I am fairly disappointed how encounters and namely group encounters are handled in ESO, first there is a lack of support for the stamina builds from the classes in general as most class skills are mana based but that non withstanding now that I am doing veteran versions of group dungeons I feel that close combat dds are not just handed the short end of the stick in the fights... they are practically forcefully outright excluded. Mind you I am playing as healer so I start this discussion to further my understanding of the game by hearing the opinions of more experienced with the game people.
So why do I say that? the boss mechanics... Some bosses are downright untouchable by any close combat damage dealer that has no back up ranged damage attacks. This is done with a number of ways,
a) 1 shot aoes that appear near the boss and are calculated to not allow enough time to anyone in close range to retreat in time, (a ranged dps just stands in safe distance,,, a melee runs in and out practically every 5 secs and will have to use stamina to run to get out if they want to get out in time and charge to get back in)
b) high mobility teleporting bosses, (ranged need just to change target but melee need to get back to range giving them increased damage downtime)
c) traps stuns and blocks and slows that prevent the close combat combatants to even get into position.
d) swarms of add that make even walking. (never mind targeting) difficult
All those result to me healing for 30 minutes and or1 hour long fights ...(which in turn also makes the game tiring for non close combat combatants)
Now this is just sad and just sad game making. Especially when I google eso builds half of the published ones feature 2handed / dualwielding showing that there is a lot of people wanting to play that way and they cant cause the game mechanics don't allow you to play that. I feel that this mechanic practically says the players .... you and buy a bow or a wand. Heck I even had to give a friend a wand yesterday so he can dd on the last boss on the vet dungeon, we did the dungeon, yey us, but today he is not loggin. (probably cause he realizes he cant play what he wants to play)
Am I missing something here? are the mechanics that bad or is it just cause I have not reached high end game yet? Shall I just take the easy way out and whenever I see close combat damage dealer kick him from the group and tell him to learn to play? I guess I could do that but concidering the amount of players that want to play close an personal I wonder on the impact it will have if everyone starts doing that. Shouldn't the combat mechanics take into account all the playing styles and give them all the same chances to do well?