AsweetRoll wrote: »Every class has at least one ability that is completely or to some extent useless in PvP..
DK - Inferno - It drains magika per second, should become instant 500 magika cast and last maybe 10 seconds.
thats not how it works...derpsticks wrote: »The thing most people don't realize is simply casting a dawns wrath ability gives the templar 500 spell resistance. While this isn't much I think its worth mentioning.
I would love that! But it could be OP, a constant AoE DOT that gives you about 5% magika back whenever someone dies around you and only reduces your max magika by 10%AsweetRoll wrote: »Every class has at least one ability that is completely or to some extent useless in PvP..
DK - Inferno - It drains magika per second, should become instant 500 magika cast and last maybe 10 seconds.
I don't even have a skill point in it because the recovery removal is crippling. You can't even reduce the channel cost with cost reduction. They should change the animation of this skill to one showing the bottom of your magicka bar rupturing and all of the magicka splashing and pouring out of the rupture followed by a nice "wamp wamp" sound.
Maybe it should be a toggle like mage light. -10% max magicka while on. Of course that would make it cost 2 skill slots so maybe not.
derpsticks wrote: »The thing most people don't realize is simply casting a dawns wrath ability gives the templar 500 spell resistance. While this isn't much I think its worth mentioning.
guybrushtb16_ESO wrote: »Not everything has to revolve around pvp. The demands of pvp and pve will always be different, if a skill is good in pve I don't mind it being useless in pvp. Crit surge for example is great in pve, albeit situational, and I'd hate to have that pve functionality broken due to pvp. Spellcrafting probably is going to have some kind of non-class based heal spell, so that niche may already be covered by it in the future.
Then of course, there are those skills that nobody ever uses (or rather should use), like inferno, rune prison or blur and those probably should be changed to be useful at all.
NB skill: Assassination Skill line: Blur.
i cannot for the life of me find a reason to use this skill. Does it at least stack with evasion from the MA skill tree? please tell me it does.
this skill grants a 15% chance to dodge enemy attacks for a limited amount of time. 15%.... meaning 3/20 hits will be dodged.
how the heck is this supposed to be useful?? why use that, when i can simply go DW and use sparks?? or simply roll a templar/DK and use one of their dodge skills, that give at least twice the dodge chance? i just dont see a reason why anyone would use Blur.
i think it needs to just be scraped and replaced with a damage shield and/or some kind of quick instant self heal. there are quite a few skills in this game i dont care for... but Blur is the top one for me
AsweetRoll wrote: »guybrushtb16_ESO wrote: »Not everything has to revolve around pvp. The demands of pvp and pve will always be different, if a skill is good in pve I don't mind it being useless in pvp. Crit surge for example is great in pve, albeit situational, and I'd hate to have that pve functionality broken due to pvp. Spellcrafting probably is going to have some kind of non-class based heal spell, so that niche may already be covered by it in the future.
Then of course, there are those skills that nobody ever uses (or rather should use), like inferno, rune prison or blur and those probably should be changed to be useful at all.
To make critical surge usful in PvP it doesn't effect PvE at all, tbh almost none of the the skills I mention effect them. To fix crit surge in PvP they need to nerf impen or make other traits more useful.
t shows 500 spell resist bonus when you cast it, but its just visual (tested) if you dont hit the enemy.derpsticks wrote: »@tplink3r1
@dodgehopper_ESO
Casting blinding light or its morphs gives the 500 spell resistance without any enemy being affected and so does solar barrage.
The whole dawn's wrath tree makes no sense.
Many skills/morphs from this line are either expensive, cannot crit, or only have the chance to crit once after 6-8 seconds. This results in less overall ultimate generation which greatly reduces their usefulness in both PVE and PVP. I can see how prism was supposed to help, but even with ult from prism the ult generation is low. This is because the skills either have a cast time that slows prism use (backlash / solar flare), are too expensive to spam (eclipse / blinding light), or not worth spamming (sun fire / solar barrage). Sun fire and its morphs are best not recast so their dots give potential crit ticks, while solar barrage does too low damage and has no effective dawn's wrath synergy skill to take advantage of the power buff that wont waste magicka. Furthermore, prism does not give ultimate when blinding light or its morphs are activated but it does when solar barrage is cast.
Power of the light seems to only increase my power for the first hit and does not appear to do anything for the next 4 hits. This amounts to a whopping 2% increase to weapon damage. So instead of getting somewhere between 15 and 25 more weapon damage for 10 seconds you get 3-5. Furthermore, the weapon damage buff wouldn't even work with the entire skill line (except maybe the ult).
So effectively dawn's wrath is somehow built around the perception that:
1. There will be plenty of ultimate generation. (False, see above).
2. Investing in the passives is a good thing. (False, enduring rays delays most skill's crit chance and gives marginal bonuses to the dots, prism is broken for some skills and is hampered in every way imaginable, illuminate does next to nothing for the entire skill tree, and restoring spirit hopes to help but falls very short reducing nova by 12 ult and many skills by no more than 10-16 stamina or magicka).
3. The ultimate attainable and improved by the skills in the tree. (False, ultimate generation is terrible in dawn's wrath, the morphs either require someone else to activate or snare marginally more so than sun fire, the damage reduction is good but doesn't really work well with the rest of the tree).
All in all I think dawn's wrath abilities are a mixed bag for both PVE and PVP. The tree seems to be the skeleton of a more useful set of skills that worked too well together.
So many bad skills in PvP. So hard to pick. This would be my top 3, that made into the finals.
Templar:
Radial sweep (Worse PvP Ultimate in the game)
Rune Focus (If you want to make the ground glowy for fun)
Healing Ritual (Let's pray while everyone dies)
NB skill: Assassination Skill line: Blur.
i cannot for the life of me find a reason to use this skill. Does it at least stack with evasion from the MA skill tree? please tell me it does.
this skill grants a 15% chance to dodge enemy attacks for a limited amount of time. 15%.... meaning 3/20 hits will be dodged.
how the heck is this supposed to be useful?? why use that, when i can simply go DW and use sparks?? or simply roll a templar/DK and use one of their dodge skills, that give at least twice the dodge chance? i just dont see a reason why anyone would use Blur.
i think it needs to just be scraped and replaced with a damage shield and/or some kind of quick instant self heal. there are quite a few skills in this game i dont care for... but Blur is the top one for me
It stacks with with evasion, often used in duels. I was also killed by a really good nightblade who was using it, so you never know
Joy_Division wrote: »^^ Healing ritual is a bad spell period. Long cast time, modest healing for that long cast time, very short range, and made redundant by the more versatile (and effective) healing springs.
NB skill: Assassination Skill line: Blur.
i cannot for the life of me find a reason to use this skill. Does it at least stack with evasion from the MA skill tree? please tell me it does.
this skill grants a 15% chance to dodge enemy attacks for a limited amount of time. 15%.... meaning 3/20 hits will be dodged.
how the heck is this supposed to be useful?? why use that, when i can simply go DW and use sparks?? or simply roll a templar/DK and use one of their dodge skills, that give at least twice the dodge chance? i just dont see a reason why anyone would use Blur.
i think it needs to just be scraped and replaced with a damage shield and/or some kind of quick instant self heal. there are quite a few skills in this game i dont care for... but Blur is the top one for me
It stacks with with evasion, often used in duels. I was also killed by a really good nightblade who was using it, so you never know
So many bad skills in PvP. So hard to pick. This would be my top 3, that made into the finals.
On DK:
Fiery grip (Since we cant use it to pull from walls any more, I'm sticking with a proper gap closer)
Stonefist (Keep rockin', knockin, 0 dmg)
Petrify
Templar:
Radial sweep (Worse PvP Ultimate in the game)
Rune Focus (If you want to make the ground glowy for fun)
Healing Ritual (Let's pray while everyone dies)
Sorc:
Pet 1
Pet 2
Bound Armor (If you're into rp/cosplay?)
NB:
Blur (This should be a dmg absorbing shield, do it ZoS)
Mark Target (Hi, I'm a sneaky NB about to jump you, so please start spamming purge and shield stack like a maniac)
Agony
Joy_Division wrote: »^^ Healing ritual is a bad spell period. Long cast time, modest healing for that long cast time, very short range, and made redundant by the more versatile (and effective) healing springs.
Yeah, you go ahead with that. I'd like to see how well you react to Negate.
Joy_Division wrote: »Joy_Division wrote: »^^ Healing ritual is a bad spell period. Long cast time, modest healing for that long cast time, very short range, and made redundant by the more versatile (and effective) healing springs.
Yeah, you go ahead with that. I'd like to see how well you react to Negate.
I react to it the way I'd imagine most players react to it - I move out of its area of effect. When they move out of it, they will be the beneficiaries of immediate heals without fear of interruption that go beyond 10 meters.