience. This will also help separate the "real" werewolves from those who have simply taken it as a novelty skill.
I've been a proponent of this ever since another player made the suggestion. It will bring ALOT of activity to the game especially with the Justice System in place. I can see Werewolves "packing up" during every full moon for protection and I'm sure player guards will form groups to hunt them down.
I've been a proponent of this ever since another player made the suggestion. It will bring ALOT of activity to the game especially with the Justice System in place. I can see Werewolves "packing up" during every full moon for protection and I'm sure player guards will form groups to hunt them down.
This would be most fantastic! It really is only a couple of hours once a week. I can see werewolves not only packing up for survival but also to terrorize. Player gaurds grouping up with their lethal arrows, silver bolts, camouflage hunters. RPers would love this, and I for one would as well!
@Brasseurfb16_ESO you'll note that we have already suggested that we would have perma wolf available to us. So having it occur only on a bloodmoon isn't that thrilling. As we would already hypothetically have perma form available.
What we were discussing were other possible Cons that could be given to the condition besides just combat related weaknesses. The fact that 2 out of 168 hours in the week is not bad, we are talking about 1% of all time... If you don't like Werewolf... don't be a werewolf that there is your player freedom.
We can't have our cake and eat it to.
Playing as ww in pvp is resumed to 5 sec fight and the rest of the time looking for dead bodies to mantain the ww form. Not enjoyable
Brasseurfb16_ESO wrote: »@Brasseurfb16_ESO you'll note that we have already suggested that we would have perma wolf available to us. So having it occur only on a bloodmoon isn't that thrilling. As we would already hypothetically have perma form available.
What we were discussing were other possible Cons that could be given to the condition besides just combat related weaknesses. The fact that 2 out of 168 hours in the week is not bad, we are talking about 1% of all time... If you don't like Werewolf... don't be a werewolf that there is your player freedom.
We can't have our cake and eat it to.
I know what you people are discussing about,
I'm just trying to explain that your suggestion doesn't work in a game like this because you have to satisfy the majority of players and not just a small minority of hardcore RPers (By the way, lorewise : not all WWs suffer from forced transformation during nights).
I also don't know where you get your numbers, but last time I checked, a day cycle in game was about 5 hours. We are speaking about 4 to 5 night periods, per day (IRL), in which you would be handicaped to compete in a single activity with any characters affected by lycanthropy.
So, if a guy happens to like his WW character but can't play more than 1-2 hours a day and connect himself to the game during night, basicaly he can't do anything else with any of his WW characters even if he had something else in mind.
I just can't support that kind of ideas, it is way to troublesome to implement and it goes against the core satisfactory elements of gameplay in this MMO.
EDIT : But I would support an optional PvP event in the world, which would support that kind of mechanics and take advantage out of the justice system.
So, what if you could use WW normally during times that weren't the full moon, but you were forced to change with the full moon? I'd love to hear from ZoS to see if that's even a possibility, or if it's a programming nightmare...
4. You are correct in the day cycle length in game what your missing is the fact that the game actually has functioning moon cycles, as in waxing and waning. The game only has one true full moon(s) which occurs once every 8+ days for roughly 2 hours. Though NPC Werewolves spawn around the full moon for about 1.5 RL days.
As you are correct with many a thing good sir, there are some things that need to be adjusted...
1. Elders scrolls online is a mmorpg. Role playing game. Casual or hardcore it's still a rpg.
2. The majority of players are not werewolves.
3. Lorewise, the strain of Werewolf that every single PC in the game comes from is in fact bound to the moon. NPC Werewolves that are able to infect us appear only during the full moon cycle in game. Common sense is that these werewolves are forced to transform during the moon. This leads me to explain my math to you.
4. You are correct in the day cycle length in game what your missing is the fact that the game actually has functioning moon cycles, as in waxing and waning. The game only has one true full moon(s) which occurs once every 8+ days for roughly 2 hours. Though NPC Werewolves spawn around the full moon for about 1.5 RL days.
6. Profit!
My point is: do not specialize werewolf for specific task.
If player is hardcore RP allow him to be wolf all the time for a price.
If player want use WW only for faster ultimate gaining - it is a waste - but that is his choice
If player want be "invincible" as WW - allow him to reduce or remove poison damage and rise other stats but in exchange make human version very weak and clumsy.
@BRASSEURFB16_ESO first of all great discussion, you definitely know your lore and information. It still seams like your misreading/understanding some of my points
2. Here you bring the fact that min/maxers are WW for the ultimate gain and stam regen as right now there is no downside to being a WW in human form, but it looks like you missed the part where I have removed those 2 things from the game in my original post leaving their opinion mute. Let alone that min/maxers are also a minority in this game or any game for that matter.
3. Here you have some great examples of other contacts with WWs. Though unfortunately you missed the part where I said the only way PC (player characters) to get the disease in the game is by the wild full moon cycle werewolfs or a bite from someone who got a scrape from said werewolf. Not saying that NPC have different ways of getting lycanthropy.
6. Underpants gnomes