LonePirate wrote: »Nightreaver wrote: »LonePirate wrote: »keremondereb17_ESO2 wrote: »Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.
Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.
Would you care to retract your statements?
New definition of reality?
I just checked the highest ranked PvP champions on the NA server and the highest ranked Sorcerer came in 19th.. Though I imagine if you check it often enough you will find a time when Sorcerer is on top since it really doesn't mean anything.
You obviously did not check Thornblade NA, the only campaign that matters. Give it a look and then come back here with your retraction.
LonePirate wrote: »Nightreaver wrote: »LonePirate wrote: »keremondereb17_ESO2 wrote: »Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.
Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.
Would you care to retract your statements?
New definition of reality?
I just checked the highest ranked PvP champions on the NA server and the highest ranked Sorcerer came in 19th.. Though I imagine if you check it often enough you will find a time when Sorcerer is on top since it really doesn't mean anything.
You obviously did not check Thornblade NA, the only campaign that matters. Give it a look and then come back here with your retraction.
LonePirate wrote: »Nightreaver wrote: »LonePirate wrote: »keremondereb17_ESO2 wrote: »Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.
Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.
Would you care to retract your statements?
New definition of reality?
I just checked the highest ranked PvP champions on the NA server and the highest ranked Sorcerer came in 19th.. Though I imagine if you check it often enough you will find a time when Sorcerer is on top since it really doesn't mean anything.
You obviously did not check Thornblade NA, the only campaign that matters. Give it a look and then come back here with your retraction.
the only campaign that matters??? so the campaign that is home to impulse blobing, cheating, and lag is the only campaign that matters??
/sigh, sorry, but I have to call that crap out
LonePirate wrote: »Nightreaver wrote: »LonePirate wrote: »keremondereb17_ESO2 wrote: »Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.
Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.
Would you care to retract your statements?
New definition of reality?
I just checked the highest ranked PvP champions on the NA server and the highest ranked Sorcerer came in 19th.. Though I imagine if you check it often enough you will find a time when Sorcerer is on top since it really doesn't mean anything.
You obviously did not check Thornblade NA, the only campaign that matters. Give it a look and then come back here with your retraction.
the only campaign that matters??? so the campaign that is home to impulse blobing, cheating, and lag is the only campaign that matters??
/sigh, sorry, but I have to call that crap out
It actually is the only campaign where every alliance is consistently competitive, even if it can get a little laggy (heck, very laggy) at times. Practically every other campaign as an ep I am at the gate all the time and if we do gain something it is lost the next time I log in (excluding azura's star of course, where we own everything most of the time)
but basically i do want to +play a sorc but since im so far behind everyone else in terms of game play and general knowledge of game mechanics it feels like its going to take me a long while until i learn how to play a sorc properly. and by then alot might change all the time. my biggest concern is will i enjoy it enough to have the motivation to play it until i learn the class properly.
Are you guys/gals really even PVP ing or just talking about it? Sorcs wreck stuff, there are entire guilds that run Sorcs with destro staffs only. Not too long ago the top 25 player in the game (in terms of points) there were 2 DK's, 7 NB. 1Templar and oh all the rest were Sorcs. My three PVP guilds actively seek Sorcs for negate and even assigns offensive negate and defensive negate. In those rare times when there is no Sorc in our group there is usually 15 minutes of bemoaning... well we could have taken that keep if we only had a negate. When I run with groups I do not run with regularly as soon as I group they ask are you a sorc? I have to gulp and say I am just a Templar. I have a half dozen combos and strategies for DK's and I actively engage them head on as most players don't ever really get good relying on their amazing abilities. The moment I know they are a DK when I see the green dragon blood pop I smile and invasion in and then... well that would be telling. My only strategy for Sorcs is staying out of the line of sight and roll out of unfriendly negates. Quit worrying about the class and learn to play, meaning learn the mechanics of the class and the game. I can solo the Dolmens and World Bosses in PVE not because I am a great player it's because I knew it could be done when I saw other Templars do it and I accumulated enough skill points to use weapons available to all classes. I have leveled four weapons to 50 and starting on a fifth. Be a sorc if you want to be and it sure looks like a good class to me and I have certainly been wrecked by crystal shards and velocious curse and endless fury far more than flame lash.
DHale VR14 Templar, AD
Just want to throw this out there, you say Negate a lot and that Sorcs should be using destruction staffs. Thats kind of the problem, they are mostly seen, as most people would call, negate monkeys, worth the class for that and only that, needing to grab the destruction staff for the direct damage skills and often needing a restoration staff for any kind of reliable self heals. Just wanting to point that out.
No. With the right gear a well trained Sorc can do "enough" damage, granted its more work than a DK to achieve.
A sorc can pull max 1.1-1.2k dps atm compared to the DK or NB at 1.2-1.4 dps (some claim DK at 1.6k dps but that build is not currently circulating). The way I see it everyone is doing over 1.1k dps soooooo what the sorc lacks in dps it makes up for in utility (notably: Bolt escape, Negate, lightning form, capacitor, surge, exploitation to name a few).
I use destro/destro and like most sorcs, the "crushing shock" build.
Destro and resto staff currently scale off of weapon damage and spell crit. This is subject to change in update 1.6 but is the case atm. Therefore, currently, your goal should be to max these attributes.
Bar 1(AOE) looks something like this:
1 - Magelight-Inner light
Toggle on/off. Always have it on. It raises your spell crit by 20% when maxed out. A must have for sorcs.
2 - Surge-Critical Surge
20 second or so buff to weapon damage. This is another must have for staff users as it will quickly softcap your weapon damage. It cost very little magicka as compared to the benefit and time it lasts.
3 - Weakness to elements-Elemental drain
This provides an decrease in the enemies spell resistance to elemental damage, which is what you will be using as your primary source of damage.
4 - Impulse - Elemental Ring
The AOE effect of this skill is obvious. What is not obvious is that when morphed to "ring" the extra DOTs proc the "heals on crit" much more often from the critical surge morph of Surge. A combination that will help you to be more tanky in the heavy hitting fights.
5 - Force Shock - Crushing Shock
This is the fastest DPS skill available to the sorc due to the elemental damage and how the procs and buffs other skills. More importantly, the "crushing shock" morph disrupts casting enemies. This is an extremely important utility that is needed for most endgame content.
Ult - Dawnbreaker - Flawless Dawnbreaker
Except for Negate - Suppression Field, the sorcs ultimates utterly suck. Flawless Dawbreaker is a no brainer as it passively increases your damage just by being slotted. Don't use it just keep it on the bar.
Rotation 1
Toggle on inner light. keep on.
AOE - Activate Crit surge. Spam Elemental Ring. Repeat
Single target - Activate Crit Surge, elemental drain, crushing shock, light attack, crushing shock, light attack. rinse and repeat every time crit surge goes down.
Bar 2 (Execute - Single Target)
1 - Magelight - Inner light
See above
2 - Equilibrium - Spell Symmetry
This will trade health for magicka. Obviously use it when low on magicka. Only use 3 times in a row, any more than that will likely get you killed. Only have on one bar and swap to use it when needed.
3 - Mages Fury - Mages wrath
This is your execute skill. Increase damage/explosion damage when target <20% health. Basically stay on bar 1 until the enemy is at 20%, then switch to bar 2 and spam the hell out of this spell. Watch health melt away.
4 - Lightning form - thundering presence
I can't tell you how many times this skill has saved my ass. In a raid of 12 people when everyone dies this skill will keep you alive. I keep it on bar two and usually only need during execute phase when bosses enrage.
5 - Force Shock -Crushing Shock
See above. basically always use this skill for sustained damage so keep on both bars. Always weave it with light attacks (i.e. CS, LA, CS,LA,CS, LA, etc)
Ult - Negate - Suppression Field
This is the only reason people want you in raids. It allows you to negate all casters in the area and provides your allies with spell resistance you would normally only get for yourself. Swap for atronach or meteor if not needed at the time.
Rotation 2 -
As stated before when your out of magicka after using bar 1, swap to bar 2 and use spell symmetry 2-3 times then swap back.
When executing, make sure to activate crit surge on bar 1 before swapping to bar 2 for execute. Then mages wrath, light attack, mages wrath, light attack, rinse repeat when crit surge goes down.
Try and mix in thundering presence every 7 secs if you need to. Crushing shock is used on this bar if the boss spawns adds during the execute phase that requires you to disrupt casters, using only for adds. If any target is below 20% health you should be using mages wrath.
Finally some other skills to think of:
swap impulse-elemental ring for expert-evil hunter on daedric or undead boss fights that don't require AOE.
swap elemental drain for expert-evil hunter on daedric or undead fights that require AOE.
Just a note: This build uses 2 destro staffs. I equip the resto staff just for ultimate generation between fights and have an entirely different heals build. Wykkyd's outfitter will help you swap skills and weapons quickly inbetween fights, use it.
Happy Hunting! and here's a link to this build.
esohead.com/calculator/skills#mMkXeek9cW0mia8A4hI8AIUM8hMj48hMZD8hmKX8LxRn8A4hI8A4fp8AIQH8AIPq8hmKX8NioF8L7JcdoQr6MdoQC6MdoQF6MdoQJ6MdoQK8e7XLaqq6raqT6raqS6Mi4bD6Mi4bU6Mi4bX6Mi4b16Mi4b48v7XMhy3D6Mhx0n6Mhx0y6Mhx0l6Mhx0B8H7Drzwm6MNieh6MNieA6MNieT6MNiey8J7DMNUIz6MNUIc6MNUIi6MNUIN8K7Drkg6Lzuj6rzun6MANRQ6MANRU6MANRW6MANRZ8O7srdeC6rdeF6zAZqS6MA3FN6MA3FA6MA3FL6MA4Cb8P7ardYw6zLp4d6cLncp6cLncn6zLyjz847pzxLCe6cxLDm6cxLDo6cxLDs8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
No. With the right gear a well trained Sorc can do "enough" damage, granted its more work than a DK to achieve.
A sorc can pull max 1.1-1.2k dps atm compared to the DK or NB at 1.2-1.4 dps (some claim DK at 1.6k dps but that build is not currently circulating). The way I see it everyone is doing over 1.1k dps soooooo what the sorc lacks in dps it makes up for in utility (notably: Bolt escape, Negate, lightning form, capacitor, surge, exploitation to name a few).
I use destro/destro and like most sorcs, the "crushing shock" build.
Destro and resto staff currently scale off of weapon damage and spell crit. This is subject to change in update 1.6 but is the case atm. Therefore, currently, your goal should be to max these attributes.
Bar 1(AOE) looks something like this:
1 - Magelight-Inner light
Toggle on/off. Always have it on. It raises your spell crit by 20% when maxed out. A must have for sorcs.
2 - Surge-Critical Surge
20 second or so buff to weapon damage. This is another must have for staff users as it will quickly softcap your weapon damage. It cost very little magicka as compared to the benefit and time it lasts.
3 - Weakness to elements-Elemental drain
This provides an decrease in the enemies spell resistance to elemental damage, which is what you will be using as your primary source of damage.
4 - Impulse - Elemental Ring
The AOE effect of this skill is obvious. What is not obvious is that when morphed to "ring" the extra DOTs proc the "heals on crit" much more often from the critical surge morph of Surge. A combination that will help you to be more tanky in the heavy hitting fights.
5 - Force Shock - Crushing Shock
This is the fastest DPS skill available to the sorc due to the elemental damage and how the procs and buffs other skills. More importantly, the "crushing shock" morph disrupts casting enemies. This is an extremely important utility that is needed for most endgame content.
Ult - Dawnbreaker - Flawless Dawnbreaker
Except for Negate - Suppression Field, the sorcs ultimates utterly suck. Flawless Dawbreaker is a no brainer as it passively increases your damage just by being slotted. Don't use it just keep it on the bar.
Rotation 1
Toggle on inner light. keep on.
AOE - Activate Crit surge. Spam Elemental Ring. Repeat
Single target - Activate Crit Surge, elemental drain, crushing shock, light attack, crushing shock, light attack. rinse and repeat every time crit surge goes down.
Bar 2 (Execute - Single Target)
1 - Magelight - Inner light
See above
2 - Equilibrium - Spell Symmetry
This will trade health for magicka. Obviously use it when low on magicka. Only use 3 times in a row, any more than that will likely get you killed. Only have on one bar and swap to use it when needed.
3 - Mages Fury - Mages wrath
This is your execute skill. Increase damage/explosion damage when target <20% health. Basically stay on bar 1 until the enemy is at 20%, then switch to bar 2 and spam the hell out of this spell. Watch health melt away.
4 - Lightning form - thundering presence
I can't tell you how many times this skill has saved my ass. In a raid of 12 people when everyone dies this skill will keep you alive. I keep it on bar two and usually only need during execute phase when bosses enrage.
5 - Force Shock -Crushing Shock
See above. basically always use this skill for sustained damage so keep on both bars. Always weave it with light attacks (i.e. CS, LA, CS,LA,CS, LA, etc)
Ult - Negate - Suppression Field
This is the only reason people want you in raids. It allows you to negate all casters in the area and provides your allies with spell resistance you would normally only get for yourself. Swap for atronach or meteor if not needed at the time.
Rotation 2 -
As stated before when your out of magicka after using bar 1, swap to bar 2 and use spell symmetry 2-3 times then swap back.
When executing, make sure to activate crit surge on bar 1 before swapping to bar 2 for execute. Then mages wrath, light attack, mages wrath, light attack, rinse repeat when crit surge goes down.
Try and mix in thundering presence every 7 secs if you need to. Crushing shock is used on this bar if the boss spawns adds during the execute phase that requires you to disrupt casters, using only for adds. If any target is below 20% health you should be using mages wrath.
Finally some other skills to think of:
swap impulse-elemental ring for expert-evil hunter on daedric or undead boss fights that don't require AOE.
swap elemental drain for expert-evil hunter on daedric or undead fights that require AOE.
Just a note: This build uses 2 destro staffs. I equip the resto staff just for ultimate generation between fights and have an entirely different heals build. Wykkyd's outfitter will help you swap skills and weapons quickly inbetween fights, use it.
Happy Hunting! and here's a link to this build.
esohead.com/calculator/skills#mMkXeek9cW0mia8A4hI8AIUM8hMj48hMZD8hmKX8LxRn8A4hI8A4fp8AIQH8AIPq8hmKX8NioF8L7JcdoQr6MdoQC6MdoQF6MdoQJ6MdoQK8e7XLaqq6raqT6raqS6Mi4bD6Mi4bU6Mi4bX6Mi4b16Mi4b48v7XMhy3D6Mhx0n6Mhx0y6Mhx0l6Mhx0B8H7Drzwm6MNieh6MNieA6MNieT6MNiey8J7DMNUIz6MNUIc6MNUIi6MNUIN8K7Drkg6Lzuj6rzun6MANRQ6MANRU6MANRW6MANRZ8O7srdeC6rdeF6zAZqS6MA3FN6MA3FA6MA3FL6MA4Cb8P7ardYw6zLp4d6cLncp6cLncn6zLyjz847pzxLCe6cxLDm6cxLDo6cxLDs8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
I personally don't think you should max out a build that could very well become obsolete in 1.6, but then again, who knows.
But like I and many others have said, just play around with your class and find what works best for you. When you are ready, go give PvP a try, and vet dungeons, and the other hard parts of the game. Find what works best for you.
so i recently returned to eso after i had a break for a long time (have not played since release) and on my return i decided to make a sorc so i started leveling and recently hit v14. the reason why i made a sorc was because i wanted to be a proper spellcaster (magus) once i got to v14 i started reading the forums and guides and all that stuff just to find out that alot of people are complaining about Sorc's in pvp and pve right now. all i want to know is, did i make the wrong decision? should i have made a DK instead of a sorc (i heard DK's are the best spell casting class atm) or can i assume that later on when i get better gear and maybe a few changes are made (1.6 Champion system) that sorc will be able to compete with DK's in end game pvp and pve? i made this post because i need help with this. all your feedback is appreciated and if you do have any viable destro staff sorc builds please let me know .
Thanks in Advance.
A week or two ago I saw a Sorc (Thornblade - NA) that just wrecked groups. The dude just played by himself. He got up on the wrecked boat west of the bridge outside Alessia and it took 8-10 people to bring him down.
I don't know who that was or what kind of build he was running, but dude was good and I don't believe for a minute underpowered.
Hope this will change in 1.6. But based on limited information, it might get worse. DK's = execute skill. Sorcerers = cuddlier pets.
That's whats worrying me at them moment, the developers seem to have developed tunnel vision in the first month nerfing sorcerors to bring them in line, but failed to rebalanced them their abilities.
This patch we have heard that our Daedric Curse might give a damage buff to our pets attacking the target and some magicka and stamina damage rebalance for abilities and weapons.
I personally wanted to play a "spell sword" type class right from the beginning and at head start played a heavy armor S&B sorc. It was rough but doable in PvE and a nightmare in PvP. Recently I came back and decided that I would Join the DK wagon, and I haven't looked back.
Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6. Producers just love dk's. You still have time. Level a dk to vr1.
but they are not removing vr ranks in 1.6 am i right? so i just have to level to vr14 all over again...?
If you have one VR character and he/she just reached VR14 then each of your characters will be awarded 65 CP. You should gain an additional CP for each 200,000 exp you earn at VR14 until you reach the cap of 70 CP.Note I am not sure if a character that just reached VR14 will get the full 70 point allocation, they may only get 65. So you might want to get a little more exp on him.
f047ys3v3n wrote: »Speaking from the point of view of an endgame PVE DPS guy, yes, you chose the wrong class. I have a max level NB and Sorc and the NB is requested in almost all trials runs and all Sanctum runs. The simple fact is that sorc is a dps class that does very little dps. It's skill lines are heavy in CC skills that only work on enemies that are so weak that there is no need to use them and it has a lot of pet type stuff that really doesn't add up to much later in game because they are very squishy and stupid and don't put out much dps. Most end game PVE Sorcs run only one sorc skill on there bar compared to three from say an NB making only the class mostly about passives. Sadly, most passives that a sorc has are what I call point sink passives (passives that only boost skills in that line and amount only to point sinks because the skills in that line could just as easily be rescaled in development.) Dk's passives are much better and a DK built like an endgame PVE Sorc is really just a better one. Meanwhile, DK's can burn down the world doing 300 more dps single target than other classes and more than 3x the aoe damage of any other class, NB's have tremendous endgame utility with heals while dps and damage mitigation and templars offer great heals, tanks, and utility.
While I understand some sorcs can get things done in PVP and they are certainly fun at lower levels where the lack of substantial scaling on many of there abilities isn't crippling and the enemies are subject to the variety of CC's. You are simply better off without a sorc at all in Sanctum and in Hel ra and AA your best with just enough to get the negates done the few places they have value so no more than two. Sorcs are not quite so hampered in DSA which is nice but even then they are mostly bearers of a negate for trash.
Perhaps they fix Sorcs in 1.6 from an endgame PVE standpoint perhaps they don't. If I were you I would work on another class just in case. That is not a bad idea in any case as ZOS has not been the best at balancing things in the past and I haven't heard of them firing any of the geniuses in charge. Go with DK, they seem fixated on making it the best at most rolls. It is certainly the best tank and DPS at the moment and I was actually in an SO run where one was successfully a healer. The toon I am leveling now is a DK.
LonePirate wrote: »keremondereb17_ESO2 wrote: »Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.
Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.
Would you care to retract your statements?
so i recently returned to eso after i had a break for a long time (have not played since release) and on my return i decided to make a sorc so i started leveling and recently hit v14. the reason why i made a sorc was because i wanted to be a proper spellcaster (magus) once i got to v14 i started reading the forums and guides and all that stuff just to find out that alot of people are complaining about Sorc's in pvp and pve right now. all i want to know is, did i make the wrong decision? should i have made a DK instead of a sorc (i heard DK's are the best spell casting class atm) or can i assume that later on when i get better gear and maybe a few changes are made (1.6 Champion system) that sorc will be able to compete with DK's in end game pvp and pve? i made this post because i need help with this. all your feedback is appreciated and if you do have any viable destro staff sorc builds please let me know .
Thanks in Advance.