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Your Werewolf Theorycrafting/Observations: Let's List Them!

Kevingway
Kevingway
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I've seen from various sources that transforming into a Werewolf creates a carbon copy of your original stats and puts them into the Werewolf. What this means is if you had any passives granting you Weapon Damage, that Weapon Damage will transfer to the Werewolf along with the buffs that the Werewolf grants, even though that original passive is no longer available to you in the new form.

That being said, though I'd like to see additional testing on everything, what are some ways to ensure that the Werewolf is as powerful as can be? We won't gain access to any specific procs from sets or passives, that I'm aware, but stat bonuses of any sort seem to transfer over. I'm still having a hard time finding any great information on ESO mechanics, so any help is appreciated!

What do you notice impacts the Werewolf transformation positively/negatively as a result of your personal character build?

And yes, I've seen this thread. :) Great place to start for information, but I'd like more observations from the larger community.

What information can be gained from reading the thread above:
Weapon passives do NOT work in Werewolf form, though weapon damage is transferred.
Weapon sets do NOT proc, but armor sets do proc.
Armor passives DO work.
Extra poison damage is NOT taken in human form, but it is taken in werewolf form.
(Enchantment bonuses are retained while in werewolf form)–NEEDS FURTHER TESTING
(Shield armor and defense bonuses apply while in werewolf form)–NEEDS FURTHER TESTING
We’ve also been given a very nice diagram of the differences between “magicka builds” and “stamina builds” when becoming a werewolf; however, there are MANY specific variables that we need to address in this discussion, and I’ve also created a post here from which I hope to gather more information.

What we still need (feel free to add more):
Do TOGGLE SKILLS last through werewolf form? (Hypothesis = no, but needs testing anyway)
Do CLASS PASSIVES last through werewolf form? (Test by resetting skills, transforming, recording information, investing skill point, transforming, recording again)
–Side note for class passives: be specific, as some class passives increase max stats such as regeneration or weapon damage or reduce the costs of abilities by certain amounts (Templars and Sorcs)
Do RACIAL PASSIVES last through werewolf form? (Same process as above, done separately)
–Side note for racial passives: record specific passives that work and do not work, as I fear increases to max health/stamina may apply, but not those that deal with gaining an effect upon dealing damage, etc.
Do BUFFS that have a time limit grant permanent increases to werewolf stats after their expiration (Hypothesis = no, but the details above almost make it seem like the buffs will grant their effect after they have expired until you leave werewolf form, going by the carbon copy theory)
Do PARTIAL HEAVY ATTACKS grant the benefit of a permanent werewolf form? (this needs to be clarified as a single statement with proper testing done, not as an ambiguous side comment–PACK LEADER ONLY)

Part of this testing is to clarify what the most optimized choice for a werewolf would be. If you can retain your form indefinitely through Pack Leader AND class passives + racial passives remain while in werewolf form, Templar seems to be the best choice. If not, then sorcerer due to reduced ultimate cost. This isn’t counting the cheesy stamina regen for never transforming into a werewolf–that isn’t true werewolf optimization for my testing.

I think it’s been established that soft caps are being removed, so that isn’t an issue anymore for optimization purposes.

Alright, I think I'm done editing now!
Edited by Kevingway on 1 January 2015 18:28
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    WW transformation takes all your character information into consideration unless :

    1) It's a temporary buff. When it fades out, you loose benefits from the buff.

    2) It's a slotted skill. Passives like Hemorrhage, Spear Wall, Restoring Aura (passive) are lost when transformed since you don't use the same ability bar anymore and do not meet the requierement to get the passive bonuses out of your slotted abilities.

    3) It's a weapon passive. When you turn into a werewolf, you keep the item values (like enchantment, set bonus, weapon power, armour) but loose any passive granted by those since you are not using a weapon anymore but your claws rather.

    4) It's a stealth mechanic, since obviously WW can't use that mechanic while in beast form.
    Edited by Brasseurfb16_ESO on 1 January 2015 19:05
  • Kevingway
    Kevingway
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    If you know all that for sure, then that's awesome. A lot of players are unaware. All makes sense, too.

    I am a little concerned about racial passives and class passives being active in WW form, though. Even things like Red Diamond?
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    My WW character is an Imperial, and I can confirm you Red Diamonds works while in beast form.

    For class passives it all depends to the condition of the passive. Passives like Scaled Armour or Iron Skin work while transformed. On the other hand, if it has a condition like "for each ability slotted" or "with an ability slotted" or a passive effect on a skill "while slotted" (for instance : Restoring Aura, Incapacitate) you will loose those effects while you are in beast form.
  • DDuke
    DDuke
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    Observations:
    • Werewolf Poison Vulnerability does not apply while in human form.
    • Fighters guild passives do not apply to werewolves in human form.
    • Werewolf 15% Stamina regeneration applies while in human form.

    Conclusions:
    • Werewolf (especially in human form)>normal human (or elf/khajiit/argonian)
    • Everyone should become werewolf

    OR:
    • ZOS should fix this & make it balanced.
    Edited by DDuke on 2 January 2015 16:28
  • TheBull
    TheBull
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    Idk it seems I take much more dmg in WW form. Not just from poisons, but magic aswell.
    Edited by TheBull on 2 January 2015 16:34
  • Kevingway
    Kevingway
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    Does anybody think that it's intentional for our passives to be working in werewolf form? I'm basing many of my friends' characters around this, if I can convince them to form a pack, and it seems almost like a glitch for werewolves to have these abilities while transformed.

    I certainly like it, though!
  • Alcast
    Alcast
    Class Representative
    The time for WW will come when softcaps are gone. 400-450 Weapon damage :)
    Also it is just fine that the passives work in WW form, why shouldnt they.

    WW is not OP yet, biggest problem is still Stamina sustain.

    And also, Armor set Bonuses Work in WW form :)
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