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Give DOT to sorc

Exstazik
Exstazik
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Nb have cripple
DK have Fiery Breath
Templar have Sun fire

Give Lighting DOT to Sorc instaed if useless Lighting form.
  • Pyatra
    Pyatra
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    Exstazik wrote: »
    Nb have cripple
    DK have Fiery Breath
    Templar have Sun fire

    Give Lighting DOT to Sorc instaed if useless Lighting form.

    But we have lightning flood/liquid lightning. Now tell us how does that skill make you really feel.
    Edited by Pyatra on 17 November 2014 06:42
  • Soulac
    Soulac
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    Sorc got a Shield
    DK got a Shield
    Templar got a Shield

    Give NB a Shield.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Jitterbug
    Jitterbug
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    Exstazik wrote: »
    Nb have cripple
    DK have Fiery Breath
    Templar have Sun fire

    Give Lighting DOT to Sorc instaed if useless Lighting form.

    Hey don't mess with my favorite skill!

    DK have gap closer
    Temp have gap closer
    NB have gap closer

    Don't take mine away
    Edited by Jitterbug on 17 November 2014 08:34
  • Gorthax
    Gorthax
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    lightning flood is a joke......so is wall of elements (unless using fire.......) both of those are easily avoided and a waste on your skill bar....let me explain why...

    "oh look thats cute, let me STAND IN IT while I regen more life than both combined can output."

    or this scenario....RARELY...

    "Oh crap forgot to put on regen stuff, oh well let me WALK out of it only taking one tic of damage that was pathetic anyways"

    and so ended the tale of the sorcs DoT
  • BugCollector
    BugCollector
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    The OP's idea is actually a really good one! Maybe then Sorc's DPS would be more on par with DK's DPS in PvE.

    EDIT: Dot should be applied to Mage's Fury.
    Edited by BugCollector on 17 November 2014 17:49
    May knowledge guide you to enlightenment
  • Tonturri
    Tonturri
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    EDIT: Dot should be applied to Mage's Fury.
    Why not Daedric curse instead? Mage's Fury, while I think the AoE it does could have its damage moved else where, is still a half-decent at what it's supposed to do. Daedric curse on the other hand...I don't think it is used at all in PvE? Dunno about PvP though.
  • BugCollector
    BugCollector
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    Tonturri wrote: »
    EDIT: Dot should be applied to Mage's Fury.
    Why not Daedric curse instead? Mage's Fury, while I think the AoE it does could have its damage moved else where, is still a half-decent at what it's supposed to do. Daedric curse on the other hand...I don't think it is used at all in PvE? Dunno about PvP though.

    It's used a lot by Sorcs in PvP, mainly because it's not a projectile spell and therefore it's useful against all those DK's.

    But you're right, it would be a good idea to attach the dot to Daedric Curse, cause it doesn't hit hard enough. And this is coming from a Templar.
    May knowledge guide you to enlightenment
  • Tonturri
    Tonturri
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    Tonturri wrote: »
    EDIT: Dot should be applied to Mage's Fury.
    Why not Daedric curse instead? Mage's Fury, while I think the AoE it does could have its damage moved else where, is still a half-decent at what it's supposed to do. Daedric curse on the other hand...I don't think it is used at all in PvE? Dunno about PvP though.

    It's used a lot by Sorcs in PvP, mainly because it's not a projectile spell and therefore it's useful against all those DK's.

    But you're right, it would be a good idea to attach the dot to Daedric Curse, cause it doesn't hit hard enough. And this is coming from a Templar.
    Ah, that makes sense...I think Daedric curse would do quite well as a DoT that did more and more damage as its duration ticked down, then finishing to apply the big explosion - and maybe a debuff that increased damage taken from pet attacks *cough* Yes, that's right...>.> <.< No ulterior motive here...*sobs and hugs poor sorta useless in endgame PvE Winged Twilight and Clannfear* Or decreased the damage that target and all hit by the terrible AoE did to pets. That could replace the morph that decreased the ticking time, and the morph that increased the AoE could be replaced to decrease damage done of all caught in the AoE by some %...maybe even 15%.

    Edited by Tonturri on 18 November 2014 02:27
  • Yusuf
    Yusuf
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    Gorthax wrote: »
    lightning flood is a joke......so is wall of elements (unless using fire.......) both of those are easily avoided and a waste on your skill bar....let me explain why...

    "oh look thats cute, let me STAND IN IT while I regen more life than both combined can output."

    or this scenario....RARELY...

    "Oh crap forgot to put on regen stuff, oh well let me WALK out of it only taking one tic of damage that was pathetic anyways"

    and so ended the tale of the sorcs DoT

    You never heard of the X-key for synergy and the disintegration-passive have you :/
  • Tonturri
    Tonturri
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    Yusuf wrote: »
    Gorthax wrote: »
    lightning flood is a joke......so is wall of elements (unless using fire.......) both of those are easily avoided and a waste on your skill bar....let me explain why...

    "oh look thats cute, let me STAND IN IT while I regen more life than both combined can output."

    or this scenario....RARELY...

    "Oh crap forgot to put on regen stuff, oh well let me WALK out of it only taking one tic of damage that was pathetic anyways"

    and so ended the tale of the sorcs DoT

    You never heard of the X-key for synergy and the disintegration-passive have you :/
    Are the synergy and 6% chance to execute really good enough to justify how kinda bad the ability is? Serious question, I've never looked into either, and it is one of the abilities I was pondering if it was worth a slot or not.

  • AlexDougherty
    AlexDougherty
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    Tonturri wrote: »
    Yusuf wrote: »
    Gorthax wrote: »
    lightning flood is a joke......so is wall of elements (unless using fire.......) both of those are easily avoided and a waste on your skill bar....let me explain why...

    "oh look thats cute, let me STAND IN IT while I regen more life than both combined can output."

    or this scenario....RARELY...

    "Oh crap forgot to put on regen stuff, oh well let me WALK out of it only taking one tic of damage that was pathetic anyways"

    and so ended the tale of the sorcs DoT

    You never heard of the X-key for synergy and the disintegration-passive have you :/
    Are the synergy and 6% chance to execute really good enough to justify how kinda bad the ability is? Serious question, I've never looked into either, and it is one of the abilities I was pondering if it was worth a slot or not.

    The disintegrate is worth it, you quite frequently hit an enemy with a spell and he disintegrates unexpectedly (I know you are relying on it, but it's still a pleasant surprise).

    The synergy kind of depends on who you are playing with, if they hit the x, then yes it's worth it, if they don't.... I know a bit obvious, but you do see people not using it, and ofcourse sometimes miss it yourself.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Pyatra
    Pyatra
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    I am fine with this. Some sort of DoT would help.

    Burning Talons roots, damages, dots, and has a synergy to do damage. It's basically 2 Sorc skills in one, Encase + Lighting Splash. So slapping a DoT sounds good to me.
  • AlexDougherty
    AlexDougherty
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    Pyatra wrote: »
    I am fine with this. Some sort of DoT would help.

    Burning Talons roots, damages, dots, and has a synergy to do damage. It's basically 2 Sorc skills in one, Encase + Lighting Splash. So slapping a DoT sounds good to me.

    Yeah, a DoT would help the sorc, as others have said Daedric Curse would make sense for a DoT, especially as it's not quite right at the minute.

    I play all four classes, and sorc and NB have weakest skills, they aren't unplayable but Templar and DK are way stronger.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Armitas
    Armitas
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    I don't play a sorc but if it's true you guys are having trouble with DPS then the lack of a dot would be a core part of that problem. People get dps by damage stacking simultaneous attacks rather than consecutive attacks. Basically you spam 1 nuke with 2 dots underneath so that every moment multiple attacks occur. If I recall correctly the only dot you have is liquid lightning and you really need 2.
    Edited by Armitas on 20 November 2014 17:36
    Retired.
    Nord mDK
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Armitas wrote: »
    I don't play a sorc but if it's true you guys are having trouble with DPS then the lack of a dot would be a core part of that problem. People get dps by damage stacking simultaneous attacks rather than consecutive attacks. Basically you spam 1 nuke with 2 dots underneath so that every moment multiple attacks occur. If I recall correctly the only dot you have is liquid lightning and you really need 2.

    Full agree. Sorcs need something to increase their sustained dps in pve, so without increasing spike damage too much, a real dot would fit right in. IMO a lightning based unstable flame equivalent would fit right in. If it has to be in storm calling, the best course of action would probably merge both current morphs of lightning splash into one and give us an single target dot as a new alternative morph.

    While we're at it, crystal fragments still needs a buff to not be a dps loss even when used with a proc, same with daedric mines or velocious curse, and explosive curse is just ridiculously bad.
  • Kypho
    Kypho
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    Exstazik wrote: »
    Nb have cripple
    DK have Fiery Breath
    Templar have Sun fire

    Give Lighting DOT to Sorc instaed if useless Lighting form.

    give i win button to sorc
  • DeLindsay
    DeLindsay
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    Mage's Guild > Entropy > Morph of choice, enjoy your Sorc DoT that also heals you a little.

    World > Soul Magic > Soul Trap > Morph of choice, enjoy your 2nd Sorc Dot.

    Fighter's Guild > Expert Hunter > Morph of choice. Although not technically a DoT it has a high proc chance and does quite a bit extra damage to Undead, Daedra, plus WW/Vamp Players and uses Stamina to boot.

    Then there's Weapon DoTs that I won't cover but you get the idea.

    There's no reason ZoS needs to add things to 1 class just because the the other classes have it. If they did all classes would be OP all the time instead of excelling at certain things while being meh at other things, the way it should be.
  • AlexDougherty
    AlexDougherty
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    DeLindsay wrote: »
    Mage's Guild > Entropy > Morph of choice, enjoy your Sorc DoT that also heals you a little.

    World > Soul Magic > Soul Trap > Morph of choice, enjoy your 2nd Sorc Dot.

    Fighter's Guild > Expert Hunter > Morph of choice. Although not technically a DoT it has a high proc chance and does quite a bit extra damage to Undead, Daedra, plus WW/Vamp Players and uses Stamina to boot.

    Then there's Weapon DoTs that I won't cover but you get the idea.

    There's no reason ZoS needs to add things to 1 class just because the the other classes have it. If they did all classes would be OP all the time instead of excelling at certain things while being meh at other things, the way it should be.

    You missed the point a bit.

    OK sorcs can get a DoT, even a good DoT, but they have to invest in another skill line to do this, other classes get DoT from their class skills.

    They can get the same DoTs from weapon/guild skill lines too, so they have more/better options.

    I play all four classes and this is something missing from Sorc skill lines.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • DeLindsay
    DeLindsay
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    You missed the point a bit.

    OK sorcs can get a DoT, even a good DoT, but they have to invest in another skill line to do this, other classes get DoT from their class skills.

    They can get the same DoTs from weapon/guild skill lines too, so they have more/better options.

    I play all four classes and this is something missing from Sorc skill lines.
    Not at all missing the point. The point that NEEDS to be made is that ESO is different than many MMO's and it needs to stay that way. I could say the very same thing about ANY class in ESO. "Some class has something I don't so I must have it in order to be viable", that's a poor argument.

    My main is NB, we don't have ANY self heal that doesn't require a target to do damage to (not counting Refreshing Path's 34/tick heal), doesn't mean I think ZoS should give NB's a self heal. NB's also have no personal shield or Resist/Armor temp buff, doesn't mean I can't just grab the one from the Heavy Armor tree (which I do) or Fighter's Guild (which I also do). Sorcs have the BEST Magicka replenishment in the game with Dark Exchange, as a NB I just grab Equilibrium out of Mage's Guild.

    Homogenizing classes because someone thinks it's more fair just leads to a boring game, like one I won't mention. Classes have different strengths and weaknesses. Certain classes are the mortal enemies of others, the way it should be. An Archer should be deathly afraid of a heavy armored, giant 2H wielding behemoth if they let them get too close. Just like a Healer should be worried when a silencing spell caster shows up, etc.

    EDIT: I should clarify that I'm of the camp that ZoS screwed up by even having Classes in ESO, which would've made this conversation moot if they had chose the true TES way instead of the standard MMO way.
    Edited by DeLindsay on 21 November 2014 14:10
  • AlexDougherty
    AlexDougherty
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    DeLindsay wrote: »
    You missed the point a bit.

    OK sorcs can get a DoT, even a good DoT, but they have to invest in another skill line to do this, other classes get DoT from their class skills.

    They can get the same DoTs from weapon/guild skill lines too, so they have more/better options.

    I play all four classes and this is something missing from Sorc skill lines.
    Not at all missing the point. The point that NEEDS to be made is that ESO is different than many MMO's and it needs to stay that way. I could say the very same thing about ANY class in ESO. "Some class has something I don't so I must have it in order to be viable", that's a poor argument.

    My main is NB, we don't have ANY self heal that doesn't require a target to do damage to (not counting Refreshing Path's 34/tick heal), doesn't mean I think ZoS should give NB's a self heal. NB's also have no personal shield or Resist/Armor temp buff, doesn't mean I can't just grab the one from the Heavy Armor tree (which I do) or Fighter's Guild (which I also do). Sorcs have the BEST Magicka replenishment in the game with Dark Exchange, as a NB I just grab Equilibrium out of Mage's Guild.

    Homogenizing classes because someone thinks it's more fair just leads to a boring game, like one I won't mention. Classes have different strengths and weaknesses. Certain classes are the mortal enemies of others, the way it should be. An Archer should be deathly afraid of a heavy armored, giant 2H wielding behemoth if they let them get too close. Just like a Healer should be worried when a silencing spell caster shows up, etc.

    EDIT: I should clarify that I'm of the camp that ZoS screwed up by even having Classes in ESO, which would've made this conversation moot if they had chose the true TES way instead of the standard MMO way.

    Ok, well I can see what you are getting at, not sure I entirely agree, but I can see what you mean.

    I agree that you don't want the classes to resemble each other but with different animations. But I also feel that Sorcs are one of the weaker classes, and adding a DoT to one of their current abilities would help (Daedric curse for me).

    I am playing all four classes, and don't have a main because I like them all equally. But having said that the Templar and the DK are miles stronger than the Sorc and Nightblade for PVE (I'm not a fan of PVP but will get around to it, where I will look forward to my NB).

    I'm in the camp that says the different classes add a feel to the game that we wouldn't otherwise get, but that's a different arguement.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Gorthax wrote: »
    lightning flood is a joke......so is wall of elements (unless using fire.......) both of those are easily avoided and a waste on your skill bar....let me explain why...

    "oh look thats cute, let me STAND IN IT while I regen more life than both combined can output."

    or this scenario....RARELY...

    "Oh crap forgot to put on regen stuff, oh well let me WALK out of it only taking one tic of damage that was pathetic anyways"

    and so ended the tale of the sorcs DoT
    Given how many QQ threads I have seen over the last week about wall of elements I think you're giving too much credit to the player base. Seems every couple days someone is showing a screenshot where they stood in multiple walls for several seconds but can't figure out why they died. ww, dd, aa, ss. Just saying.
    :trollin:
  • AlexDougherty
    AlexDougherty
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    Gorthax wrote: »
    lightning flood is a joke......so is wall of elements (unless using fire.......) both of those are easily avoided and a waste on your skill bar....let me explain why...

    "oh look thats cute, let me STAND IN IT while I regen more life than both combined can output."

    or this scenario....RARELY...

    "Oh crap forgot to put on regen stuff, oh well let me WALK out of it only taking one tic of damage that was pathetic anyways"

    and so ended the tale of the sorcs DoT
    Given how many QQ threads I have seen over the last week about wall of elements I think you're giving too much credit to the player base. Seems every couple days someone is showing a screenshot where they stood in multiple walls for several seconds but can't figure out why they died. ww, dd, aa, ss. Just saying.

    Smaller proportion of the playerbase than you might think.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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