Since launch, the responsiveness of staff attacks have been a bit of an issue. I was just wondering how the team is coming along with combat responsiveness, especially as it pertains to staves?
Also, in one of the recent patches, Dark Crystal has been affected. The attack would usually hit the opponent, resulting in an immediate knockdown. Now, however, that doesn't seem to be the case. When you hit an opponent with Dark Crystal, they aggro, turn to you (if they're ranged, start attacking), then get knocked down. It's more annoying than anything, mostly because it ruins immersion.
I've heard of other abilities being affected, but this is the only one that I've encountered. Is this something that ZOS is aware of?
Edited by jwboudreau1b16_ESO on 18 October 2014 17:55