Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Sorc was it really the correct choice?

  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    LonePirate wrote: »
    LonePirate wrote: »
    Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.

    Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.

    Would you care to retract your statements?

    New definition of reality?
    I just checked the highest ranked PvP champions on the NA server and the highest ranked Sorcerer came in 19th.. Though I imagine if you check it often enough you will find a time when Sorcerer is on top since it really doesn't mean anything.

    You obviously did not check Thornblade NA, the only campaign that matters. Give it a look and then come back here with your retraction.

    Trying to use the leaderboards in this game to prove your argument is a good way to convince people that you don't know what you're talking about, fyi.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • naturn
    naturn
    ✭✭✭
    The people at the top of the leaderboards not only stay in the game all of the time. They also work with tightly formed groups that rely heavily on other classes for tanking and support. DKs with bow skills are the class that seems to dominate pvp now.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    LonePirate wrote: »
    LonePirate wrote: »
    Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.

    Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.

    Would you care to retract your statements?

    New definition of reality?
    I just checked the highest ranked PvP champions on the NA server and the highest ranked Sorcerer came in 19th.. Though I imagine if you check it often enough you will find a time when Sorcerer is on top since it really doesn't mean anything.

    You obviously did not check Thornblade NA, the only campaign that matters. Give it a look and then come back here with your retraction.

    the only campaign that matters??? so the campaign that is home to impulse blobing, cheating, and lag is the only campaign that matters??

    /sigh, sorry, but I have to call that crap out
    Edited by Cody on 2 January 2015 23:40
  • Chesimac
    Chesimac
    ✭✭✭✭
    Cody wrote: »
    LonePirate wrote: »
    LonePirate wrote: »
    Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.

    Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.

    Would you care to retract your statements?

    New definition of reality?
    I just checked the highest ranked PvP champions on the NA server and the highest ranked Sorcerer came in 19th.. Though I imagine if you check it often enough you will find a time when Sorcerer is on top since it really doesn't mean anything.

    You obviously did not check Thornblade NA, the only campaign that matters. Give it a look and then come back here with your retraction.

    the only campaign that matters??? so the campaign that is home to impulse blobing, cheating, and lag is the only campaign that matters??

    /sigh, sorry, but I have to call that crap out

    It actually is the only campaign where every alliance is consistently competitive, even if it can get a little laggy (heck, very laggy) at times. Practically every other campaign as an ep I am at the gate all the time and if we do gain something it is lost the next time I log in (excluding azura's star of course, where we own everything most of the time)
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Chesimac wrote: »
    Cody wrote: »
    LonePirate wrote: »
    LonePirate wrote: »
    Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.

    Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.

    Would you care to retract your statements?

    New definition of reality?
    I just checked the highest ranked PvP champions on the NA server and the highest ranked Sorcerer came in 19th.. Though I imagine if you check it often enough you will find a time when Sorcerer is on top since it really doesn't mean anything.

    You obviously did not check Thornblade NA, the only campaign that matters. Give it a look and then come back here with your retraction.

    the only campaign that matters??? so the campaign that is home to impulse blobing, cheating, and lag is the only campaign that matters??

    /sigh, sorry, but I have to call that crap out

    It actually is the only campaign where every alliance is consistently competitive, even if it can get a little laggy (heck, very laggy) at times. Practically every other campaign as an ep I am at the gate all the time and if we do gain something it is lost the next time I log in (excluding azura's star of course, where we own everything most of the time)

    then, if you are NA, try blackwater blade
    Edited by Cody on 4 January 2015 07:17
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Rykinx wrote: »
    but basically i do want to +play a sorc but since im so far behind everyone else in terms of game play and general knowledge of game mechanics it feels like its going to take me a long while until i learn how to play a sorc properly. and by then alot might change all the time. my biggest concern is will i enjoy it enough to have the motivation to play it until i learn the class properly.

    @Rykinx , yes and no.

    Play the game, learn your character. Learn the way that works for you.

    I'm not saying that to be snide, I'm saying that legitimately. Trying different combintions to see what is effective for your playstyle and what is less so is the best thing you can do.

    I can tell you specific moments when something finally clicked. I continue to have those to this day.

    Different scenarios will call for different setups, whether gear, skills, coordination with other players or group members.

    Personally, I recommend the group dungeons. Get in with a knowledgeable group of people that will help you try things out and offer constructive advise.

    The group dungeons come in all forms and levels and will help you find strategies that will carry over to other aspects of the game.

    When you get comfortable with some of that, branch out. Step outside your comfort zone. PvP, Cyrodiil delves, solo, group...

    You'll learn things along the way.

    Don't be dissuaded by your "being behind." You will pick it up quickly.

    And don't be cornered into FOTM builds or skillsets. Take advise and try it out, but don't be afraid to step out of the norm to test your own ideas.

    Other recommendation, as you approach 50, use the morph only respec options and try the other morphs. Then you can decide which ones work best for your style.

    1.6 is bound to change things, but you can learn in the meantime.

    Most of all, enjoy your character. Should you need any help in-game or have questions/ideas, you can post here or you can whisper in game.

    Most players worth their salt are happy to take a minute to talk to you about what's and why's, myself included.

    (Last note, don't get hung up on DPS #'s / perfect gear right now, learn your skills and the rest can get adjusted later down the line.)

    Regarding enjoyment, Sorc's are great - they have to do things a little bit differently sometimes, but that's kinda the point, right?
    CP5 wrote: »
    DHale wrote: »
    Are you guys/gals really even PVP ing or just talking about it? Sorcs wreck stuff, there are entire guilds that run Sorcs with destro staffs only. Not too long ago the top 25 player in the game (in terms of points) there were 2 DK's, 7 NB. 1Templar and oh all the rest were Sorcs. My three PVP guilds actively seek Sorcs for negate and even assigns offensive negate and defensive negate. In those rare times when there is no Sorc in our group there is usually 15 minutes of bemoaning... well we could have taken that keep if we only had a negate. When I run with groups I do not run with regularly as soon as I group they ask are you a sorc? I have to gulp and say I am just a Templar. I have a half dozen combos and strategies for DK's and I actively engage them head on as most players don't ever really get good relying on their amazing abilities. The moment I know they are a DK when I see the green dragon blood pop I smile and invasion in and then... well that would be telling. My only strategy for Sorcs is staying out of the line of sight and roll out of unfriendly negates. Quit worrying about the class and learn to play, meaning learn the mechanics of the class and the game. I can solo the Dolmens and World Bosses in PVE not because I am a great player it's because I knew it could be done when I saw other Templars do it and I accumulated enough skill points to use weapons available to all classes. I have leveled four weapons to 50 and starting on a fifth. Be a sorc if you want to be and it sure looks like a good class to me and I have certainly been wrecked by crystal shards and velocious curse and endless fury far more than flame lash.

    DHale VR14 Templar, AD

    Just want to throw this out there, you say Negate a lot and that Sorcs should be using destruction staffs. Thats kind of the problem, they are mostly seen, as most people would call, negate monkeys, worth the class for that and only that, needing to grab the destruction staff for the direct damage skills and often needing a restoration staff for any kind of reliable self heals. Just wanting to point that out.

    Agreed - too much reliance on weapon for DPS with current setup. Hopefully, this gets remedied in 1.6 and beyond.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    ^ Also agreed.

    Most Sorcs really only run a handful of class skills in PvP or PvE. Mages Fury, Critical Surge, Crystal Frags, Bolt Escape, and maybe Curse or Mines.

    There is no good healing without a Resto Staff and there's no good direct damage (out side of executes) except from weapon lines.

    And now Crit Surge is getting nerfed....
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    No. With the right gear a well trained Sorc can do "enough" damage, granted its more work than a DK to achieve.

    A sorc can pull max 1.1-1.2k dps atm compared to the DK or NB at 1.2-1.4 dps (some claim DK at 1.6k dps but that build is not currently circulating). The way I see it everyone is doing over 1.1k dps soooooo what the sorc lacks in dps it makes up for in utility (notably: Bolt escape, Negate, lightning form, capacitor, surge, exploitation to name a few).

    I use destro/destro and like most sorcs, the "crushing shock" build.

    Destro and resto staff currently scale off of weapon damage and spell crit. This is subject to change in update 1.6 but is the case atm. Therefore, currently, your goal should be to max these attributes.

    Bar 1(AOE) looks something like this:

    1 - Magelight-Inner light
    Toggle on/off. Always have it on. It raises your spell crit by 20% when maxed out. A must have for sorcs.

    2 - Surge-Critical Surge
    20 second or so buff to weapon damage. This is another must have for staff users as it will quickly softcap your weapon damage. It cost very little magicka as compared to the benefit and time it lasts.

    3 - Weakness to elements-Elemental drain
    This provides an decrease in the enemies spell resistance to elemental damage, which is what you will be using as your primary source of damage.

    4 - Impulse - Elemental Ring
    The AOE effect of this skill is obvious. What is not obvious is that when morphed to "ring" the extra DOTs proc the "heals on crit" much more often from the critical surge morph of Surge. A combination that will help you to be more tanky in the heavy hitting fights.

    5 - Force Shock - Crushing Shock

    This is the fastest DPS skill available to the sorc due to the elemental damage and how the procs and buffs other skills. More importantly, the "crushing shock" morph disrupts casting enemies. This is an extremely important utility that is needed for most endgame content.

    Ult - Dawnbreaker - Flawless Dawnbreaker
    Except for Negate - Suppression Field, the sorcs ultimates utterly suck. Flawless Dawbreaker is a no brainer as it passively increases your damage just by being slotted. Don't use it just keep it on the bar.

    Rotation 1
    Toggle on inner light. keep on.
    AOE - Activate Crit surge. Spam Elemental Ring. Repeat
    Single target - Activate Crit Surge, elemental drain, crushing shock, light attack, crushing shock, light attack. rinse and repeat every time crit surge goes down.

    Bar 2 (Execute - Single Target)

    1 - Magelight - Inner light
    See above

    2 - Equilibrium - Spell Symmetry

    This will trade health for magicka. Obviously use it when low on magicka. Only use 3 times in a row, any more than that will likely get you killed. Only have on one bar and swap to use it when needed.

    3 - Mages Fury - Mages wrath
    This is your execute skill. Increase damage/explosion damage when target <20% health. Basically stay on bar 1 until the enemy is at 20%, then switch to bar 2 and spam the hell out of this spell. Watch health melt away.

    4 - Lightning form - thundering presence

    I can't tell you how many times this skill has saved my ass. In a raid of 12 people when everyone dies this skill will keep you alive. I keep it on bar two and usually only need during execute phase when bosses enrage.

    5 - Force Shock -Crushing Shock

    See above. basically always use this skill for sustained damage so keep on both bars. Always weave it with light attacks (i.e. CS, LA, CS,LA,CS, LA, etc)

    Ult - Negate - Suppression Field

    This is the only reason people want you in raids. It allows you to negate all casters in the area and provides your allies with spell resistance you would normally only get for yourself. Swap for atronach or meteor if not needed at the time.

    Rotation 2 -
    As stated before when your out of magicka after using bar 1, swap to bar 2 and use spell symmetry 2-3 times then swap back.

    When executing, make sure to activate crit surge on bar 1 before swapping to bar 2 for execute. Then mages wrath, light attack, mages wrath, light attack, rinse repeat when crit surge goes down.

    Try and mix in thundering presence every 7 secs if you need to. Crushing shock is used on this bar if the boss spawns adds during the execute phase that requires you to disrupt casters, using only for adds. If any target is below 20% health you should be using mages wrath.

    Finally some other skills to think of:
    swap impulse-elemental ring for expert-evil hunter on daedric or undead boss fights that don't require AOE.

    swap elemental drain for expert-evil hunter on daedric or undead fights that require AOE.

    Just a note:
    This build uses 2 destro staffs. I equip the resto staff just for ultimate generation between fights and have an entirely different heals build. Wykkyd's outfitter will help you swap skills and weapons quickly inbetween fights, use it.

    Happy Hunting! and here's a link to this build.
    esohead.com/calculator/skills#mMkXeek9cW0mia8A4hI8AIUM8hMj48hMZD8hmKX8LxRn8A4hI8A4fp8AIQH8AIPq8hmKX8NioF8L7JcdoQr6MdoQC6MdoQF6MdoQJ6MdoQK8e7XLaqq6raqT6raqS6Mi4bD6Mi4bU6Mi4bX6Mi4b16Mi4b48v7XMhy3D6Mhx0n6Mhx0y6Mhx0l6Mhx0B8H7Drzwm6MNieh6MNieA6MNieT6MNiey8J7DMNUIz6MNUIc6MNUIi6MNUIN8K7Drkg6Lzuj6rzun6MANRQ6MANRU6MANRW6MANRZ8O7srdeC6rdeF6zAZqS6MA3FN6MA3FA6MA3FL6MA4Cb8P7ardYw6zLp4d6cLncp6cLncn6zLyjz847pzxLCe6cxLDm6cxLDo6cxLDs8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
    Edited by Cuyler on 6 January 2015 20:02
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Cuyler wrote: »
    No. With the right gear a well trained Sorc can do "enough" damage, granted its more work than a DK to achieve.

    A sorc can pull max 1.1-1.2k dps atm compared to the DK or NB at 1.2-1.4 dps (some claim DK at 1.6k dps but that build is not currently circulating). The way I see it everyone is doing over 1.1k dps soooooo what the sorc lacks in dps it makes up for in utility (notably: Bolt escape, Negate, lightning form, capacitor, surge, exploitation to name a few).

    I use destro/destro and like most sorcs, the "crushing shock" build.

    Destro and resto staff currently scale off of weapon damage and spell crit. This is subject to change in update 1.6 but is the case atm. Therefore, currently, your goal should be to max these attributes.

    Bar 1(AOE) looks something like this:

    1 - Magelight-Inner light
    Toggle on/off. Always have it on. It raises your spell crit by 20% when maxed out. A must have for sorcs.

    2 - Surge-Critical Surge
    20 second or so buff to weapon damage. This is another must have for staff users as it will quickly softcap your weapon damage. It cost very little magicka as compared to the benefit and time it lasts.

    3 - Weakness to elements-Elemental drain
    This provides an decrease in the enemies spell resistance to elemental damage, which is what you will be using as your primary source of damage.

    4 - Impulse - Elemental Ring
    The AOE effect of this skill is obvious. What is not obvious is that when morphed to "ring" the extra DOTs proc the "heals on crit" much more often from the critical surge morph of Surge. A combination that will help you to be more tanky in the heavy hitting fights.

    5 - Force Shock - Crushing Shock

    This is the fastest DPS skill available to the sorc due to the elemental damage and how the procs and buffs other skills. More importantly, the "crushing shock" morph disrupts casting enemies. This is an extremely important utility that is needed for most endgame content.

    Ult - Dawnbreaker - Flawless Dawnbreaker
    Except for Negate - Suppression Field, the sorcs ultimates utterly suck. Flawless Dawbreaker is a no brainer as it passively increases your damage just by being slotted. Don't use it just keep it on the bar.

    Rotation 1
    Toggle on inner light. keep on.
    AOE - Activate Crit surge. Spam Elemental Ring. Repeat
    Single target - Activate Crit Surge, elemental drain, crushing shock, light attack, crushing shock, light attack. rinse and repeat every time crit surge goes down.

    Bar 2 (Execute - Single Target)

    1 - Magelight - Inner light
    See above

    2 - Equilibrium - Spell Symmetry

    This will trade health for magicka. Obviously use it when low on magicka. Only use 3 times in a row, any more than that will likely get you killed. Only have on one bar and swap to use it when needed.

    3 - Mages Fury - Mages wrath
    This is your execute skill. Increase damage/explosion damage when target <20% health. Basically stay on bar 1 until the enemy is at 20%, then switch to bar 2 and spam the hell out of this spell. Watch health melt away.

    4 - Lightning form - thundering presence

    I can't tell you how many times this skill has saved my ass. In a raid of 12 people when everyone dies this skill will keep you alive. I keep it on bar two and usually only need during execute phase when bosses enrage.

    5 - Force Shock -Crushing Shock

    See above. basically always use this skill for sustained damage so keep on both bars. Always weave it with light attacks (i.e. CS, LA, CS,LA,CS, LA, etc)

    Ult - Negate - Suppression Field

    This is the only reason people want you in raids. It allows you to negate all casters in the area and provides your allies with spell resistance you would normally only get for yourself. Swap for atronach or meteor if not needed at the time.

    Rotation 2 -
    As stated before when your out of magicka after using bar 1, swap to bar 2 and use spell symmetry 2-3 times then swap back.

    When executing, make sure to activate crit surge on bar 1 before swapping to bar 2 for execute. Then mages wrath, light attack, mages wrath, light attack, rinse repeat when crit surge goes down.

    Try and mix in thundering presence every 7 secs if you need to. Crushing shock is used on this bar if the boss spawns adds during the execute phase that requires you to disrupt casters, using only for adds. If any target is below 20% health you should be using mages wrath.

    Finally some other skills to think of:
    swap impulse-elemental ring for expert-evil hunter on daedric or undead boss fights that don't require AOE.

    swap elemental drain for expert-evil hunter on daedric or undead fights that require AOE.

    Just a note:
    This build uses 2 destro staffs. I equip the resto staff just for ultimate generation between fights and have an entirely different heals build. Wykkyd's outfitter will help you swap skills and weapons quickly inbetween fights, use it.

    Happy Hunting! and here's a link to this build.
    esohead.com/calculator/skills#mMkXeek9cW0mia8A4hI8AIUM8hMj48hMZD8hmKX8LxRn8A4hI8A4fp8AIQH8AIPq8hmKX8NioF8L7JcdoQr6MdoQC6MdoQF6MdoQJ6MdoQK8e7XLaqq6raqT6raqS6Mi4bD6Mi4bU6Mi4bX6Mi4b16Mi4b48v7XMhy3D6Mhx0n6Mhx0y6Mhx0l6Mhx0B8H7Drzwm6MNieh6MNieA6MNieT6MNiey8J7DMNUIz6MNUIc6MNUIi6MNUIN8K7Drkg6Lzuj6rzun6MANRQ6MANRU6MANRW6MANRZ8O7srdeC6rdeF6zAZqS6MA3FN6MA3FA6MA3FL6MA4Cb8P7ardYw6zLp4d6cLncp6cLncn6zLyjz847pzxLCe6cxLDm6cxLDo6cxLDs8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX

    I personally don't think you should max out a build that could very well become obsolete in 1.6, but then again, who knows.

    But like I and many others have said, just play around with your class and find what works best for you. When you are ready, go give PvP a try, and vet dungeons, and the other hard parts of the game. Find what works best for you.
    Edited by Cody on 7 January 2015 00:31
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cody wrote: »
    Cuyler wrote: »
    No. With the right gear a well trained Sorc can do "enough" damage, granted its more work than a DK to achieve.

    A sorc can pull max 1.1-1.2k dps atm compared to the DK or NB at 1.2-1.4 dps (some claim DK at 1.6k dps but that build is not currently circulating). The way I see it everyone is doing over 1.1k dps soooooo what the sorc lacks in dps it makes up for in utility (notably: Bolt escape, Negate, lightning form, capacitor, surge, exploitation to name a few).

    I use destro/destro and like most sorcs, the "crushing shock" build.

    Destro and resto staff currently scale off of weapon damage and spell crit. This is subject to change in update 1.6 but is the case atm. Therefore, currently, your goal should be to max these attributes.

    Bar 1(AOE) looks something like this:

    1 - Magelight-Inner light
    Toggle on/off. Always have it on. It raises your spell crit by 20% when maxed out. A must have for sorcs.

    2 - Surge-Critical Surge
    20 second or so buff to weapon damage. This is another must have for staff users as it will quickly softcap your weapon damage. It cost very little magicka as compared to the benefit and time it lasts.

    3 - Weakness to elements-Elemental drain
    This provides an decrease in the enemies spell resistance to elemental damage, which is what you will be using as your primary source of damage.

    4 - Impulse - Elemental Ring
    The AOE effect of this skill is obvious. What is not obvious is that when morphed to "ring" the extra DOTs proc the "heals on crit" much more often from the critical surge morph of Surge. A combination that will help you to be more tanky in the heavy hitting fights.

    5 - Force Shock - Crushing Shock

    This is the fastest DPS skill available to the sorc due to the elemental damage and how the procs and buffs other skills. More importantly, the "crushing shock" morph disrupts casting enemies. This is an extremely important utility that is needed for most endgame content.

    Ult - Dawnbreaker - Flawless Dawnbreaker
    Except for Negate - Suppression Field, the sorcs ultimates utterly suck. Flawless Dawbreaker is a no brainer as it passively increases your damage just by being slotted. Don't use it just keep it on the bar.

    Rotation 1
    Toggle on inner light. keep on.
    AOE - Activate Crit surge. Spam Elemental Ring. Repeat
    Single target - Activate Crit Surge, elemental drain, crushing shock, light attack, crushing shock, light attack. rinse and repeat every time crit surge goes down.

    Bar 2 (Execute - Single Target)

    1 - Magelight - Inner light
    See above

    2 - Equilibrium - Spell Symmetry

    This will trade health for magicka. Obviously use it when low on magicka. Only use 3 times in a row, any more than that will likely get you killed. Only have on one bar and swap to use it when needed.

    3 - Mages Fury - Mages wrath
    This is your execute skill. Increase damage/explosion damage when target <20% health. Basically stay on bar 1 until the enemy is at 20%, then switch to bar 2 and spam the hell out of this spell. Watch health melt away.

    4 - Lightning form - thundering presence

    I can't tell you how many times this skill has saved my ass. In a raid of 12 people when everyone dies this skill will keep you alive. I keep it on bar two and usually only need during execute phase when bosses enrage.

    5 - Force Shock -Crushing Shock

    See above. basically always use this skill for sustained damage so keep on both bars. Always weave it with light attacks (i.e. CS, LA, CS,LA,CS, LA, etc)

    Ult - Negate - Suppression Field

    This is the only reason people want you in raids. It allows you to negate all casters in the area and provides your allies with spell resistance you would normally only get for yourself. Swap for atronach or meteor if not needed at the time.

    Rotation 2 -
    As stated before when your out of magicka after using bar 1, swap to bar 2 and use spell symmetry 2-3 times then swap back.

    When executing, make sure to activate crit surge on bar 1 before swapping to bar 2 for execute. Then mages wrath, light attack, mages wrath, light attack, rinse repeat when crit surge goes down.

    Try and mix in thundering presence every 7 secs if you need to. Crushing shock is used on this bar if the boss spawns adds during the execute phase that requires you to disrupt casters, using only for adds. If any target is below 20% health you should be using mages wrath.

    Finally some other skills to think of:
    swap impulse-elemental ring for expert-evil hunter on daedric or undead boss fights that don't require AOE.

    swap elemental drain for expert-evil hunter on daedric or undead fights that require AOE.

    Just a note:
    This build uses 2 destro staffs. I equip the resto staff just for ultimate generation between fights and have an entirely different heals build. Wykkyd's outfitter will help you swap skills and weapons quickly inbetween fights, use it.

    Happy Hunting! and here's a link to this build.
    esohead.com/calculator/skills#mMkXeek9cW0mia8A4hI8AIUM8hMj48hMZD8hmKX8LxRn8A4hI8A4fp8AIQH8AIPq8hmKX8NioF8L7JcdoQr6MdoQC6MdoQF6MdoQJ6MdoQK8e7XLaqq6raqT6raqS6Mi4bD6Mi4bU6Mi4bX6Mi4b16Mi4b48v7XMhy3D6Mhx0n6Mhx0y6Mhx0l6Mhx0B8H7Drzwm6MNieh6MNieA6MNieT6MNiey8J7DMNUIz6MNUIc6MNUIi6MNUIN8K7Drkg6Lzuj6rzun6MANRQ6MANRU6MANRW6MANRZ8O7srdeC6rdeF6zAZqS6MA3FN6MA3FA6MA3FL6MA4Cb8P7ardYw6zLp4d6cLncp6cLncn6zLyjz847pzxLCe6cxLDm6cxLDo6cxLDs8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX

    I personally don't think you should max out a build that could very well become obsolete in 1.6, but then again, who knows.

    But like I and many others have said, just play around with your class and find what works best for you. When you are ready, go give PvP a try, and vet dungeons, and the other hard parts of the game. Find what works best for you.

    I agree.

    However, it was not my intent to imply to max the entire build, but simply to try and "max" (more like get as high as OP can) weapon damage and spell crit, which with a sorcerer is very easy to do with some crafted sets and cheap jewelry.

    It was also not my intent to have you blowing all your druegh wax on your new sets prior to 1.6. Purple is fine and as a v14 I'd hope you have the skill points and mats to do this easily.

    Moving around skill points and crafting a couple sets to purple before 1.6 isn't going to "break the bank" and will probably increase your dps if your struggling atm.

    I also added the 1.6 disclaimer to emphasize the fact that this build may/will change. So wait until post 1.6 to see if there are large changes (hopefully not nerfs) before you go blowing all your druegh wax and rosin.

    The point is 1.6 hasn't even hit the PTS yet and with the current schedule I'd imagine it won't go live until it's been tested for a month. It's possible we won't see 1.6 live until march. So go ahead and make the changes if you like just don't go legendary.

    Happy Hunting!
    Edited by Cuyler on 7 January 2015 18:00
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • IceDread
    IceDread
    ✭✭✭
    Rykinx wrote: »
    so i recently returned to eso after i had a break for a long time (have not played since release) and on my return i decided to make a sorc so i started leveling and recently hit v14. the reason why i made a sorc was because i wanted to be a proper spellcaster (magus) once i got to v14 i started reading the forums and guides and all that stuff just to find out that alot of people are complaining about Sorc's in pvp and pve right now. all i want to know is, did i make the wrong decision? should i have made a DK instead of a sorc (i heard DK's are the best spell casting class atm) or can i assume that later on when i get better gear and maybe a few changes are made (1.6 Champion system) that sorc will be able to compete with DK's in end game pvp and pve? i made this post because i need help with this. all your feedback is appreciated and if you do have any viable destro staff sorc builds please let me know :).
    Thanks in Advance.

    DK takes the risk of close combat for pvp, sourcs are long ranged and thus can safly sit back.

    It's about playstyle, I'd say play what you find fun and not what might be best in one patch or the next for certain situations.
  • Germtrocity
    Germtrocity
    ✭✭✭✭
    Blud wrote: »
    A week or two ago I saw a Sorc (Thornblade - NA) that just wrecked groups. The dude just played by himself. He got up on the wrecked boat west of the bridge outside Alessia and it took 8-10 people to bring him down.

    I don't know who that was or what kind of build he was running, but dude was good and I don't believe for a minute underpowered.


    This could be someone differently entirely, but that is one of my favorite spots to lead people to their death at :blush:
    Edited by Germtrocity on 9 January 2015 23:22
  • Digiman
    Digiman
    ✭✭✭✭✭
    It seems like they prefer focusing on Tanks atm.
  • Digiman
    Digiman
    ✭✭✭✭✭
    eliisra wrote: »
    Spangla wrote: »
    Hope this will change in 1.6. But based on limited information, it might get worse. DK's = execute skill. Sorcerers = cuddlier pets.

    That's whats worrying me at them moment, the developers seem to have developed tunnel vision in the first month nerfing sorcerors to bring them in line, but failed to rebalanced them their abilities.

    This patch we have heard that our Daedric Curse might give a damage buff to our pets attacking the target and some magicka and stamina damage rebalance for abilities and weapons.
    Edited by Digiman on 10 January 2015 12:10
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Speaking from the point of view of an endgame PVE DPS guy, yes, you chose the wrong class. I have a max level NB and Sorc and the NB is requested in almost all trials runs and all Sanctum runs. The simple fact is that sorc is a dps class that does very little dps. It's skill lines are heavy in CC skills that only work on enemies that are so weak that there is no need to use them and it has a lot of pet type stuff that really doesn't add up to much later in game because they are very squishy and stupid and don't put out much dps. Most end game PVE Sorcs run only one sorc skill on there bar compared to three from say an NB making only the class mostly about passives. Sadly, most passives that a sorc has are what I call point sink passives (passives that only boost skills in that line and amount only to point sinks because the skills in that line could just as easily be rescaled in development.) Dk's passives are much better and a DK built like an endgame PVE Sorc is really just a better one. Meanwhile, DK's can burn down the world doing 300 more dps single target than other classes and more than 3x the aoe damage of any other class, NB's have tremendous endgame utility with heals while dps and damage mitigation and templars offer great heals, tanks, and utility.

    While I understand some sorcs can get things done in PVP and they are certainly fun at lower levels where the lack of substantial scaling on many of there abilities isn't crippling and the enemies are subject to the variety of CC's. You are simply better off without a sorc at all in Sanctum and in Hel ra and AA your best with just enough to get the negates done the few places they have value so no more than two. Sorcs are not quite so hampered in DSA which is nice but even then they are mostly bearers of a negate for trash.

    Perhaps they fix Sorcs in 1.6 from an endgame PVE standpoint perhaps they don't. If I were you I would work on another class just in case. That is not a bad idea in any case as ZOS has not been the best at balancing things in the past and I haven't heard of them firing any of the geniuses in charge. Go with DK, they seem fixated on making it the best at most rolls. It is certainly the best tank and DPS at the moment and I was actually in an SO run where one was successfully a healer. The toon I am leveling now is a DK.
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
  • TheBull
    TheBull
    ✭✭✭✭✭
    At this point this NB would rather fight a DK than a Sorcerer. If you see a sorc, and the sorc sees you, you have 0 chance of killing an above average pvpr on the sorcerer. Unless he chooses to commit and risk a loss.
    Edited by TheBull on 12 January 2015 15:24
  • Semfim
    Semfim
    ✭✭✭
    Emencie wrote: »
    I personally wanted to play a "spell sword" type class right from the beginning and at head start played a heavy armor S&B sorc. It was rough but doable in PvE and a nightmare in PvP. Recently I came back and decided that I would Join the DK wagon, and I haven't looked back.

    From playing a NB from launch to vr14 and having rolled a sorc in the last month who is now vr1 i must say you were doing something wrong with you sb sorc... At my lvl i do public dungeons except the group challenge bosses, regular pve is just a breeze and I do enough DPS in pledges with sb and aoe to wipe the mob packs no issue (I just change to my second bar for single target). In PVP? i last longer in siege fights with my vr1 sorc than with my vr14 nb...

    THAT said, and to the original post, it depends on the playstyle... my vr14 NB has all weap skills to 50 save two handed (plus every other skill save emperor, not maxed undaunted and WW) and i couldnt find a way to be happy with its gameplay. At vr 1 sorc I ony have 2 1/2 weapon trees maxed and I can be very productive in PvP (my goal really, cant be arsed by elitist 15 year olds running trial PUG's).

    Bottom line, Play as You Want to Play!!
  • Durham
    Durham
    ✭✭✭✭✭
    macabrex wrote: »
    Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6. Producers just love dk's. You still have time. Level a dk to vr1.

    Stamina sorc is very good DPs... Single target is easily over 1100+ can go much higher think 280+ weapon damage :) with bow and steel tornado....
    PVP DEADWAIT
    PVP The Unguildables
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rykinx wrote: »
    but they are not removing vr ranks in 1.6 am i right? so i just have to level to vr14 all over again...?

    No, once you get the character to VR 1, then you can use the Champion Points that your VR14 has earned for the conversion and apply them to the VR1

    Note I am not sure if a character that just reached VR14 will get the full 70 point allocation, they may only get 65. So you might want to get a little more exp on him.

    Or, get your VR1 to VR2 and you will get the max points.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nightreaver
    Nightreaver
    ✭✭✭✭
    Nestor wrote: »
    Note I am not sure if a character that just reached VR14 will get the full 70 point allocation, they may only get 65. So you might want to get a little more exp on him.
    If you have one VR character and he/she just reached VR14 then each of your characters will be awarded 65 CP. You should gain an additional CP for each 200,000 exp you earn at VR14 until you reach the cap of 70 CP.

    Or as you noted, get another character to VR2.


    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Durham
    Durham
    ✭✭✭✭✭
    f047ys3v3n wrote: »
    Speaking from the point of view of an endgame PVE DPS guy, yes, you chose the wrong class. I have a max level NB and Sorc and the NB is requested in almost all trials runs and all Sanctum runs. The simple fact is that sorc is a dps class that does very little dps. It's skill lines are heavy in CC skills that only work on enemies that are so weak that there is no need to use them and it has a lot of pet type stuff that really doesn't add up to much later in game because they are very squishy and stupid and don't put out much dps. Most end game PVE Sorcs run only one sorc skill on there bar compared to three from say an NB making only the class mostly about passives. Sadly, most passives that a sorc has are what I call point sink passives (passives that only boost skills in that line and amount only to point sinks because the skills in that line could just as easily be rescaled in development.) Dk's passives are much better and a DK built like an endgame PVE Sorc is really just a better one. Meanwhile, DK's can burn down the world doing 300 more dps single target than other classes and more than 3x the aoe damage of any other class, NB's have tremendous endgame utility with heals while dps and damage mitigation and templars offer great heals, tanks, and utility.

    While I understand some sorcs can get things done in PVP and they are certainly fun at lower levels where the lack of substantial scaling on many of there abilities isn't crippling and the enemies are subject to the variety of CC's. You are simply better off without a sorc at all in Sanctum and in Hel ra and AA your best with just enough to get the negates done the few places they have value so no more than two. Sorcs are not quite so hampered in DSA which is nice but even then they are mostly bearers of a negate for trash.

    Perhaps they fix Sorcs in 1.6 from an endgame PVE standpoint perhaps they don't. If I were you I would work on another class just in case. That is not a bad idea in any case as ZOS has not been the best at balancing things in the past and I haven't heard of them firing any of the geniuses in charge. Go with DK, they seem fixated on making it the best at most rolls. It is certainly the best tank and DPS at the moment and I was actually in an SO run where one was successfully a healer. The toon I am leveling now is a DK.

    Only people that can the get rotation down can do this with a dk also in order to achieve this the DK has get close to the boss ... Yes DK DPs can be sick but at range there is nothing special about it... I have done a ton of dungeons with dps dks that had low DPs to me the player means so much more then class DPs....
    PVP DEADWAIT
    PVP The Unguildables
  • wafcatb14_ESO
    wafcatb14_ESO
    ✭✭✭
    LonePirate wrote: »
    Yes it was a wrong decision. Sorc's average damage is 800(dk's/nb's get 1200-1400) and we wont get any love in 1.6.

    Let me introduce you to reality. In the most recent ESO Live show, it was mentioned that the highest DPS build in 1.6 during ZOS testing was a Sorceror. The current PVP champion on the NA servers - Crystalized - is a Sorceror.

    Would you care to retract your statements?

    As someone that has been playing RvR since DAOC and pvp MMO`s since 99 i can say that being the leader on the boards in PVP doesn`t really mean a lot.

    All that equates too is . They are on a lot and spend that time in Cryodill thus have accumlated a lot of AP.

    it has nothing to do with class being good or skill or no skill of the player. It just means they have a lot of free time and use it to farm AP . Most of the time it falls under one of the following.

    A. They are unemployed either retired or just have no job.

    B. They are under House arrest.

    C. Are out of school for Christmas break .

    D. Or they have no friends etc so spend their time in game .

    Edited by wafcatb14_ESO on 19 January 2015 16:57
  • patrykplawskib16_ESO
    I have been struggling many times on build's my dk regularly was a tank but decided to go dps, for the first 4-5 days it was a wreck trying to compete with other's while in the meanwhile I didn't have the proper levels for certain stuff, using wrong skills and rotation, learning how to weave, but now I am happy ; you just need to practice, learn, try new things. So far my input damage using recount (add-on) is on average 1.2k-1.4k and in long boss fights if im able to keep my buffs and dots up with proper timing i can hit 5k but my builds not done yet still need to max light armour and destro so far destro at lv34 and light at lv40 also I'm a nord race to so its a little difficult making a dps build but I got so far some great dps :) just keep trying and believe in your self
    Dunmer Master Race
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    Rykinx wrote: »
    so i recently returned to eso after i had a break for a long time (have not played since release) and on my return i decided to make a sorc so i started leveling and recently hit v14. the reason why i made a sorc was because i wanted to be a proper spellcaster (magus) once i got to v14 i started reading the forums and guides and all that stuff just to find out that alot of people are complaining about Sorc's in pvp and pve right now. all i want to know is, did i make the wrong decision? should i have made a DK instead of a sorc (i heard DK's are the best spell casting class atm) or can i assume that later on when i get better gear and maybe a few changes are made (1.6 Champion system) that sorc will be able to compete with DK's in end game pvp and pve? i made this post because i need help with this. all your feedback is appreciated and if you do have any viable destro staff sorc builds please let me know :).
    Thanks in Advance.

    first of all, dont rely too much on the forum opinion, half is just people acting like petulant children.
    Its more about playstyle. I really love my templar dk and sorc for different reasons.
    IS there any content you cant do, NO. just because a dk can eek out a bit more dps in some trial where you can ignore mechanics and just stand there spamming and shredding through pots, should everyone reroll dk, NO. you dont need the record breaking dps to be competitive.

    all classes are great and have some good builds, the only question to ask is what fits your playstyle best.

Sign In or Register to comment.