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Would play this Werewolf?

Chrlynsch
Chrlynsch
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When you become a werewolf your second bar is replaced by your werewolf form and ultimate. When you switch bars this triggers your transformation to werewolf. Weapons are still slotted for weapon damage and set bonus values & effects.

Based on 2 min hunger bar: Timer still exists but is used as a hunger bar that is the multipling factor for stamina regeneration.

Example: starving werewolf that never eats and has a empty hunger bar sits at 15% stam regeneration, a full werewolf gains 200% stamina regeneration.

The hunger bar is always present and doesn't reset when reverting to human form but instead charges back up at a 1 to 1 sec ratio.

Pros:
-Toggle like transformation, HUGE pro
-Werewolf ultimate ability now available!!!
-only people that really want to be werewolves will be them, no more "I'm only a werewolf for the stam regen and ultimate generation passives."
-risk/reward bonus with Hunger bar
-Entering stealth in Werewolf makes you enter tracking mode. 15m detection radius or an alternative scent trail (how cool would that be?) Animation would be nose to ground sniffing out enemies, average movement speed
-Full werewoves are extremely deadly
-soft cooldown
-plays like a subclass, which it is, not a ultimate ability

Cons:
-Lose a weapon&bar!!!! HUGE con
-Can't mount when in form
-Hungry Werewolves are less dangerous
-Justice system, Kill on sight in wolf form
-Melee only
-Poison weakness
-Fighter's Guild weakness
-can't resurrect
-Vulnerable to damage when shifting forms

Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Why make something complicated while a simple conversion from the timer into ultimate drain (like overload does) would probably fix a lot of the issues regarding WWs.

    For instance, changing the timer into an ultimate drain would allow WWs to :
    - Generate ultimate while fighting, thus extending the timer while they fight.
    - Prevent any ultimate loss when transforming back into a humanoid.

    Those 2 points are things people are complaining the most about and changing the timer mechanic is probably one of the most efficient ways to solve the remaining issues.

    If this change would be made, some other modifications should be applied :
    - Templars and Sorcerers ultimate reduction should affect the drain.
    - Dks Battle Roar ressource regen should also affect the drain.
    - Sets reducing cost of ultimate should also be taken into consideration.
    - Pack Leader should be reworked to reduce the ultimate drain instead of granting timer on heavy attacks.
    - Devour needs to be adjusted so that it generates ultimate instead of a timer. (100 ult/ for 10sec)
    - Feral Pounce needs to be adjusted.

    The only thing that might be an issue would be balancing the current set (currently don't remember the name of it) which reduces ultimate cost by a flat amount.

    But otherwise, I believe it is the most logical thing to do if a change needs to happen.
    Edited by Brasseurfb16_ESO on 7 December 2014 10:59
  • Gyudan
    Gyudan
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    I believe turning into a werewolf should be some 'epic' (ultimate) move that turns the tide of a fight. A toggleable ability would ruin that.
    Wololo.
  • Chrlynsch
    Chrlynsch
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    Why make something complicated while a simple conversion from the timer into ultimate drain (like overload does) would probably fix a lot of the issues regarding WWs.

    For instance, changing the timer into an ultimate drain would allow WWs to :
    - Generate ultimate while fighting, thus extending the timer while they fight.
    - Prevent any ultimate loss when transforming back into a humanoid.

    Those 2 points are things people are complaining the most about and changing the timer mechanic is probably one of the most efficient ways to solve the remaining issues.

    If this change would be made, some other modifications should be applied :
    - Templars and Sorcerers ultimate reduction should affect the drain.
    - Dks Battle Roar ressource regen should also affect the drain.
    - Sets reducing cost of ultimate should also be taken into consideration.
    - Pack Leader should be reworked to reduce the ultimate drain instead of granting timer on heavy attacks.
    - Devour needs to be adjusted so that it generates ultimate instead of a timer. (100 ult/ for 10sec)
    - Feral Pounce needs to be adjusted.

    The only thing that might be an issue would be balancing the current set (currently don't remember the name of it) which reduces ultimate cost by a flat amount.

    But otherwise, I believe it is the most logical thing to do if a change needs to happen.

    Interesting concept. Salvation set could reduce the drain of werewolf ultimate by x, thus extending the shift.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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