apply the sprint bonus to medium armor. after all, medium armor is made for both speed AND stealth.
for heavy armor; apply a damage resistance passive2%/4% or so, for each piece equiped.
mousekime111rwb17_ESO wrote: »To address OP, I like the cut of your jib -- buuuuuuuuttttt Zeni already has it covered, read up on the PTS notes for patch 1.5-1.51, channeled abilities are much more cost efficient and will be the main source of one's DPS as a stam build. I use a 1.2k DPS flurry orientated build and I can say that this is enough of a difference to have plenty of stamina left over to roll dodge block sprint and cc break in everything up to and including normal DSA - I would say everything and anything but I've yet to try vet DSA or SO just yet and I've heard that they're pretty roll intensive :P.
guybrushtb16_ESO wrote: »mousekime111rwb17_ESO wrote: »To address OP, I like the cut of your jib -- buuuuuuuuttttt Zeni already has it covered, read up on the PTS notes for patch 1.5-1.51, channeled abilities are much more cost efficient and will be the main source of one's DPS as a stam build. I use a 1.2k DPS flurry orientated build and I can say that this is enough of a difference to have plenty of stamina left over to roll dodge block sprint and cc break in everything up to and including normal DSA - I would say everything and anything but I've yet to try vet DSA or SO just yet and I've heard that they're pretty roll intensive :P.
Actually, having stam builds rely on channeled skills for their spammed skills in addition to their other downsides is pretty much the opposite of a fix IMO. You can't block while channeling, you can't dodge or you'll lose your cast and you can be interrupted as well, whereas magicka builds can happily hold block or dodge as needed while casting their instant skills.
I'll never understand how they decided that the spammable attacks for melee lines should be channeled skills slowing you down and lowering your defenses, when ranged casters get the same damage as ranged instants without any downsides.
guybrushtb16_ESO wrote: »mousekime111rwb17_ESO wrote: »To address OP, I like the cut of your jib -- buuuuuuuuttttt Zeni already has it covered, read up on the PTS notes for patch 1.5-1.51, channeled abilities are much more cost efficient and will be the main source of one's DPS as a stam build. I use a 1.2k DPS flurry orientated build and I can say that this is enough of a difference to have plenty of stamina left over to roll dodge block sprint and cc break in everything up to and including normal DSA - I would say everything and anything but I've yet to try vet DSA or SO just yet and I've heard that they're pretty roll intensive :P.
Actually, having stam builds rely on channeled skills for their spammed skills in addition to their other downsides is pretty much the opposite of a fix IMO. You can't block while channeling, you can't dodge or you'll lose your cast and you can be interrupted as well, whereas magicka builds can happily hold block or dodge as needed while casting their instant skills.
I'll never understand how they decided that the spammable attacks for melee lines should be channeled skills slowing you down and lowering your defenses, when ranged casters get the same damage as ranged instants without any downsides.
Valiantknightjg wrote: »guybrushtb16_ESO wrote: »mousekime111rwb17_ESO wrote: »To address OP, I like the cut of your jib -- buuuuuuuuttttt Zeni already has it covered, read up on the PTS notes for patch 1.5-1.51, channeled abilities are much more cost efficient and will be the main source of one's DPS as a stam build. I use a 1.2k DPS flurry orientated build and I can say that this is enough of a difference to have plenty of stamina left over to roll dodge block sprint and cc break in everything up to and including normal DSA - I would say everything and anything but I've yet to try vet DSA or SO just yet and I've heard that they're pretty roll intensive :P.
Actually, having stam builds rely on channeled skills for their spammed skills in addition to their other downsides is pretty much the opposite of a fix IMO. You can't block while channeling, you can't dodge or you'll lose your cast and you can be interrupted as well, whereas magicka builds can happily hold block or dodge as needed while casting their instant skills.
I'll never understand how they decided that the spammable attacks for melee lines should be channeled skills slowing you down and lowering your defenses, when ranged casters get the same damage as ranged instants without any downsides.
I agree here, I'm currently running a DW setup and a 1h/shield setup for solo play and whenever I try and get into dungeons, normal or vet, I end up finding groups of mages who just instant cast AOE spells everywhere and we all die but they brag on the "leet 1337" dps they do. They need to make the game a bit more oriented on finding ways to stay alive instead of "do Xk DPS and win!" builds. Making stamina builds work more on channels sounds ok at first, as many are just 1-1.3seconds like Flurry. But we don't have the boost to the instant casts and DoTs/bleeds that we can do that we need to be able to keep DPS up for all the elitist who want to be in the top 5 for Trials at all times. I honestly think the Trials setup for endgame is a bad idea to begin with as you are just stroking the epeen of elitist who show up on a leaderboard. The game should be fun, enjoyable, a nice story and have that all tied into the endgame. Now I haven't been to Trials yet as my highest is just Vet 3 but it sounds more like there's less to do with that and more to do with "go into this area, kill these guys as fast as you can, and the ones at the top get more shinnies."
If you want to help Stamina based builds out with the DPS department, how about changing some of the Class skills that are melee and weapon based over to using Stamina instead of Magicka. Like Veiled Strike or Puncturing Strike. Sure there are Magic elements in these, they break armor and stun if stealth or the Templar uses Light Magic to make his weapon hit hard and knock the target back a few meters. But that's the biggest issue that is causing the whole trend of FULL 7/7 Light Armor and Destro/Resto staff builds being top DPS. They can use all Class Skills, get full buffs from it, and have 0 drawbacks as most are Instant Cast, they have their full Stamina bar for Block, Dodge, Break Free, and Sprinting. Making the Class skills mixed between Magicka and Stamina will give more fluidity between the characters and helps both in leveling up and in endgame. Buff up Stamina to use less since the resource is needed for other things.
As for the Heavy and Medium Armor skill passives, well I run for Heavy right now myself, I can get the Crit and Stealth from Medium but it doesn't work well with my current build, which I hope is shown on the Battlemaster's Corner as I submitted it the other day, and I like the setup for getting more Health regen and healing taken. The Weapon Damage buff is nice but it's not as nice as Medium's so people don't tend to like it. Maybe boost that a bit? Say make it 1.5% per piece, giving a total of 10.5% boost, still not as much as Medium's 5 piece Agility bonus, if I'm right in it's 12% at 2/2 rank as I've not had it in a long time.
All in all what Stamina builds need is more ease of use and taking some of the skills away from Magicka builds will even the playing field out that'll make for more diversity in builds other than 7/7 Light armor, roll Breton or High elf for Magicka passive, and run all Class and Mage guild skills with maybe a Staff skill as it's still Magicka based. Sorry it's just not even for how the Stamina based builds HAVE to balance Class Magicka based skills with Weapon Skills based on Stamina. If you run full Stamina you have an entire resource just sitting there doing nothing, whereas the full Magicka build still uses their Stamina for Block, Dodge, Break Free, and Sprinting.