DragonKnight
10 AOE Damage and Status Effect Skills
*Dragonknight Standard:
◾Range: 15m
◾Radius: 8m
◾Cost: 200 Ultimate
◾ For 12 seconds... ◦Enemies take 7 fire damage per second.
◦Enemies receive 50% less healing.
◦Allies may activate the Shackle synergy to damage and root enemies.
Morphs :
◦Shifting Standard: Standard may be moved to player's current location after it has been placed.
◦Standard of Might: Player does +30% damage, received -30% damage while in AoE.
*Dragon Leap:
◾Cast Time: Instant
◾Range: 6.5m-20m (6.5m Radius)
◾Cost: 150 Ultimate
◾Deals 39 physical damage to target.
◾Nearby enemies are knocked back.
Morphs :
◦Take Flight: 8-28m Range; increased damage.
◦Ferocious Leap: +1500 spell resistance for 8 seconds.
*Magma Armor:
◾Cast Time: Instant / Self
◾Cost: 150 Ultimate
◾ For 9 seconds... ◦Incoming damage capped at 3% max health.
◦Enemies receive 2 fire damage per second.
Morphs :
◦Magma Shell: Adds synergy that grants allies a damage shield equal to 85% of their maximum health.
◦Corrosive Armor: -30% weapon damage dealt by nearby enemies.
*Lava Whip:
◾Cast Time: Instant
◾Range: 8m
◾Cost: 35 Magicka
◾Deals 19 fire damage.
◾Immobile and stunned enemies thrown off balance.
Morphs:
◦Molten Whip: Deal more damage with fire attacks while skill is slotted.
◦Flame Lash: Second lash deals slightly less damage, but heals 50% of normal damage.
*Inferno:
◾Cast Time: Instant / Self
◾Cost: 7 Magicka per Second(?)
◾Deals 2 fire damage to nearby enemies every second.
Morphs:
◦Flames of Oblivion: Increases critical chance against enemies in flames.
◦Sea of Flames: Restores magicka when nearby enemies die.
*Spiked Armour-Morph-Volatile Armour:
◾Cast Time: Instant / Self
◾Cost: 42 Magicka
◾ For 17 seconds... ◦+25 armor.
◦Melee attackers take 2 damage.
Morphs:
◦Volatile Armor: Damages nearby enemies when activated.
◦Razor Armor: Additional armor gain for 4 seconds after activation.
*Dark Talons:
◾Cast Time: Instant
◾Radius: 8m
◾Cost: 53 Magicka
◾Immobilize enemies for 3.5 seconds.
◾Deals 12 physical damage.
◾Allies can activate impale synergy, damaging enemies within talons.
Morphs:
◦Burning Talons: Adds damage-over-time effect (~initial damage).
◦Choking Talons: -14% damage done by affected enemies.
*Inhale-Morph-Drain Essence:
◾Cast Time: Instant
◾Radius: 8m
◾Cost: 53 Magicka
◾Absorb 7(?) health from nearby enemy.
◾After 2.5 seconds, deal 13(?) damage to enemies.
Morphs:
◦Deep Breath: Adds interrupt chance and damage.
◦Drain Essence: Restores magicka for each enemy hit.
*Petrify-Morph-Shattering Rocks:
◾Cast Time: Instant
◾Range: 15m
◾Cost: 53 Magicka
◾ Stun enemy for 10.5 seconds. ◦Stun breaks after 11 damage.
Morphs:
◦Fossilize: Stun and reduce stamina, health, and magicka regeneration by 44% for 12 seconds.
◦Shattering Rocks: Stun for 12 seconds and deal 11 magic damage to nearby enemies with a 33% chance of making them vulnerable.
*Ash Cloud + Morphs:
◾Cast Time: Instant / Self
◾Cost: 60 Magicka
◾ For 12 seconds... ◦Enemies are 70% snared with 30% miss chance.
Morphs:
◦Cinderstorm: Enemies in AoE take fire damage every 1 second.
◦Eruption: Enemies in area become disoriented for 2 seconds.
10 Healing and support Skills
*Dragonknight Standard:
◦Allies may activate the Shackle synergy to damage and root enemies.
*Magma Armour-morph-Magma Shell:
◦Magma Shell: Adds synergy that grants allies a damage shield equal to 85% of their maximum health.
*Searing Strike-Morph-Burning Embers:
◾Cast Time: Instant
◾Range: 5m
◾Cost: 18 Magicka
◾Deals 11 fire damage.
◾Deals 15 fire damage over 10 seconds.
Morphs:
◦Unstable Flame: Increases damage over time by 9% every 2 seconds.
◦Burning Embers: Caster is healed for 30% of damage done when effect ends.
*Lava Whip-Morph-Flame Lash:
◦Flame Lash: Second lash deals slightly less damage, but heals 50% of normal damage.
*Inferno-Morphs-Sea of Flames:
◦Sea of Flames: Restores magicka when nearby enemies die.
*Dark Talons:
◾Allies can activate impale synergy, damaging enemies within talons.
*Dragon Blood:
◾Cast Time: Instant / Self
◾Cost: 60 Magicka(?)
◾Heal 27% of missing health.
◾+40% health regeneration for 20 seconds.
Morphs:
◦Green Dragon Blood: Gain increased stamina regeneration.
◦Coagulating Blood: Take less damage when activated.
*Inhale-Morph-Drain Essence:
◦Drain Essence: Restores magicka for each enemy hit.
*Molten Weapons:
◾Cast Time: Instant
◾Radius: 20m
◾Cost: 35 Magicka
◾ For 45 seconds... ◦Increase power of allies by 1.
◦+100% bonus on caster.
Morphs:
◦Igneous Weapons: Light and heavy attacks add fire damage.
◦Molten Armaments: +30% weapon critical for affected allies for 6 seconds.
*Obsidian Shield:
◾Cast Time: Instant
◾Radius: 12m
◾Cost: 53 Magicka
◾17 point damage shield for 20 seconds on nearby allies.
◾Shield strength +100% on caster.
Morphs:
◦Igneous Shield: Shield absorbs more damage.
◦Fragmented Shield: Deal AoE damage when effect ends.
Templar
8 AOE Damage and Status Effect Skills
*Radial Sweep:
◾Cast Time: Instant
◾Radius: 5m
◾Cost: 75 Ultimate
◾Deal 22 magic damage to nearby enemies.
Morphs:
◦Empowering Sweep: Gain armor rating for each enemy hit.
◦Crescent Sweep: Deal additional damage to enemies in front of you.
*Nova:
◾Cast Time: Instant
◾Range: 28m
◾Cost: 300 Ultimate
◾ For 8 seconds... ◦Enemies deal 40% less damage.
◦Enemies take 9 magic damage per second.
◦Allies may activate Super Nova synergy, dealing damage and stunning all enemies in the area.
Morphs:
◦Solar Prism: Allies may activate a more powerful synergy - Gravity Crush.
◦Solar Disturbance: Snares enemies standing in the area by 50%.
*Puncturing Strikes-Morph-Puncturing Sweep:
◾Channel Time: 1.1 Seconds
◾Range: 8m
◾Cost: 42 Magicka
◾ Four-hit attack for 2x4 damage to enemies in front of you. ◦Closest enemies takes 100% additional damage.
◦Last hit knocks back closest enemy.
Morphs:
◦Biting Jabs: Critical hit chance increased against low-health enemies.
◦Puncturing Sweep: Damage dealt in a large cone.
*Focused Charge-morph-Explosive Charge:
◾Cast Time: Instant
◾Range: 3.5m - 22m
◾Cost: 35 Magicka
◾ Charge toward target enemy. ◦Casting targets are interrupted and unbalanced for 5 seconds.
◦Deals 16 magic damage.
◦Immobilize target for 0.5 seconds.
Morphs:
◦Explosive Charge: Deal AoE damage.
◦Topling Charge: Adds 1.5 second stun, sets casters off balance.
*Spear Shards:
◾Cast Time: Instant
◾Range: 25m
◾Radius: 5m
◾Cost: 42 Magicka
◾Deals 11 magic damage to enemies in target area.
◾Disorient one target for 6 seconds.
◾An ally may pick up the spear, granting the ally and caster 1(?) weapon power and 0(?) spell power for 15 seconds.
Morphs:
◦Luminous Shards: Restores stamina and magicka over time.
◦Blazing Spear: Spear ignites ground on impact. Stuns instead of disorienting enemy.
*Sun Shield:
◾Cast Time: Instant / Self
◾Radius: 5m
◾Cost: 42 Magicka
◾ Create damage shield that absorbs up to 24% of your maximum health for 6 seconds. ◦Caster no longer regenerates magicka while shield holds.
◦Each enemy hit increases shield strength by 4% of your maximum health.
◾Deals 7 magic damage to nearby enemies.
Morphs:
◦Radiant Ward: Deals additional damage on activation.
◦Blazing Shield: Deals damage when shield ends based on damage absorbed.
*Sun Fire-Morph-Reflective Light:
◾Cast Time: Instant
◾Range: 28m
◾Cost: 35 Magicka
◾Deals 11 magic damage and 6 fire damage over 4.5 seconds.
◾Snares target 40% for 4.5 seconds.
Morphs:
◦Vampire's Bane: Deals increased damage over time.
◦Reflective Light: Affects multiple targets.
*Blinding Light-AOE-status efect:
◾Cast Time: Instant
◾Radius: 5m
◾Cost: 53 Magicka
◾ For 3.5 seconds... ◦Enemies have a 50% chance to be set off balance and miss attacks.
Morphs:
◦Searing Light: Nearby enemies have 50% chance to miss and be unbalanced for 4 seconds. Affected targets take damage.
◦Blinding Flashes: Pulses every 2 seconds, causing nearby enemies to have 50% chance to miss and be unbalanced for 4 seconds.
8 Healing and Support
** ALL Restoring light Skills **
Rite of Passage:
◾Channel Time: 4 Seconds / Self
◾Radius: 12m
◾Cost: 150 Ultimate
◾ For 4 seconds... ◦Nearby allies are healed for 11 every 0.5 seconds.
◦Caster is unable to move while casting.
Morphs:
◦Rememberance: Allies take less damage.
◦Practiced: Increases self-healing.
Rushed Ceremony:
◾Cast Time: Instant
◾Radius: 28m
◾Cost: 60 Magicka
◾Heal nearby ally for 33.
Morphs:
◦Honor the Dead: Restore magicka when healing low health allies.
◦Breath of Life: Heals up to 3 targets.
Healing Ritual:
◾Cast Time: 2 Seconds
◾Radius: 12m
◾Cost: 39 Magicka
◾Heals nearby allies for 22.
◾Heal self for an additional 30%.
Morphs:
◦Lingering Ritual: Adds health points to affected allies after 8 seconds.
◦Ritual of Rebirth: Self-heal increased to 50%.
Restoring Aura:
◾Cast Time: Instant
◾Radius: 12m
◾Cost: 46 Magicka
◾Slotted: +15% stamina and health regeneration.
◾Active: +80% stamina and health regeneration of nearby allies for 6 seconds. Chooses a target based on the target’s distance from the Templar, favoring closer allies.
Morphs:
◦Radiant Aura: Increased radius.
◦Repentance: Instead of the normal activated regeneration effect, the caster recovers health and stamina for each nearby corpse.
Cleansing Ritual:
◾Cast Time: Instant
◾Radius: 12m
◾Cost: 49 Magicka
◾Instantly removes a negative effect from self.
◾Heals allies in area for 2 (?) every 2 seconds over 12 seconds.
◾Allies may activate Purify synergy, removing all negative effects and healing the target.
Morphs:
◦Purifying Ritual: Removes 2 negative effects and heals nearby allies for 3 health every 2 seconds. -7 magicka cost.
◦Extended Ritual: Increase duration by 4 seconds.
Rune Focus:
◾Cast Time: Instant / Self
◾Cost: 25 Magicka
◾ Create an area of protection for 12 seconds... ◦+25 armor and spell resistance
Morphs:
◦Channeled Focus: Recover magicka.
◦Restoring Focus: +15% healing received.
*Spear Shards:
◾An ally may pick up the spear, granting the ally and caster 1(?) weapon power and 0(?) spell power for 15 seconds.
◾ Morphs ◦Luminous Shards: Restores stamina and magicka over time.
Sorcerer
10 AOE Damage and Status Effect Skills
*Summon Storm Atronach:
◾Cast Time: Instant
◾28m Range / 6m Radius
◾Cost: 200 Ultimate
◾Summons immobile Storm Atronach for 15 seconds.
◾Enemies in radius take 22 shock damage and are stunned for 3 seconds.
◾ Allies may activate Charged Lightning synergy. ◦Deal additional 3 shock damage each attack.
◦+5 seconds to Atronach duration.
Morphs:
◦Greater Storm Atronach: +25 seconds to duration and increased health.
◦Summon Charged Atronach: Add powerful AoE attack.
*Negate Magic:
◾Cast Time: Instant
◾28m Range / 8m Radius
◾Cost: 250 Ultimate
◾ For 8 seconds... ◦Dispel enemy magic effects in radius.
◦Silences targets in the area and stuns monsters for 5 seconds.
Morphs:
◦Absorption Field: +12% maximum health and magicka when dispel occurs.
◦Suppression Field: Allies in area gain 200 spell resistance.
*Unstable Familiar:
◾Cast Time: Instant / Self
◾Cost: 95 Magicka
◾-10% max magicka.
Morphs:
◦Unstable Clannfear: Charges and tailswipes enemies.
◦Volatile Familiar: Explodes on death, stunning and damaging nearby enemies.
*Daedric Curse
◾Cast Time: Instant
◾Range: 28m
◾Radius: 5m
◾Cost: 39 Magicka
◾ Target cursed for 6 seconds. ◦Nearby enemies take 22 magic damage when effect ends.
◦Nearby enemies take 11 magic damage.
◦Only 1 curse active at once.
Morphs:
◦Velocious Curse: Timer shortened to 3.5 seconds.
◦Exposive Curse: Increase radius of explosion.
*Crystal Shard:
◾Cast Time: 1.8 Seconds
◾Range: 28m
◾Cost: 70 Magicka
◾Enemies are knocked down for 2 seconds.
◾Deal 33 magic damage.
Morphs:
◦Crystal Blast: Adds AoE damage (~25% of nuke damage).
◦Crystal Fragments: 35% chance to make next magicka ability cast instantly and cost 50% less.
*Encase:
◾Cast Time: Instant
◾Area: 15m x 3m
◾Cost: 70 Magicka
◾Immobilize enemies for 4.5 seconds.
Morphs:
◦Shattering Prison: Adds damage when effect ends.
◦Restraining Prison: Adds snare after immobilization ends.
*Daedric Mines:
◾Cast Time: Instant / Self
◾Cost: 84 Magicka
◾ Summon 3 mines for 30 seconds... ◦Mine takes 3 seconds to arm, then deals 13 magic damage to nearby enemies.
◦Enemies damaged by mines are immobilized for 1.5 seconds.
Morphs:
◦Daedric Tomb: Mines arm in 3 seconds and then deal 13 damage to nearby enemies.
◦Daedric Minefield: Increases number of mines to 5 (may increase).
*Lighting Form:
◾Cast Time: Instant / Self
◾Cost: 53 Magicka
◾ For 6 seconds... ◦+40 armor and spell resistance.
◦Deal 2 shock damage to nearby enemies per second.
Morphs:
◦Thundering Presence: Increase duration from 6 to 8 seconds.
◦Boundless Storm: +15% movement speed.
*Lightning Splash:
◾Cast Time: Instant
◾Range: 28m
◾Radius: 4m
◾Cost: 46 Magicka
◾Leave pool of lightning for 3 seconds that deals 5 shock damage per second.
◾Allies may activate Conduit synergy, dealing 22 shock damage to enemies.
Morphs:
◦Lightning Flood: Radius increased to 6m.
◦Liquid Lightning: First strike does +50% damage.
*Bolt Escape:
◾Cast Time: Instant / Self
◾Cost: 56 Magicka
◾Stun nearby enemies for 1.5 seconds.
◾Teleport 15m forward.
Morphs:
◦Streak: Damage and disorient enemies by teleporting through them.
◦Ball of Lightning: Summons a spark for 15 seconds that absorbs incoming spells.
4 Healing and Support
*Summon Storm Atronach:
Allies may activate Charged Lightning synergy. ◦Deal additional 3 shock damage each attack.
◦+5 seconds to Atronach duration
*Negate Magic:
Morphs:
◦Absorption Field: +12% maximum health and magicka when dispel occurs.
◦Suppression Field: Allies in area gain 200 spell resistance.
*Summon Winged Twilight:
◾Cast Time: 1.5 Seconds / Self
◾Cost: 95 Magicka
◾-10% maximum Magicka.
Morphs:
◦+15% magicka regeneration to caster and nearby allies.
◦Twilight Matriarch: Heals you when below 30% health (once or on cooldown).
*Surge:
◾Cast Time: Instant / Self
◾Cost: 70 Magicka
◾ For 17 seconds... ◦+3 weapon damage.
Morphs:
◦Critical Surge: Critical strikes heal player for 50% of damage dealt.
◦Power Surge: Increases duration.
NightBlade
6 AOE Damage and Status Effects Skills / 2 Single Target Status Effect Skills
*Consuming Darkness:
◾Cast Time: Instant / Self
◾Cost: 200 Ultimate
◾ Create area of darkness for 12 seconds... ◦Enemies are 70% snared.
◦+25 spell resistance to nearby allies.
◦+100% spell resistance gain on caster.
◦Allies may activate Slip Away, allowing them invisibility.
Morphs:
◦Consuming Darkness: Adds a heal effect to the synergy ability.
◦Veil of Blades: Deals damage every 0.5 seconds for duation.
*Soul Shred-Damage:
◾Cast Time: Instant
◾Radius: 6m
◾Cost: 150 Ultimate
◾Enemies receive 33 magic damage and are stunned for 3 seconds.
◾Allies may activate Leeching Strike synergy, dealing damage by stealing life.
Morphs:
◦Soul Siphon: No longer stuns. For 3 seconds, 3 nearby allies get healed every 0.5 seconds.
◦Soul Tether: Stun increased to 4.5 seconds. Adds a high damage DOT to closest target. Must remain close to target for DOT to continue.
*Teleport Strike-Morph-Lotus Fan-Damage:
◾Cast Time: .8 Seconds
◾Range: 22m
◾Cost: 53 Magicka
◾Step through shadows to appear next to target.
◾Deal 16 magic damage to enemy and stun for 1.5 seconds.
◾Stuns PvE targets and immobilizes PvP targets.
Morphs:
◦Ambush: +30% damage for your next attack on target. Target is stunned.
◦Lotus Fan: Teleport to an enemy and unleash a fan of knives for 120 physical damage to all nearby enemies. Affected enemies are snared 60% for 8 seconds and bleed for 164 physical damage. Target is not stunned.
*Path of Darkness:
◾Cast Time: Instant / Self
◾Cost: 53 Magicka
◾Targets in front of caster take 1 magic damage per second for 10 seconds.
◾ Creates path (only seen by caster) for 10 seconds. ◦+50% movement speed.
Morphs:
◦Twisting Path: Larger area of effect.
◦Refreshing Path: Adds very minor heal per second for caster.
*Aspect of Terror:
◾Cast Time: Instant
◾Radius: 6m
◾Cost: 60 Magicka
◾Cast Fear on 2 enemies who cower for 4 seconds.
Morphs:
◦Mass Hysteria: Snares and reduces target's power for 3 seconds after fear ends.
◦Manifestation of Terror: Sets a fear trap, target cap removed.
*Drain Power:
◾Cast Time: Instant
◾Radius: 8m
◾Cost: 46 Magicka
◾Deals 11 magic damage to nearby enemies.
◾Caster's weapon power increases 6% per enemy damaged. Effect lasts 17 seconds.
Morphs:
◦Power Extraction: Target cap increased to 9; weapon damage increased.
◦Sap Essence: Damage removed, heals based on target's hit.
*Cripple (single target) status effect :
◾Cast Time: Instant
◾Range: 28m
◾Cost: 42 Magicka
◾ Over 8 seconds... ◦Siphon movement speed from enemy to youself.
◦Deal 25 magic damage.
Morphs:
◦Crippling Grasp: Deals additional damage and immobilizes for 1.5 seconds.
◦Debilitate: Reduces target's attack speed; scales with level.
*Death Stroke (single target) status effect:
◾Cast Time: Instant
◾Range: 5m
◾Cost: 50 Ultimate
◾Deals 25 damage while reducing healing received by 50% on target. Damage increases with Ultimate charge up to 275%.
◾-75%(?) healing received.
Morphs:
◦Incapacitating Strike: Stuns enemy for 3 seconds if caster has lower health than target.
◦Soul Harvest: Slotted passive - +7 additional Ultimate from kills.
10 Healing and Support
*Consuming Darkness:
Morph : ◦Consuming Darkness: Adds a heal effect to the synergy ability.
*Soul Shred:
◾Allies may activate Leeching Strike synergy, dealing damage by stealing life.
Morph: ◦Soul Siphon: No longer stuns. For 3 seconds, 3 nearby allies get healed every 0.5 seconds.
*Blur-buff:
◾Cast Time: Instant / Self
◾Cost: 49 Magicka
◾Attackers have 15% miss chance for 20 seconds.
Morphs:
◦Mirage: Misses have a chance to unbalance target for 3 seconds.
◦Double Take: Attackers have +15% miss chance for 2 seconds when activating ability.
*Marked Target-negative status effect for self and target :
◾Cast Time: Instant
◾Range: 50m
◾Cost: 70 Magicka
◾ Mark target for death. ◦Killing mark heals caster's health +37%.
◾All attacks (caster's and target's) ignore 75% of resistances.
Morphs:
◦Piercing Mark: Cost reduced with each level; able to see stealth and invisible enemies.
◦Reaper's Mark: Heal increases and gains attack and spell power for 30 seconds after kills marked target.
*Haste-buff:
◾Cast Time: Instant / Self
◾Cost: 49 Magicka
◾ For 17 seconds... ◦+30% attack speed (heavy and light).
Morphs:
◦Focused Attacks: Adds stamina regeneration.
◦Incapacitate: Roots target for 2 seconds every 10 hits.
*Shadowcloak-buff:
◾Cast Time: Instant / Self
◾Cost: 56 Magicka
◾ Gain invisibility for 2.5 seconds. ◦No magicka regeneration.
Morphs:
◦Shadowy Disguise: +70% critical strike rating while invisible.
◦Dark Cloak: Remove one damage-over-time effect.
*Strife-Morph-Funnel Health-heal buff:
◾Cast Time: Instant
◾Range: 28m
◾Cost: 35 Magicka
◾Deals 18 magic damage.
◾ For 10 seconds... ◦Caster is healed for 30% of damage done every 2 seconds.
Morphs:
◦Funnel Health: An ally is also healed. Targets the two most injured allies and prefers targets that are not already affected by Funnel Health.
◦Swallow Soul: +7% healing received (slotted passive).
*Cripple:
◾ Over 8 seconds... ◦Siphon movement speed from enemy to youself.
*Siphoning Strikes:
◾Cast Time: Instant / Self
◾Cost: None
◾ While toggled, basic weapon attacks cause... ◦+2% magicka and stamina restoration.
◦10% chance to restore 15% magicka and stamina.
◦-23% damage.
Morphs:
◦Leeching Strikes: Basic attacks heal you for 2% of maximum health.
◦Siphoning Attacks: Abilities have +10% chance to restore 15% stamina and magicka.
*Drain Power-Morph- Sap Essence(self heal)
◾Cast Time: Instant
◾Radius: 8m
◾Cost: 46 Magicka
◾Deals 11 magic damage to nearby enemies.
◾Caster's weapon power increases 6% per enemy damaged. Effect lasts 17 seconds.
Morphs:
◦Power Extraction: Target cap increased to 9; weapon damage increased.
◦Sap Essence: Damage removed, heals based on target's hit.
Considering that these are mainly single targeted effected enemies and self buffs only good against normal mobs, as alot of the slightly more difficult creatures,NOT including bosses, are immune to status effects , which is where the Nightblade does more damage, dosn't make the Nightblade class at dealing with groups mobs as effecient as the other classes . As for soloing multiple mobs makes this class very difficult to play .
Summon Shade is pretty much a useless Summon , the damage from the shade is very low , 15% miss chance for 4 sec . The morphs are even more usless as the shades do very little damage . This Skill needs a major change inline with the DPS of the Sorcerers Unstable Clannfear , and an added stam AOE Buff like the Summon Winged Twilight magicka AOE regen and /or heal + extra damage .
The Nightblade needs more AOE Damage and AOE Debuffs and Buffs for dealing with mobs and for group content to be inline with the other classes .
As a single target assasin the Nightblade is awsome unless its against a slightly more difficult creature , (not a boss) thats immune to all status effects.
The Nightblade IMO is the hardest of all the classes to play , I only compared the skills of the classes , as for weapons , armour , potions , upcoming Champion System etc are usable and changable for all classes ,and dosnt reflect the class skills I was trying to compare .
A shout out to Elder Souls skill web page :
https://eldersouls.com/elder-scrolls-online/skills