guybrushtb16_ESO wrote: »Please allow me a moment to shamelessly link to my own suggestion regarding the topic, which apparently nobody cared for, but there you have it anyway.
khele23eb17_ESO wrote: »This would make anyone with macro-capable keyboard and mouse function as if they had 1 action bar with 10 skill slots and 2 ultimates.
khele23eb17_ESO wrote: »This would make anyone with macro-capable keyboard and mouse function as if they had 1 action bar with 10 skill slots and 2 ultimates.
@Armitas , ah yes...followed by the sound of "NO MAGICKA."They really need to fix this swap lag. Was on my support bar trying to switch from bar 2 skill 4 purge to bar 1 skill 4 whip. All I did was ~ 4 purge, ~4 purge, ~4 purge, ~4 purge, rageeeeee, wait 2 seconds giving no command, ~ wait again for it to show then 4 whip.
Other times it's completely smooth and I can actually animation cancel through the hot swap. (visible part, not shortened)
@heroofnoneb14_ESO , two things about this:heroofnoneb14_ESO wrote: »khele23eb17_ESO wrote: »This would make anyone with macro-capable keyboard and mouse function as if they had 1 action bar with 10 skill slots and 2 ultimates.
Please explain how this would be any different than those with a macro keyboard now and the current swap functionality. You're still subject to the same lag as regular weapon swapping, which many macro users would easily code around (see my prior reply today).
This help regular players a lot more with lag and double weapon swapping issue. The current system still favors macro users, screen-trigger, and low latency users a lot more
Merlin13KAGL wrote: »
Or you're trying to heal, instead it's using Magelight like a crosswalk that's getting ready to turn.
Merlin13KAGL wrote: »@heroofnoneb14_ESO , two things about this:
The ultimate issue is not the keybind. The ultimate issue is the lag/nonresponse. Fix the nonresponse, fix the issue.
Changing the keybind to two nonresponsive abilities (considering weapon swap as an ability/action) vs one nonresponsive ability won't make you any less dead.
The second thing, while minor also involves the response of weapon swapping, more specifically, things that could interrupt it.
A macro capable keyboard still requires the starting point (you knowing which bar you're on now). Get stunned, interrupted, etc, and you may miss that switch (because of valid game mechanics).
With two separate buttons, the macro would never be wrong, it simply may not fire off a particular skill.
Set same macro to repeat and you're one step away from botting.
The difference is minor, but it's also notable.
Fix the lag/response/client-server-communication, then there is no more issue.
khele23eb17_ESO wrote: »This would make anyone with macro-capable keyboard and mouse function as if they had 1 action bar with 10 skill slots and 2 ultimates.
indigoblades wrote: »My thoughts are Zos needs to EITHER:
1) give weapon swap priority over EVERYTHING. This should include running and blocking and CC. It has been improved but It is still too unpredictable in combat.
Also swap commands shouldn't stack unpredictably (which i have no clue the best way to fix, everything i think of to fix this is going to cases that are unpredictable. For example, with a 1/2 sec the time limit for the 2nd swap, we could find ourselves swapping to heal, then upon swapping back to our fighting bar the second swap never occurs do to limits on double swap )
2) Or Zos could allow addon devs to fix this by providing in the API choose bar 1 or bar 2.
3) Or if Zos doesnt believe providing this in the API is best then they need to provide themselves it in the game. Specifically they need to add 'Choose weapon 1' and 'Choose Weapon 2' to the assignable keyboard commands.
ZOS_ChipHilseberg wrote: »We've been evaluating improvements to the toggle functionality to make it more reliable, as well as testing keybinds to swap to specific sets. Improvements will likely be ready for the next big update.
There is too much of a delay. It should be instant, but in practice it's not.Merlin13KAGL wrote: »Just make weapon swap responsive. Assign specific keys to the bars and I suspect macro use with go up, up, and away.
Swap now at least requires you to be aware of where you're starting from (assuming it processes correctly and responsively.)
I would love a native way to quickly load skills and weapons without the use of addons. Add armor to it would of course be a bonus but I would settle for just being about to change weapons and skills quickly (out of combat of course).ZOS_ChipHilseberg wrote: »We've been evaluating improvements to the toggle functionality to make it more reliable, as well as testing keybinds to swap to specific sets. Improvements will likely be ready for the next big update.
ZOS_ChipHilseberg wrote: »We've been evaluating improvements to the toggle functionality to make it more reliable, as well as testing keybinds to swap to specific sets. Improvements will likely be ready for the next big update.