ExiledKhallisi wrote: »Let's face it Devs....
If you aren't wearing infused/divines/impenetrable/precise/weighted you are a noob.
This shouldn't be the case.
Double the armor bonus for reinforced. Or make it a damage reduction % etc... make them worth using please
Some ideas (based on a legendary quality item):
Well Fitted
Reduce Sprint and Roll Dodge costs by 10%
Reinforced
Increase armour by 10% and decrease damage taken by 1%
Exploration
Increase exploration xp, Increase stealth radius by 1m
Sturdy
Armour breaks less, Increase movement speed by 5%
Training
More skill line xp, Increase weapon/spell damage by 2%
I'd also go ahead and nerf/change Impenetrable, since it renders a whole important RPG combat mechanic irrelevant, with there being no counters against it.
ExiledKhallisi wrote: »Let's face it Devs....
If you aren't wearing infused/divines/impenetrable/precise/weighted you are a noob.
This shouldn't be the case.
Double the armor bonus for reinforced. Or make it a damage reduction % etc... make them worth using please
Well, yes. Noobs should be wearing Exploration and Training. :-PSome ideas (based on a legendary quality item):
Well Fitted
Reduce Sprint and Roll Dodge costs by 10%
Reinforced
Increase armour by 10% and decrease damage taken by 1%
Exploration
Increase exploration xp, Increase stealth radius by 1m
Sturdy
Armour breaks less, Increase movement speed by 5%
Training
More skill line xp, Increase weapon/spell damage by 2%
I'd also go ahead and nerf/change Impenetrable, since it renders a whole important RPG combat mechanic irrelevant, with there being no counters against it.
I like the suggestions for Well Fitted and Reinforced. I'm not sure about Exploration, as I don't see a direct relation with stealth, but I could live with it (though if someone wears 7 pieces with exploration, would that decrease the radius by 7m?)
Sturdy, I think your suggestion doesn't fit. Sturdier armor would not make it easier to move. Do you have any other suggestions?
Training, I'm not sure. Also, would this damage increase also apply if the trait is on armor?
Training and Exploration are lower level traits in that they benefit lower level characters and that is fine that I don't use them at higher levels. I don't think they need to change (other than not being dropped at VR levels)
Sturdy is getting a buff where it adds to armor value along with resiliency.
Well Fitted is not something I have ever used, I just sprint with my horse, so perhaps a dodge/breakout buff could be added to that.
Reinforced could have some love, but that is more of a lower level armor trait too. But a damage reduction could have some benefit at higher levels.
ExiledKhallisi wrote: »
Traits dont have lvls you can learn any trait at any lvl