When you become a werewolf your second bar is replaced by your werewolf form and ultimate. When you switch bars this triggers your transformation to werewolf. Weapons are still slotted for weapon damage and set bonus values & effects.
Based on 2 min hunger bar: Timer still exists but is used as a hunger bar that is the multipling factor for stamina regeneration.
Example: starving werewolf that never eats and has a empty hunger bar sits at 15% stam regeneration, a full werewolf gains 200% stamina regeneration.
The hunger bar is always present and doesn't reset when reverting to human form but instead charges back up at a 1 to 1 sec ratio.
Pros:
-Toggle like transformation, HUGE pro
-Werewolf ultimate ability now available!!!
-only people that really want to be werewolves will be them, no more "I'm only a werewolf for the stam regen and ultimate generation passives."
-risk/reward bonus with Hunger bar
-Entering stealth in Werewolf makes you enter tracking mode. 15m detection radius or an alternative scent trail (how cool would that be?) Animation would be nose to ground sniffing out enemies, average movement speed
-Full werewoves are extremely deadly
-soft cooldown
-plays like a subclass, which it is, not a ultimate ability
Cons:
-Lose a weapon&bar!!!! HUGE con
-Can't mount when in form
-Hungry Werewolves are less dangerous
-Justice system, Kill on sight in wolf form
-Melee only
-Poison weakness
-Fighter's Guild weakness
-can't resurrect
-Vulnerable to damage when shifting forms
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA