For pure dps you should not aim for spelldmg AT ALL as a sorc. Just pure weapon dmg, spellcrit and max magica. The rotation consists of critsurge every 20s + force shock, light attack.
You should be able to range from 850 to 1000, 1200 dps (the last being with evil hunter) on singletarget bosses. Atleast that are the results i am getting.
Curse, Fragments (even procced) and everything else is a net dps loss.
Edit: I might add that this is for dungeons as i don´t run trials.
I think 800 substained dps should be sufficient for trials (AA and Hel Ra). But there are other experts somewhere around in these forums.
The Gargoyle in Spindleclutch for non daedric and the Maw of the Infernal in banished cells for daedric dps test. Both encounters require no movement from the dps at all.
ArcanusMagus wrote: »I think 800 substained dps should be sufficient for trials (AA and Hel Ra). But there are other experts somewhere around in these forums.
The Gargoyle in Spindleclutch for non daedric and the Maw of the Infernal in banished cells for daedric dps test. Both encounters require no movement from the dps at all.
I'm sorry, I mean what are good benchmarks for magicka, spell crit, and weapon damage?
Right now, with a reworked loadout, this is what I have (no potion):
Magicka: 2500+
Spell Crit: 41%
Weapon Damage: 238
I could get these numbers a bit higher, but I'm testing things with v14 purples with rekuta enchantments. I could certainly up my magicka a bit, but I'm sacrificing some magicka to cross the 2.5k health threshold.
ArcanusMagus wrote: »Thanks, guys! My dps is now averaging around 825 so I have some breathing room. I'll work on tinkering with my gear to raise my crit chance. Animation cancelling mystifies me and I must not being doing it correctly if trying it costs me about 200 dps. However, being about to post decent, though not yet great, numbers has certainly put my mind at ease.
OP, your rotation is not the problem. As a sorcerer you have to use the simple rotation of Light attack + crushing shock, maintaining Critical Surge and Inner Light Constantly up.
Your problem seems to be related to your gear and possibly with how efficient you are maintaining the light attack weaving. As mentioned before, the sorc's main stats are Spell Crit followed closely by Weapon Damage (since your main attack scales from those stats). To be an efficient sorc DPS you must have a minimum of 50% crit without the Thief. From that point on you are allowed to use the Shadow buff (which increases the damage caused by crit strikes). Your magicka must reach the soft cap with purple or blue food. There is no real limit to Weapon damage, even if you are above the soft cap.
I advise you to practice your rotation as much as possible, keep Panacea of Spell Power on cooldown in raids and use Spell Symetry to keep your Magicka (you will need since you will have no extra regen from jewelry).
In trials you are aiming for:
900 - 1000 DPS when using Negate instead of Atronach.
1000 - 1200 DPS when using Atronach as your Ult or when using Evil Hunter
700 - 900 DPS when using Elemental Drain (you should try avoiding being responsible for this as it lowers your DPS considerably. Healers can easily introduce this Debuff on their rotation asd are asked to do so many times. Anyway, you only need one Ele Drain caster per raid).
P.S. Your ult on your single target bar MUST ALWAYS be Flawless Dawnbreaker. There is no way around that. You will never use the active of this Ult (as it sucks). but the passive increase of damage from weapon abilities is huge for DPS.
OP, your rotation is not the problem. As a sorcerer you have to use the simple rotation of Light attack + crushing shock, maintaining Critical Surge and Inner Light Constantly up.
Your problem seems to be related to your gear and possibly with how efficient you are maintaining the light attack weaving. As mentioned before, the sorc's main stats are Spell Crit followed closely by Weapon Damage (since your main attack scales from those stats). To be an efficient sorc DPS you must have a minimum of 50% crit without the Thief. From that point on you are allowed to use the Shadow buff (which increases the damage caused by crit strikes). Your magicka must reach the soft cap with purple or blue food. There is no real limit to Weapon damage, even if you are above the soft cap.
I advise you to practice your rotation as much as possible, keep Panacea of Spell Power on cooldown in raids and use Spell Symetry to keep your Magicka (you will need since you will have no extra regen from jewelry).
In trials you are aiming for:
900 - 1000 DPS when using Negate instead of Atronach.
1000 - 1200 DPS when using Atronach as your Ult or when using Evil Hunter
700 - 900 DPS when using Elemental Drain (you should try avoiding being responsible for this as it lowers your DPS considerably. Healers can easily introduce this Debuff on their rotation asd are asked to do so many times. Anyway, you only need one Ele Drain caster per raid).
P.S. Your ult on your single target bar MUST ALWAYS be Flawless Dawnbreaker. There is no way around that. You will never use the active of this Ult (as it sucks). but the passive increase of damage from weapon abilities is huge for DPS.
Just wondering what you slot when not using elemental drain that increases your dps when you not using it?