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You're losing Subs to Impulse.

Astien
Astien
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Remove it. Mitigate the damage now or watch the game fall.

The pulse spam group of EP is trashing your game while you sit idly by.
  • PBpsy
    PBpsy
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    I guess somebody Impulsed your sweetroll.
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  • Tandor
    Tandor
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    I assume this belongs on the PvP Discussion forum.
  • Astien
    Astien
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    Tandor wrote: »
    I assume this belongs on the PvP Discussion forum.

    Its a general statement about the state of the game.
  • zaria
    zaria
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    Impulse is not an very impressive AoE effect that is unless you are underleveled trash mob. Main benefit is how fast it build ultimate.
    Are you trash mob?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kewl
    kewl
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    Best AoE in the game will be used until it's no longer the best AoE in the game. Doesn't have to be removed or nerfed. ZOS just needs to provide a viable alternative or discourage zerg balls. Until then, "TURN DOWN FOR WUT!"

    BTW Impulse spam spam isn't exclusive to EP.

    zerg-rush.jpg
    Edited by kewl on 9 December 2014 23:26
  • SIN-X
    SIN-X
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    no idea what your talking about ,its the aoe for classes that really have no aoe? I mean unless your a nb caster spamming sap ess or melee spamming whirl what should they do?
    Edited by SIN-X on 9 December 2014 23:29
    X-SINISTER-X v14 NB
    "DEATH WAITS IN THE DARK"
  • Cillion3117
    Cillion3117
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    Ummm.... What???
  • Csub
    Csub
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    I just checked in to see the amount of LOLs considering the title, wasn't disappointed.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Psychobunni
    Psychobunni
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    How about nerf it in Cyrodiil and leave it the [snip] alone on PVE side?

    Because who are we kidding, anything that gets nerfed due to PVP, in a week they are back QQ'ing about another skill. Rinse and repeat.

    So....start nerfing w/e instanced to Cyrodiil only.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_ShannonM on 10 December 2014 14:17
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Surfinginhawaii
    Surfinginhawaii
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    They already cut down its radius, stop the nerfing.
  • redspecter23
    redspecter23
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    To the OP, leave your pvp concerns to the pvp section. Unbalanced in pvp does not mean it needs to be removed from pve. I haven't heard a single report of impulse in pve leading to lost subs.
  • OrangeTheCat
    OrangeTheCat
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    EP is an impulse-spamming-server-crashing-zergfest.

    But remove Impulse or lost subs? No. Maybe allow friendly fire (oh oh, there I go, flames incoming).
    Edited by OrangeTheCat on 10 December 2014 00:04
  • OrangeTheCat
    OrangeTheCat
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    To the OP, leave your pvp concerns to the pvp section. Unbalanced in pvp does not mean it needs to be removed from pve. I haven't heard a single report of impulse in pve leading to lost subs.

    Agreed. But this is the General Discussion. There is a PvE specific forum.
  • Layenem
    Layenem
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    They already cut down its radius, stop the nerfing.

    Don't forget that they also reduced the number of enemies it hits. Which threw off PvE normal dungeons that rock 10+ trash mobs per trash pull...

    Way to go PvP. Crying like a bunch of babies and claiming everyone is doing something EXCEPT your faction? Get over yourself. Every faction does it. I've watched every faction zerg and spam Impulse. You don't like it? Then you should have considered that before you started crying about other elements.

    On that note, why don't you just use your spell wards and let them run out of Magicka? Or, and this is crazy, maybe use a healer and heal through it?

    Know what I do to AD zergs? Kill them. Cause they suck at zerging, as much as they do it I'm surprised.
  • PBpsy
    PBpsy
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    Layenem wrote: »
    They already cut down its radius, stop the nerfing.

    Don't forget that they also reduced the number of enemies it hits. Which threw off PvE normal dungeons that rock 10+ trash mobs per trash pull...


    Way to go PvP. Crying like a bunch of babies and claiming everyone is doing something EXCEPT your faction? Get over yourself. Every faction does it. I've watched every faction zerg and spam Impulse. You don't like it? Then you should have considered that before you started crying about other elements.

    On that note, why don't you just use your spell wards and let them run out of Magicka? Or, and this is crazy, maybe use a healer and heal through it?

    Know what I do to AD zergs? Kill them. Cause they suck at zerging, as much as they do it I'm surprised.

    When? I think it's been 6 targets since release and it is still 6 targets,
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  • Sylvyr
    Sylvyr
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    The zerg balls are a product of AoE caps. Ironically enough, the best way to get rid of a zerg ball would be with using uncapped AoE on them.

    Either that or remove AoEs across the board. That'd be hilarious.

    It's how ZOS has implemented them that's all borked. AoEs by classic design are situational. Single target usually means more powerful against a single target and AoEs are more powerful against multi-targets. You wouldn't use an AoE against a single target because usually they don't do as much comparative damage as a single target with the same cost would. But when used against multiple targets they individually take less damage but overall you are producing more overall damage due to the multiplier of targets.

    You could use single target against multiple targets but it will take you longer to kill them all going from target to target.

    It's the classic design and quite simple really. Depends on the situation.

    If AoEs weren't capped your AoE would be doing tremendous overall damage against 40 targets as opposed to 6. Would make zerg balls an excellent target.

    But with the cap in place zerg balls have a huge advantage and the larger the zerg the exponentially greater that advantage is.

    Let's do some basic analysis:
    -assume 2 groups all are within AoE range of each other
    40 people in zerg can hit 40x6=240 target equivalent but if they go against 6 player group they are hitting the 6 of them 40 times.
    6 people in smaller zerg can hit 6x6=36 target equivalent - against the 40 man zerg thats hitting like each of them once with 4 people untouched... roughly

    Take away the cap:
    40 people in zerg vs 6 person group, 40x6=240 target equivalent..same as above.
    6 man group vs 40 zerg = 240 target equivalent.

    Yes, the larger group will likely have more healers and do way more DPS over a small group and likely kill them because of healing mitigation but it does bring the gap a LOT closer.

    Without caps you'de be more likely to see multiple smaller groups eating up larger zergs for dinner.

    The current zergball tactic is not an exploit, it's the way ZOS designed it albeit a poor not very well thought out implementation.

    It's not an exploit to lag the servers either. The tactic has always been there and used you used to be able to spam AoEs like mad with no problems. Something ZOS has implemented, or some bloated DB or code has made this an issue over time. Perhaps its the AoE cap that has to compute limited targets that gums it up, maybe it's the lighting "enhancements", maybe even the sound "overhaul"


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    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
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  • Jagath
    Jagath
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    Astien wrote: »
    Remove it. Mitigate the damage now or watch the game fall.

    The pulse spam group of EP is trashing your game while you sit idly by.

    If its not impulse it would be another skill. The dk's and their wings, sorc's and bolt escape before it got nerfed. The skill has already been nerfed twice my advice would be don't stand within 6 meters L2P.
  • CaptainObvious
    CaptainObvious
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    I think the hidden point is unless you have 30 foot long arms, it is hard to melee against that.

    The obvious solution is to allow players to cut through and break staves if they have cutting weapons. No more impulse then. Additionally, it will up grind and resource usage as a lot of players will need to build replacement staves.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Reverb
    Reverb
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    Impulse is overused by some zergball guilds,that's not the fault of the ability,it's the lack of skill and creativity of the users. It's already been nerfed in range, which only reduced its use for a few weeks. If nerfed any more, zergballs would just over-rely on a different, brainless aoe (see: bats). And they will still somehow find a way to root or cc you in their path so you can't break or roll free no matter how much stam you have, but I digress.

    I see elemental ring on my death recap regularly in Cyrodiil. I use impulse religiously against pve mobs. Impulse is fine, leave it alone. If it's that much of a problem become an archer, or a ranged healer, and stay out of range.
    Edited by Reverb on 10 December 2014 01:16
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Laplace
    Laplace
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    One time I was killed by a destro staff heavy. Much OP. Very rage. Wow. Pls remove.
  • ArcaneBlue
    ArcaneBlue
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    impulse is quite fine in pve. leave it as it is (at least for pvE), thank you.
    as for pvp I don't give a skeever's <bleep>

    the radius has already been reduced. no need for further "nerf" just because people other than you are using it.

    it's all rock paper scissors.



    edit* misspelling
    Edited by ArcaneBlue on 10 December 2014 01:45
    #teamEmeric
  • Suru
    Suru
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    really?


    Suru
  • Reverb
    Reverb
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    zaria wrote: »
    Impulse is not an very impressive AoE effect that is unless you are underleveled trash mob. Main benefit is how fast it build ultimate.
    Are you trash mob?

    I had a whole post written relating pugs to trash mobs. Then I realized that I'm a jerk. A jerk who sometimes pugs.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • aco5712
    aco5712
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    it isnt impulse that is the problem. Its healing springs. It lags it more then impulse because of all the checking it has to do.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
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  • AshySamurai
    AshySamurai
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    It's obviously a troll topic and you have here serious discussion. Can you move into skills thread and create topic about impulse there?
    Make sweetrolls, not nerfs!
  • thelordoffelines
    thelordoffelines
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    I can't even remember the last time I had impulse on my death recap.
    however snipe has been on a good majority.
  • RSram
    RSram
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    In reference to Sylvyr's post I believe the limit imposed on many of the AOE skills was due to the inability of the server to keep up with the combat calculations in real time.

    Prior to the AOE limit the server couldn't keep up which resulted in no one taking damage in close quarter battles of 30 or more players. There was a video on YouTube showing players in the middle of several impulse spams and not taking AOE damage.

    Slightly off topic here, but I get tired of players who refer to other players who use impulse as incompetent players; so what complicated sequence of skills do you guys use?

    So here's how I feel about zergs spamming impulse:

    "Simplicity is the ultimate sophistication." (Leonardo da Vinci)


  • drschplatt
    drschplatt
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    Hmmm...someone done been beat up....
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  • Leeric
    Leeric
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    haha awesome...
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    A small point about Impulse and it's morphs. The reason sorcs are so OP using it is not actually Impulse. It's Critical Surge and it's morphs. The Fire Staff with Impulse generates, especially with the Elemental Ring morph, scads of crits, each one of which feeds a good shot of Health right back to the sorc. That's why they can do seemingly impossible things that way, the Health return is massive.
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