A small equation regarding the Bow/Snipe changes. You reduces the casting time of Snipe about 40% to 1,1 secons (from 1,8 seconds)
On live we having this situation: With a full stamina build, a sneaking nightblade(every other class hits strong too but nightblades profit most of sneak), with a bow hits you with around 2k+ damage when you get sniped. If you are on your horse and get knocked down the whole process of falling from the horse and CC'breaking afterwards takes about 1sec which gives you, with the casting time of 1.8 seconds of snipe right now, about 0,8 second to react and save your a**. (let it be blazing shield, dragon blood, streak,shadow cloak and so) before the next snipe with around 1,2k hits.
For now we have, most of the times, enough time to react to it and get a chance to fight back/save yourself, but with a cast time of 1,1 secs you get robbed of that chance. You basically have no chance anymore to react to anything a sneaking bow player does to you. And to be honest a 5% damage nerf is nothing in a 2000point damage hit (5%=100damage reduce).
I know you like to make Bow more viable in PvE, and regarding PvE its a great change, but in PvP it just unbalances sneaking attacks even more, in my opinion.
The thing is: Yeah he casts 2 snipes but you dont get anything from the first cast time as the fight, for you, is just starting when the first cast hits, which makes the second cast hitting 1,1secs after you can notice it, regarding that you have to do a CC break first to react to it, it seems awfully fast.
>i've tested it myself: you can just stand around in PvP and double cast snipe on people dealing around 3000-3500 damage without them, as before, even getting a chance to react<
Here would be a/my solution:
1. After a player gets hit by a Snipe attack, all following Snipe attacks casted on that player, in the next 3 seconds, deal xx%(maybe around 50%) less damage.
That would make the initial sneaking attack still strong but the potenial of people just getting sniped less.
2. Reduces the overall damage more than just 5%
>i like this change regarding PvE alot but like i tested it myself and it is a bit too strong in PvP right now <
greetings
Baumlaus
Unchained Animals - EU -
@Baumlaus