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What trait does the most damage in a bow: Precise or Sharpened?

OrphanHelgen
OrphanHelgen
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I do everything, a mix between PVP and PVE. So what is the best trait for me to use? Precise = crit (damage or chance?). Sharpened = armor penetraion %.
And, also, is there an addon out there that shows how much armor an enemy have? If I meet a skeleton or something.. Have no clue how much armor it have. Is stacking armor penetration good, so you almost get "true damage"?

I heard that crit damage is only 50%. I dont think that is THAT good. Only good thing about it that I can see, is the no crit cap compare to weapon power soft cap.

I want to make this right decision, before making my bow legendary ;-)

Edit: Found out precise is only crit chance, not crit damage.
Edited by OrphanHelgen on 30 November 2014 20:02
PC, EU server, Ebonheart Pact


Finally a reason not to play League of Legends
  • Father
    Father
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    Sharpened for sustained dmg boost good for pvp, precise gives crit rate/chance and its more PVE , and a must if you run a crit build.
  • OrphanHelgen
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    Thanks.. Last question. Do you know if poison damage can crit, and does more damage the less armor the enemy have?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • kijima
    kijima
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    Sharpened is still the go, it's not borked like it used to be but it's still worth having.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Jacques Berge
    Jacques Berge
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    Depends on your build, For NB, crit is always better. Since you have access mark target. Also, Crits give ultimate.

    Sharpened is good in pvp, but thats because most good players use impen.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • GreyBrow
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    The math:

    Crit chance affects your average damage in the following way:

    Crit/2 = average damage increase

    Ex.: adding 10% crit chance gives you 5% extra damage, on average.

    Since no one seems to know exactly how much mitigation a certain amount of armor gives (besides 35% at softcap and 50% at hardcap), and no one knows exactly how much armor a mob/player may have, its hard to tell how much sharpened will reduce their armor, which means it's hard to tell how much extra damage per hit it will do.

    If a player is at 2200 armor, reducing their armor by 12% gives them 1936 armor. This may or may not translate to 5% less damage reduction, but I highly doubt that it does.

    What I suggest is to go find a mammoth, equip your crit bow, and test how much damage your light attacks do. Then equip a sharpened bow, and test how much damage your light attacks do. If the sharpened attacks don't do 5% more damage, go with crit.
    Edited by GreyBrow on 2 December 2014 13:02
  • bellanca6561n
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    Not powered then I take it?

    Yes, I know it was not among the choices but I am curious as I have had good results with powered (or imagine I have) with bladed weapons.
  • NotSo
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    To answer your question about poison being able to crit:
    Yes, poison and all other types of damage over time effects can crit. Crit damage should be getting reduced by armor and as a side note: impenetrable armor trait will decrease the chance of being crit.

    A stamina crit sorcerer (which I am) can use critical surge to also benefit from healing every time a crit procs and will heal for 1/2 of the crit damage caused to include the crits from poison arrow's poison effect and even crits from the dot ticks from volley, making it possible to easily solo large groups of mobs (more enemies in volley = more crits for heals).
    Edited by NotSo on 2 December 2014 16:21
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    The answer to your question is to use two different bows- a sharpened for PVP and a precise (crit chance) for PVE.

    If you PVE more, make that bow legendary. If you PVP more, make that bow legendary. Keep the other one purple. It's that simple.
  • Surfinginhawaii
    Surfinginhawaii
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    Not powered then I take it?

    Yes, I know it was not among the choices but I am curious as I have had good results with powered (or imagine I have) with bladed weapons.

    I'm curious about this also, I've read powered is also a good trait to get.
  • OrphanHelgen
    OrphanHelgen
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    Not powered then I take it?

    Yes, I know it was not among the choices but I am curious as I have had good results with powered (or imagine I have) with bladed weapons.

    I'm curious about this also, I've read powered is also a good trait to get.

    The reason I didn't think of this as an option, is because one of DK's abilities, gives you if I remember correctly 22 weapon damage for over 1 min after activated. Im also crafting set items that gives you 24 weapon damage. At this point the weapon damage reach its soft cap. What is then left for me as a stamina based damage dealer for most damage output, is armor reduction, crit chance and elemental damage. I might get mistaken here, since I haven't crafted this set yet. Still need to finish two researches. And I also think I heard that update 6 will remove soft cap. Can someone confirm that? In that case, powered as a trait might be nice.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Surfinginhawaii
    Surfinginhawaii
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    The reason I didn't think of this as an option, is because one of DK's abilities, gives you if I remember correctly 22 weapon damage for over 1 min after activated. Im also crafting set items that gives you 24 weapon damage. At this point the weapon damage reach its soft cap. What is then left for me as a stamina based damage dealer for most damage output, is armor reduction, crit chance and elemental damage. I might get mistaken here, since I haven't crafted this set yet. Still need to finish two researches. And I also think I heard that update 6 will remove soft cap. Can someone confirm that? In that case, powered as a trait might be nice.
    I see, igneous weapons or molten armament of the DK's abilities will gives you that effect.
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