MornaBaine wrote: »I don't currently play a werewolf but likely will eventually. But I've always been puzzled by the sex change that takes place on transformation. Since the body remains humanoid I'd think there would be some differences between males and females, even if not especially overt like large breasts. Indeed I would certainly HOPE they wouldn't do THAT! LOL
Other than that, I'm with others here who prefer the changes to the head but also preferred the furrier/shaggier look of the original.
There is no sex change happening. It's a sex removal. Hircine's curse transforms you into a sexless daedric abomination, not an actual wolf. It would make absolutely no sense for this form to be shaped differently based on the "human" form's sex. The beast form only ever has one purpose - battle. Anything not related to that has no place on the body.
Definitely agree that the models need to be improved, and that there need to be feminine variants.
I also think they need to add some way of choosing whether you're a werewolf, werebear, or weretiger/lion. Even a simple totem for each one that you can activate would be great. I hate so much that my khajiit turn into wolves =/
Definitely agree that the models need to be improved, and that there need to be feminine variants.
I also think they need to add some way of choosing whether you're a werewolf, werebear, or weretiger/lion. Even a simple totem for each one that you can activate would be great. I hate so much that my khajiit turn into wolves =/
nightwalkerrobin_ESO wrote: »It would be nice if they made appropriate were forms for the Khajiit, and Argonians.
I imagine a were-morphed argonian would look something like a daedroth (how awesome would that be?).
For my khajiit, what I'm really looking for is for werewolf to be a sort of 'hulk smash' change. He doesnt turn into a wolf, he gets bigger, more muscly, grows bigger claws and sabre-tooth like fangs, and gets an overall beastlier and more powerful look.