Maybe if three of us were VR 14 and then we scaled it down to VR 3 it would have been possible. And/or we were all friends and had voice communication. If the Vet Dungeons require these sort of things I'll just keep that in mind and avoid them during casual play sessions. But I feel like they should be a little easier. The current level of difficulty there just isn't fun.
Merlin13KAGL wrote: »And actually, the game is entirely scaled on the first category called "elite".... What about the others ?
Zos should tell them if their game is definitely not for casual players who want "light game" (or at least the possibility of choose the difficulty ), and let them know if there is a little chance for a change or not, so they can leave and search for another game !
No, no, no, no, no no no no no no no no. NO. No. That is just so far from the truth. Overall I think this is probably the easiest game I have ever played. You can complete 90% of the game barely even looking at your screen. *combat sound* ok, click button 1 all the time. *combat over*
I am so happy that the VETERAN dungeons have finally become a little harder than that.
Merlin13KAGL wrote: »Merlin13KAGL wrote: »And actually, the game is entirely scaled on the first category called "elite".... What about the others ?
Zos should tell them if their game is definitely not for casual players who want "light game" (or at least the possibility of choose the difficulty ), and let them know if there is a little chance for a change or not, so they can leave and search for another game !
No, no, no, no, no no no no no no no no. NO. No. That is just so far from the truth. Overall I think this is probably the easiest game I have ever played. You can complete 90% of the game barely even looking at your screen. *combat sound* ok, click button 1 all the time. *combat over*
I am so happy that the VETERAN dungeons have finally become a little harder than that.
@pppontus , that quote's not mine, sir. Please correct.
My comment to you was that you could scale things up with a difficulty slider, not just down.
Quality with capital 'K.' Gotta love it.I know, I didn't quote you but apparently the forum decided I did.. trash forum.
(Hi Yoda first!A lot of the fights are strictly mechanics/movement, but there are a few hard DPS checks in the game. (This means if you don't present the DPS you need to wipe the boss before enrage then you are dead or in some SERIOUS trouble.)
This, yes its some balance issues with add spawns but veteran banished cells are not an faceroll dungeon on VR12 like it was before the update.I'm fine with this new system:
- Normal Dungeon for a normal challenge (that can be pugged, or accomplished with not optimised group)
- Veteran Dungeon for a hard challenge, great for group coordination and teamwork.
I think people should stop to expect to be capable to do all content easily. I've so far not finished a Veteran Dungeon yet, but it doesn't not frustrate me. I find it actually excitting, cause it's like 4man raid.
If I want relax and socialise with my guild while Dungeoning, or if I want to PUG, I do a normal Dungeon. The challenge is good enough to keep me awake, while still being able to relax and chit chat.
Veteran Dungeon I take them as progression content that will requiere good teamwork. And when we finaly finish a boss after a few wipes, it feel really rewarding!
(note: I'm a Vet1 Templar Healer)
The only thing I generaly dislike is Enrage mechanics, or DPS races. Because DPS races encourage a not so nice attitude among players and cookie cutter build. I prefer when players can choose to DPS-race the boss, or to survive through the encounter with great coordination (control, proper tanking and healing, survival). That allow more diversity in the builds of players while keeping the challenge.
While I don't think dungeons should be nerfed, I don't think you're entirely correct there. Dungeons seem to have been generally buffed in 1.5 and it isn't just the scaling to vet 12 that makes them hard(er). I haven't run any on non-vet 12 level but I hear a lot of people say vet 1 dungeons now are harder/mobs have more health than vet 5 pre-1.5. While I cannot confirm this part myself for sure, I can say bosses old vet 10 dungeons(DC, Wayrest, Elden) scaled to vet 12 seem to have a LOT more health and damage than you'd expect from just 2 levels' difference. (Please note that I'm not saying they have too much of either but making a completely different point here)Black_Wolf88 wrote: »the veteran dungeons have already been nerfed. dungeons used to be set to one difficulty, but now you can change it up and down to your liking. vr1 being very very very easy compared to pre patch while vr12 increase the difficulty on how the dungeons was pre patch.
I dont see why people are still complaing. If vr 12 is too hard set the dungeon to vr1. Then its as easy as a walk in the park. want higher difficult set it to vr12.
the 4 man content is not made to be completed by *** who want to play the game the way they want to with crappy gear, poor to useless skill builds, no tactics and dont bother to learn boss mechanics.
with scaling the dungeons have been nerfed enough and shouldnt be any easier.
I think that the real thing here is some builds cannot take part in this. I have learned this myself. I played mostly solo since i started. These pledges have DPS checks and I found out, being honest with myself and researching, that I was the weak link in the failures I had with these. There may have been others that were not configured properly as part of the group as well, but I know I was not producing enough DPS to complete these. I have taken the steps to 'learn' more about play styles other than mashing the 1-5 keys and moving to the next target... I have changed my primary weapon from Bow to dual wield and I am doing much more dps that I was before, I just have to learn this new weapon style because it is much different than what I was used to. Once I get the skill maxed, at 38 now, and know the play style better, I will try these again. At least I will know that I have advanced my knowledge of the game and be more playable in a group context, if I chose to take part in group content.
bellanca6561n wrote: »And this is what I hope they will accomplish: provide a way for people to grow in group play. Not an easy button. Not a content or success entitlement, but one added path that encourages people to press on.
For so, so many this is their first MMO.
bellanca6561n wrote: »And this is what I hope they will accomplish: provide a way for people to grow in group play. Not an easy button. Not a content or success entitlement, but one added path that encourages people to press on.
For so, so many this is their first MMO.
Not sure that was directed at me... This is not my first MMO, I have been playing MMOs since 1999. I never liked group play and most always spent time hunting by myself. If I did do a quest in a group, there wasnt member limitations like this game,so you had like 15 or more players... the boss went down always. Those games were much easier though when it came to figuring out play styles and damage and such. That said, I think if you invest in any game, you need to understand it no matter the difficulty, if you want to play it. Up until these pledges, it didn't matter to me, because I didn't play in groups. If I did, there wasn't such a hard DPS check. I have never had a hard time advancing to VR14 with the way I was playing. But I do like these pledges, and if I want to do them, I have to adapt. If someone doesn't understand that, they will keep losing at these pledges.
obviously it looks like you guys did a lot of things wrong. number one being not knowing the boss mechanics beforehand and probably tried to figure them out as you went.Yes they are too hard, at least for pug groups with no ts3
I have done vet coh yesterday at vr 6 and we wiped 20 times on the second to last boss and 5 times on the last boss before we did it, but then my quest was bugged. Got two blue decon items with the silver key though.
Tonight i did vet darkshade at vr 5 and had to give 40 soulgems to 2 teammates, that had ran out.
We wiped at least 30 times in the dungeon and gave up after spending an hour on the last boss, by then the healer and one dps were allready replaced by other friends...
So that is like 7 k an evening in soulgems, potions and repairbills and many hours trying for hardly any result. We'll see how the next patch changes that.
Yes, learned more on healing in the first 1.5 BC than any single event.bellanca6561n wrote: »And this is what I hope they will accomplish: provide a way for people to grow in group play. Not an easy button. Not a content or success entitlement, but one added path that encourages people to press on.
For so, so many this is their first MMO.
Swen_von_Walhallion wrote: »ve have no problem clear any veteran dung on max lvl. Wea are mostyl casual players playing for fun and talking bulshits on TS while clering Vr dungs. Bigest problems is, or i mean is, ppl ae too lazy get best eqvip ( and 90% of best eqvip is aviable via craft). Its rly hard spent few mins and thing what and how want i play and make eqvip which fit this style of play. No they get andom eqvip about which thing are cool, and random most cool skill and after cry bc cannot get dung at their lvl.
bellanca6561n wrote: »When you see Jack Daniels' video of his Templar (it's the featured build that's the first link currently in your game launcher) you realize there's an entire dimension to this game - a deep end of the pool - that makes the too easy/too hard arguments an endless round about.