I agree on Prolonged Suffering. It is totally useless. Come on ZOS give us NB's a break and give us a Immobilizer on the same level as the other classes have. DK's: Dark Talons Immobilize for 4 sec. Sorcers: Encase Immobilize for 4.5 sec. Nightblades: Crappy Prolonged Suffering Immobilize for 12 seconds but can be broken from any other source. Reduce it to 4 seconds and take away the penality.
You're comparing the wrong abilities here. Prolonged suffering (an agony morph) is akin to runic prison (sorceror) or petrify (dragonknight), both of which disable a target for 12 seconds but also break on damage. They're single-target long duration CC abilities designed to take an enemy out of the fight so you can deal with others.
The closest ability that nightblades have to talons and encase would be our fear from the shadow line, which still definitely needs improving on. Templars dont have anything akin to talons or encase either, though.
I'll repeat my reply to your other post about this:I agree on Prolonged Suffering. It is totally useless. Come on ZOS give us NB's a break and give us a Immobilizer on the same level as the other classes have. DK's: Dark Talons Immobilize for 4 sec. Sorcers: Encase Immobilize for 4.5 sec. Nightblades: Crappy Prolonged Suffering Immobilize for 12 seconds but can be broken from any other source. Reduce it to 4 seconds and take away the penality.
You're comparing the wrong abilities here. Prolonged suffering (an agony morph) is akin to runic prison (sorceror) or petrify (dragonknight), both of which disable a target for 12 seconds but also break on damage. They're single-target long duration CC abilities designed to take an enemy out of the fight so you can deal with others.
The closest ability that nightblades have to talons and encase would be our fear from the shadow line, which still definitely needs improving on. Templars dont have anything akin to talons or encase either, though.
If the intention of Agony was to take out one single target in a group fight, it should not break on damage from any source, i.e. any AOE will break it.
If the intention of Agony was to take out one single target in a group fight, it should not break on damage from any source, i.e. any AOE will break it.
You should consider the implications before suggesting something like this.
A group of 4 nightblades, with such a change to agony, would be able to stun 4 enemies for 12 seconds and simultaneously aoe them down without fear of taking any damage in return.
Control abilities are not meant to be used in conjunction with area damage abilities.
ebethke_ESO wrote: »If the intention of Agony was to take out one single target in a group fight, it should not break on damage from any source, i.e. any AOE will break it.
You should consider the implications before suggesting something like this.
A group of 4 nightblades, with such a change to agony, would be able to stun 4 enemies for 12 seconds and simultaneously aoe them down without fear of taking any damage in return.
Control abilities are not meant to be used in conjunction with area damage abilities.
God this is so right. It would be amazing to have, since packs of nightblades would roam and CC everyone to death.
Also, burn an enemy player's stamina, CC lock them and they're basically dead.
While these consequences of making agony not break from damage would be hilarious, it'd be ridiculously broken (in a "too good" way).
FYI, talons is not a stun, it's a root, you're still able to fight and use all of your abilities while affected by it. The same goes for encase. This is why these abilities dont break on damage.
FYI, talons is not a stun, it's a root, you're still able to fight and use all of your abilities while affected by it. The same goes for encase. This is why these abilities dont break on damage.
stop defending agony. It is the worst NB skill in the entire game, and needs replacement.
FYI, talons is not a stun, it's a root, you're still able to fight and use all of your abilities while affected by it. The same goes for encase. This is why these abilities dont break on damage.
stop defending agony. It is the worst NB skill in the entire game, and needs replacement.
I'm not defending it, just pointing out that you folks are basing your argument on a false comparison rather than on the fact that, like similar abilities, agony sucks.
Maybe if you made a thread about single target CC sucking (not just agony, but including petrify and rune prison), you'd get a little more credibility. The fact that you're trying to compare agony to talons or encase, which are two entirely different skill types, ruins your own argument.
We agree on that, but the siphoning skills are not just by magicka NBs you know. They are one way to get some heal or get through a block or (in PVE soloing) get some more health back even at reduced DPS.Well, to be fair dark flare works fine and it has a 1.5 second cast time as well.
The problem, as mentioned, is that it serves no purpose with the way this game is set up. I agree that it should be replaced entirely, along with similar abilities.
Since this ability breaks from any damage, I think it should be unbreakable by the default break CC available to everyone.
That way it could be used strategically, without it becoming too OP (e.g. you have a 1vX fight and you want to CC someone until you kill his buddies).
joshdm2001_ESO wrote: »Make it an instant cast and turn the stun into root. Problem solved. If DK can get an instant cast root why can't NB? I wanna perm lock people with root and burst them down when they run out of stamina from constantly dodge rolling.
ThatHappyCat wrote: »Since this ability breaks from any damage, I think it should be unbreakable by the default break CC available to everyone.
That way it could be used strategically, without it becoming too OP (e.g. you have a 1vX fight and you want to CC someone until you kill his buddies).
How would you feel if you could do nothing but stare at your screen for 12 seconds?joshdm2001_ESO wrote: »Make it an instant cast and turn the stun into root. Problem solved. If DK can get an instant cast root why can't NB? I wanna perm lock people with root and burst them down when they run out of stamina from constantly dodge rolling.
It's called Crippling Grasp.
joshdm2001_ESO wrote: »ThatHappyCat wrote: »Since this ability breaks from any damage, I think it should be unbreakable by the default break CC available to everyone.
That way it could be used strategically, without it becoming too OP (e.g. you have a 1vX fight and you want to CC someone until you kill his buddies).
How would you feel if you could do nothing but stare at your screen for 12 seconds?joshdm2001_ESO wrote: »Make it an instant cast and turn the stun into root. Problem solved. If DK can get an instant cast root why can't NB? I wanna perm lock people with root and burst them down when they run out of stamina from constantly dodge rolling.
It's called Crippling Grasp.
Crippling grasp isn't really instant cast considering you have to wait for the spell to travel to its target and the immobilize only works for 1.5 secs (if it even takes hold, by the time it gets there, the opponent just blocks, wasting the spell) compared to burning talons which is 4 ******* seconds and an actual instant area cast. How many NB do you know can keep someone perma locked using crippling grasp?
No, what I am advocating for is an instant cast like reapers mark. Just reduce the cast time of prolonged suffering to instant cast and increase the immobilization time.
Look, NB need a better range CC. If my proposal above is to powerful I would even support removing or reducing the damage the spell outputs in favor of getting a good instant cast ranged cc.
joshdm2001_ESO wrote: »ThatHappyCat wrote: »Since this ability breaks from any damage, I think it should be unbreakable by the default break CC available to everyone.
That way it could be used strategically, without it becoming too OP (e.g. you have a 1vX fight and you want to CC someone until you kill his buddies).
How would you feel if you could do nothing but stare at your screen for 12 seconds?joshdm2001_ESO wrote: »Make it an instant cast and turn the stun into root. Problem solved. If DK can get an instant cast root why can't NB? I wanna perm lock people with root and burst them down when they run out of stamina from constantly dodge rolling.
It's called Crippling Grasp.
Crippling grasp isn't really instant cast considering you have to wait for the spell to travel to its target and the immobilize only works for 1.5 secs (if it even takes hold, by the time it gets there, the opponent just blocks, wasting the spell) compared to burning talons which is 4 ******* seconds and an actual instant area cast. How many NB do you know can keep someone perma locked using crippling grasp?
No, what I am advocating for is an instant cast like reapers mark. Just reduce the cast time of prolonged suffering to instant cast and increase the immobilization time.
Look, NB need a better range CC. If my proposal above is to powerful I would even support removing or reducing the damage the spell outputs in favor of getting a good instant cast ranged cc.
Whatever is done to Agony I would hope it keeps a cast-time (at least one of the morphs) as NB is severely lacking a hard hitting (DoT or nuke) cast-time spell. The benefit of a spell having a cast time is that's factored into the balance and you can make it much stronger. The skill must be used more tactically with greater/risk reward than just spamming Funnel Health while constantly running around. Plus opening from Shadow Cloak with a cast-time spell would be such a fun and effective combo. I understand you probably want a long duration immobilize for the purposes of a Stamina or melee NB, but as a caster NB I feel like we're very much lacking in the skill-cap department because so many of our skills are instant. I want to see more risk/reward for NB casters as we just feel too safe/easy right now.
Maybe if the base skill is a cast-time 5s immobilize with a DoT. One morph could make it instant, the other morph could make the DoT beastly.