btw whats wrong with that bonuses ?
Why are they less then other similar bonuses ?
I mean, it should give 141 health (there are 140 on the picture) 94 Magicka/Stamina (93 on the picture) on VR14 Legendary quality.
140/93/93 should only happen if you have only 4/5 with legendary and 1/5 Epic.
You know this item set is going to be bugged to hell. Not even going to waste my time on it.
I sincerely hope it isn't.
ZOS has unparalleled skills in breaking item sets and Mundus stone effectes. Twice-Born Star messes with both. It's a recipe for disaster. I'll be very impressed if they implement it successfully on the first try.
not sure it's worth to get the set unless you are looking for a boost in magicka/stamina or health. Not even sure the loss of other bonuses (crit, damage) is compensated by the second mundus stone effect.
Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
not sure it's worth to get the set unless you are looking for a boost in magicka/stamina or health. Not even sure the loss of other bonuses (crit, damage) is compensated by the second mundus stone effect.
Is crit bonus even worth it in PvP anymore though?
I'm skeptical about the set too. Usually, only one either magicka or stamina are really good for your build, health is a somewhat ok bonus but nothing spectacular. Essentially, you are giving up 3 boni, one of which a strong 5 piece bonus for the effect of just one mundus stone.
I like the set, not sure it's worth it for 5 pieces though..
I feel like its missing a 3piece bonus to the likes of Cyrodiils Ward.. a ability bonus instead of stat bonus.. Take away the 93 stam and add something like "Once every 4 minutes remove 1 snare or immobilize effect".. obviously this is just an example so you can understand what I mean..
Lord Stark of Winterfell - VR14 Dk - NA server - Thornblade - Eminent Gaming
So has anyone been able to test the set? How do the two mundus stones work?
-Can you change them individually, or do they cycle changing the first, then the second, then the first again every time you click a stone?
-What happens to the second bonus when you put the fifth piece on one weapon and swap?
-What If you set the second bonus, remove the armor, and try set your first bonus to the same thing? Does it remember the second bonus and give you an error? If so, what if you decide to stop wearing this set, how do you get rid of the second bonus?
To be issue free, all the mundus stone bonuses have to be working and swappable, i.e. have fixed the issue where the warrior stone could not be changed. Adding and removing the fifth piece needs to be seamless and able to remember the second bonus. So say running with steed as the second and the 5th piece on one weapon, swapping back and forth should effect your speed right there and then. Finally, It woud be best if you can set them individually, and trying to set the first bonus to the same as the second would erase the second bonus even if you no longer have the set.
I'm wondering if anyone has made a 5-piece set of this and confirmed both bonuses are working? If so, are pieces that have divines trait improving both bonuses?
(BTW Devs, the text descriptions for all the the mundus effects need to include numbers/percentages, and the resulting buff icon in character status needs to also show numbers/values)