Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Undocumented (awesome) changes in 1.5

guybrushtb16_ESO
guybrushtb16_ESO
✭✭✭✭
- ground targetted aoe abilities (blazing spear, scalding rune, caltrops, etc.) now can be used by double pressing the assigned button - you can now use them while blocking
- there is now an ingame way to permanently display fps and latency (finally!)
Edited by guybrushtb16_ESO on 15 October 2014 19:34
  • zbtiqua
    zbtiqua
    ✭✭✭
    - ground targetted aoe abilities (blazing spear, scalding rune, caltrops, etc.) now can be used by double pressing the assigned button - you can now use them while blocking
    - there is now an ingame way to permanently display fps and latency (finally!)

    You were always able to use these abilities while blocking, you just have to reassign your interrupt to another key.
    Officer of Da Funk (EP NA)
    DSA Vet Fastest Time NA (83 mins)
    World 1st AA HM
    World 3rd Hel Ra HM
  • Gyudan
    Gyudan
    ✭✭✭✭✭
    ✭✭
    The /fps command has been on live for a while. The one for ping should be a good addition though.
    Wololo.
  • Black_Wolf88
    Black_Wolf88
    ✭✭✭
    and wykkyd toolbar and other addons have been displaying fps all the time since the beginning.
    permanently displaying fps now by the game/zos is too little too late and completely redundant at this point.
    "The key to immportality is first living a life worth remembering." -Bruce Lee
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    permanently displaying fps now by the game/zos is too little too late and completely redundant at this point.

    Pretty much the other way around.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    - ground targetted aoe abilities (blazing spear, scalding rune, caltrops, etc.) now can be used by double pressing the assigned button - you can now use them while blocking
    - there is now an ingame way to permanently display fps and latency (finally!)

    Block casting will be nerfed soon.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Zabus
    Zabus
    ✭✭✭✭
    Blazing spear needs to be fixed lol. The fact that you can stun someone over and over again is really broken.
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    The spinning ball for Magelight/Inner Light has been reduced in sized and luminosity. It is far less annoying (or hypnotic) than before 1.5
  • guybrushtb16_ESO
    guybrushtb16_ESO
    ✭✭✭✭
    LonePirate wrote: »
    The spinning ball for Magelight/Inner Light has been reduced in sized and luminosity. It is far less annoying (or hypnotic) than before 1.5

    I wish they could just get rid of it altogether but that's good to hear.
  • Domander
    Domander
    ✭✭✭✭✭
    - ground targetted aoe abilities (blazing spear, scalding rune, caltrops, etc.) now can be used by double pressing the assigned button - you can now use them while blocking
    - there is now an ingame way to permanently display fps and latency (finally!)

    Block casting will be nerfed soon.


    Only in that you won't be able to hold block all the time, which is probably going to be annoying for tanking.
    Edited by Domander on 19 October 2014 22:31
  • Domander
    Domander
    ✭✭✭✭✭
    Both cool changes.....why are they not documented? If they don't document stuff like this we have no way of knowing what is a bug or what isn't, or to keep a look out to test it.

    sigh
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    Using abilities while blocking is definetely strange but we have been having this since the beginning so I guess it's inherent to the gameplay and can't be removed.
    Edited by Sotha_Sil on 19 October 2014 23:41
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • temjiu
    temjiu
    ✭✭✭✭
    Sotha_Sil wrote: »
    Using abilities while blocking is definetely strange but we have been having this since the beginning so I guess it's inherent to the gameplay and can't be removed.

    Not sure if I'd call it strange...technically blocking is holding up a shield and hiding behind it. the spartans seemed quite capable of blocking while exhibiting full attacks. throwing out a few spiky toys and poking someone with a long pointy thing doesn't seem too out of the ordinary
  • curlyqloub14_ESO
    curlyqloub14_ESO
    ✭✭✭✭
    zbtiqua wrote: »
    - ground targetted aoe abilities (blazing spear, scalding rune, caltrops, etc.) now can be used by double pressing the assigned button - you can now use them while blocking
    - there is now an ingame way to permanently display fps and latency (finally!)

    You were always able to use these abilities while blocking, you just have to reassign your interrupt to another key.

    Explain please. I keep reading about this block while using abilities thing, and I'm rather confused about it. Every time I hold block (right mouse button), if I use an ability (any ability), my block drops, and my character does not start blocking again after the ability unless I press block again (even if I'm holding down the block button the whole time). But it sounds like others can hold block and use skills, and block just stays up? How?

    Edited by curlyqloub14_ESO on 20 October 2014 20:35
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    zbtiqua wrote: »
    - ground targetted aoe abilities (blazing spear, scalding rune, caltrops, etc.) now can be used by double pressing the assigned button - you can now use them while blocking
    - there is now an ingame way to permanently display fps and latency (finally!)

    You were always able to use these abilities while blocking, you just have to reassign your interrupt to another key.

    Explain please. I keep reading about this block while using abilities thing, and I'm rather confused about it. Every time I hold block (right mouse button), if I use an ability (any ability), my block drops, and my character does not start blocking again after the ability unless I press block again (even if I'm holding down the block button the whole time). But it sounds like others can hold block and use skills, and block just stays up? How?

    Right now, you can hold block. And use any skill. Even if u cant see the blocking animation, you are still blocking. How?

    My gess is the Devs either overlooked it. Or they think Its normal in games to do tons of damage while taking no damage.
    Edited by ExiledKhallisi on 21 October 2014 01:02
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    Blazing spear needs to be fixed lol. The fact that you can stun someone over and over again is really broken.

    any instant stun can achieve this; there are a lot more than blazing spear. I suggest blocking, it foils my cc constantly:/ ....

Sign In or Register to comment.