dwemer_paleologist wrote: »i know that there is a woman in stonefalls who is up on the side of the mountain that claims she is herself an ashlander. and it made me feel more at home but i believe that is the only one.
i was wanting so badly to see eso create something for the ashlanders in a Vvardenfell expansion including the Grazelands near red mountain and perhaps even ashlander and common house dunmer dark elf clothing including the ashlander yurts, and maybe even balmora and vivec city? but, alas, that is yet but only a dream and a hope.
this to me seems the most realistic and most beautiful of any armor or clothing i have ever seen in eso.Mandragora wrote: »This is my orcish shaman with ashlander armour that she got in Epic I think:
bellanca6561n wrote: »There are at least five story arcs in the Pact involving Ashlanders...
1. The outcast from her tribe gal looking for her Argonian outcast hunting partner.
2. The Ashlanders who attacked the Shrine of St. Veloth due to fear of the plague.
3. The Hunter outside Ebonheart whose leg was injured and asks you to hunt three dangerous creatures.
4. The Ghost Snake folks who want to feed the idiot Hlaalu trader to the object of their worship
5. The Ashlander male elder who decides his tribe should attack a monastery or somesuch over the objections of his head wisewoman.
And there is likely at least one more.
Here's my main in Red Mountain armor without the cops which I didn't like and with Primal (or Barbaric....I forget) boots. Well....she was my main until I went to the EU server.
There are Red Mountain boots for the outfit, I simply didn't like them as well. And, of course, this was before I got the Hood of the Voidguide which I did on my new character on the EU server.
bellanca6561n wrote: »Oh, and here's Shuldrashi - the outcast Ashlander you encounter early in the Pact story line when she asks you to find her Argonian partner. This outfit also has the cops and sash you find with the Red Mountain armor set as well as the chest and leg pieces.
Mandragora wrote: »Morrowind was great with its system of different kind of joinable factions. It was around 20, which is quite a lot All of them had rank system and you had to fulfil their requirements to be able to join and rank up. You wouldnt say how the small stupid quests suddenly had real meaning for you But it wasnt just that. They also had small stories of their relationships. So at the beginning you did some ordinary tasks - like to bring something, but with your progress you were introduced to their main enemies and the most hostile of them - Telvanni had requirement for beeing their archemage to kill the previous one
Also most of them were connected to the Main quest somehow.
The Main quest itself was awesome. The beginning was similar like in Dune by Frank Herbert - you were dreaming about an unknown country as a prisoner in the main imperial city. One day Emperor contacted you that he had vision about you that you are connected somehow with Morrowind which just became the latest imperial colony with a lot of unrest. So he gave you a choice - to die as a prisoner or to be sent to Morrowind as an imperial agent.
So at the beginning you can join imperial agents - Blades and do quest for their Blademaster. He tells you to try to join all the possible factions on the Island and listen carefully to find out what's going on.
There you start to hear about Ashlanders - that they are hostile nomad tribes camping on the north - east side of the Island.
When the blademaster really sent me there I didnt expect that By your meeting with them starts another important part of the main quest. I really loved it.
That is the reason why it seems that fans of Morrowind are complaining all the time - because Bethesda never actually continued in that system - since Oblivion the games share just the Lore, but Bethesda is focused on gorgeous graphic more then on the factions even though their Lore would be perfect for that.
I dont know any other game that would have it, so thats why all the nostalgia