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Thank you Zenimax for the new awesome werewolf coming up in 1.5!

ShadowHvo
ShadowHvo
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I'm not even joking, the new werewolf abilities are awesome and in general the werewolf feels much more powerful in combat!

And I espically love the new sprinting animation where the werewolf goes down on all four and furiously sprint towards their prey!

In case somebody haven't tried the PTS out yet, I made a quick video: https://www.youtube.com/watch?v=8TQaZUAkrVA&feature=youtu.be

Once again, thank you from both myself and all of my werewolf friends, who will now finally return to the game as soon as the update hits the live servers.
Nighren - The Shadow Striker
Leader of Bloodlines
-- EU --


Want to roleplay in elder scrolls online? Check out eso-rp.com
  • KenjiJU
    KenjiJU
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    Edit: NM, missed the part about stamina regen in the notes.
    Edited by KenjiJU on 14 October 2014 16:23
  • Chrlynsch
    Chrlynsch
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    Nice work! Pack leader form still for the most part won't let you run on all fours. Any chance you could post the morphs of the new abilities? Happy hunting!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • ShadowHvo
    ShadowHvo
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    Prothwata wrote: »
    Nice work! Pack leader form still for the most part won't let you run on all fours. Any chance you could post the morphs of the new abilities? Happy hunting!

    Sure, here goes:

    Hircine's Bounty: Heal's self
    - Hircine's Rage: Increase weapon damage for caster.
    - Hircine's Fortitude: Adds heal over time effect.

    Piercing Howl: deals damage and knockbacks target.
    - Howl of Despair: Add feeding Frenzy Synergy which will increase our allies basic attack.
    - Howl of Agony: Deals increased damage to enemies that are currently feared.

    Infectious Claws: Deals damage and diseased damage to everyone infront of you.
    - Claws of Anguish: Target affected recieves less healing.
    - Claws of Life: Gain heal over time based on damage done.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Crescent
    Crescent
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    LOL so no passives still from traits for werewolf players? What a joke.

    And in the PTR werewolves are reporting a DPS loss despite the changes because they nerfed attack speed.
  • KenjiJU
    KenjiJU
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    Crescent wrote: »
    LOL so no passives still from traits for werewolf players? What a joke.

    And in the PTR werewolves are reporting a DPS loss despite the changes because they nerfed attack speed.

    They did add 15% stamina regen for both forms, but that's pretty disappointing compared to the plain "stamina" Castle mentioned them adding. I'm also sure they haven't improved any defensive stats while transformed yet either.
  • Crescent
    Crescent
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    KenjiJU wrote: »
    Crescent wrote: »
    LOL so no passives still from traits for werewolf players? What a joke.

    And in the PTR werewolves are reporting a DPS loss despite the changes because they nerfed attack speed.

    They did add 15% stamina regen for both forms, but that's pretty disappointing compared to the plain "stamina" Castle mentioned them adding. I'm also sure they haven't improved any defensive stats while transformed yet either.

    I just saw the video on this thread and I see no 15% stamina regen. Every trait said "while in werewolf form" except for the crappy 6 ultimate every 3 seconds when hit (which you won't be getting hit very much in group play).

    Even if it were 15% stamina regen, it's way inferior to vampire's 10% magicka+10% stamina regen. They get 20% regen total. On top of increased stealth speed and 30% less damage taken while at low health.

    And why would they add more DoT's and bleeds in this game when DoT's in this game are so pitifully weak at 10 sec duration minuscule ticks, and bleeds/dots don't stack in this game so spamming light attacks adds no DPS whatsoever, it just resets the dot counter.

  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    The new Werewolf Berserker model looks very nice! :smile:
  • bbqwolf13b14_ESO1
    bbqwolf13b14_ESO1
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    Still not what I would expect from a 23 point Ultimate. Some things are nice but the damage was not impressive. The length of time you are a WW is pathetic. Still having the WW damage come from weapon damage is wrong. I thought WW was the weapon and should be based off of Stamina. Why give more Stamina to WW but base everything off of something else? What about reducing other characters hidden range...because even in the lore WW can smell things. ZOS needs to rethink this or its another failed attempt at fixing a coming 23 point ULTIMATE.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Still not what I would expect from a 23 point Ultimate. Some things are nice but the damage was not impressive. The length of time you are a WW is pathetic. Still having the WW damage come from weapon damage is wrong. I thought WW was the weapon and should be based off of Stamina. Why give more Stamina to WW but base everything off of something else? What about reducing other characters hidden range...because even in the lore WW can smell things. ZOS needs to rethink this or its another failed attempt at fixing a coming 23 point ULTIMATE.

    That's not an issue with the transformation, but with the fact he didn't use his devour most of the time to increase its duration and he was running with heavy armour, so his damage is naturaly lower.

    It might not be perfect yet, but it is a great improvement from its current form on live.
  • bbqwolf13b14_ESO1
    bbqwolf13b14_ESO1
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    Still not what I would expect from a 23 point Ultimate. Some things are nice but the damage was not impressive. The length of time you are a WW is pathetic. Still having the WW damage come from weapon damage is wrong. I thought WW was the weapon and should be based off of Stamina. Why give more Stamina to WW but base everything off of something else? What about reducing other characters hidden range...because even in the lore WW can smell things. ZOS needs to rethink this or its another failed attempt at fixing a coming 23 point ULTIMATE.

    That's not an issue with the transformation, but with the fact he didn't use his devour most of the time to increase its duration and he was running with heavy armour, so his damage is naturaly lower.

    It might not be perfect yet, but it is a great improvement from its current form on live.

    I have been running it in PTS also as a medium armor user and mostly stamina build. you cant get enough devours off to sustain the WW long enough. Devour is still on a timer and you have to wait till the whole animation is over till the timer starts again. Even in his video fighting multiple mobs makes it impossible to keep it up. Still a waste of points. Now being 23 points and still a joke the WW will be destroyed in any fight. My NB does more damage with attacks that are close to WW attacks. They have a lot of work to do.
  • NaturesCorruption
    Messing around on the PTS with my WW toon (Khajiit Sorc Werewolf) that uses 2 Hander when not shifted, it is INSANELY easy to keep up werewolf through Devour and Pounce (4sec per pounce outside of 10m range). My stamina was plenty high to keep going for a bit, and even if things got rough and I had to relax for a short bit, after I killed some more my werewolf timer bar was... fullish. Never had an issue till I forgot to devour and shifted out from that.

    Devour IS on a timer, but that timer is MUCH shorter and damage now does not interrupt it, which means if you are in danger of shifting back and are good in health, you can devour mid fight and be OK.

    Damage can be improved some, but now we can maintain our Ultimate muuuuuch longer. Side bonus, you can now PvP as a werewolf and do decently. Howling to fear, stunning them, pouncing ON them then and then disease/bleed them and keep the harassment on. If you have multiple people against you, you are probably dead shifted or not either way.
  • Maou
    Maou
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    LOVE the new look as well. It looks more like a proper werewolf; monstrosity made from both man and beast, rather than a bipedal tasmanian devil like it currently looks like in live...
  • Milf_Hero
    Milf_Hero
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    Smh. Did you watch the vid at the beginning of the forum? I think its weak. His Change into ww form was slow as ***. Took him at least 15 seconds on each werewolf to kill them. Remember he is a vr14 with legendary gear. He could kill them twice as fast in normal form (if all he was doing wasn't light attacks... and an ability every 10 seconds.. but anyways. so why bother with the change? I didn't know ultimate's were used to make you weaker. lmao His timer almost ran out during the first fight. *** the timer. Some of you like the limitation of having a timer and needing to eat to stay in form. I can see how that whole idea would work, only it was to stay in form after a fight. Some fights are longer than 40 seconds. I would like to change and not worry about the timer in a fight. I don't want to turn and kill two people or maim a few. I want to hunt and kill with out burden. My werewolf brethren, you are being deceived. Its like a child with an attention span of a goldfish asking for a popular expensive toy and the parent offering to go out for ice cream instead. The child excepts the substitute ice cream but doesn't get the thing they wanted in the first place. Sure i like the flashy changes as much as the next guy. Running on all fours. Having AoE and a few other skills. No matter how little i may use freakin piercing howl since i could just pounce on the guy I feared and maul him to death rather than yell at him from a distance...Still all good things. But we far from our true potential. We want to be in form for how ever long we want to be in form. We would like to change more often or whenever we wanted to just like NPCs. More damage please? A bite for an execute? of man.. that's an idea! lol. Some of you are content. I will strive for the perfect werewolf.

    Remember how we use to be. Now vision were we could be.
    You name it, and ill kill it.
  • Milf_Hero
    Milf_Hero
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    W8 i stand corrected. In the patch notes for v1.5.1 they have reduced out timer to 30 seconds. laughable They increase the time and then decrease it. What a slap in the face. We asked for more time. and now we get less.
    You name it, and ill kill it.
  • ShadowHvo
    ShadowHvo
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    You fail to realize though, that this character in no way shape nor form was builded to perform well with stamina builds. The gear might be legendary, but the stats and enchants on it doesn't perform well with the werewolf at all since it all was health, health and even more health.

    Sure the presentation is weak in this showoff, though it is what it is, a small showoff the new werewolf features. It wasn't a tutorial on how to make the ultimate werewolf build which you seem to have mistaken it from by your reply.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    If you need a better representation, this is a video I found on youtube with the current DpS of a Nightblade werewolf on both 1.4 and 1.5. But the video was made I believe during the 1.5.0 on PTS, so there might be some noticable differences with the current version we are playing with.

    https://www.youtube.com/watch?v=JTvtcVCjFqc
    Edited by Brasseurfb16_ESO on 22 October 2014 11:18
  • Milf_Hero
    Milf_Hero
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    i played the pts. put 50 points into stamina. put on my legendary medium armor set. ate my food. and i stll wasn't impressed with the dps. But my biggest concern isn't really the dps, just the timer. but if we are gonna talk about dps as shown in this video, the stamina built NB only got 600 dps on a single target in patch 1.5. are you telling me @shadowhvo that this is acceptable? Cuz then he might as well just have used any other weapon and skills to kill the mammoth and maybe even faster and with out trying to hard with buffs.
    Edited by Milf_Hero on 24 October 2014 06:41
    You name it, and ill kill it.
  • Milf_Hero
    Milf_Hero
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    how many people run full stamina builds? Unless your a Nb with a bow and duel wielding, are you saying that my dk ww is useless? The i guess i agree with you. better suited to stamina builds. that makes me laugh. The world skill line for stamina builds is werewolf. That's like sticking the *** child in the class room full of physically disabled children. lmao.

    The dps the guy was able to make from being a nb, and relying on fluffy crit buffs to push out 1.4 dps is gone. out the window. so this video of how good the ww could have been and apperenly was against a vr4 mammoth is obsolete. Then again it wasn't really the demonstration id like to see. That being multiple enemies at vet 12 level with a vet14 character. No fancy buffs from your class skills. Just potions, your attribute points, and what werewolf has to offer in any type of armor. medium, light, heavy.
    Edited by Milf_Hero on 24 October 2014 06:51
    You name it, and ill kill it.
  • Chrlynsch
    Chrlynsch
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    I'm A Level V 14 Dragon knight. I use two twin Fang swords enchanted with weapon damage, 5 piece set hunding rage set, of the drough king, two rings of shadow Walker all enchanted and stamina, Jewelry enchanted with weapon damage I can reach 1.3 k dps in human form using pots and almost all stam skills (300 overcharged stamina, 280+ weapon damage) only around 810 in bezerker werewolf.

    This is to test the limits on ww raw dps on perfect situation. The utility is there Dame needs an increase. I could see if softcap was removed where damage could be found.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • ryu40010b14_ESO
    Here are a couple clips of the 1.5.1 WW DPS

    1. https://www.youtube.com/watch?v=PTsjXAWctCw

    2. https://www.youtube.com/watch?v=kJEE8doFTBA

    both look awesome and the DPS is pretty impressive but they say in 1.5.2 its getting even stronger.
  • Milf_Hero
    Milf_Hero
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    Hmm. well you killed the mammoth in 5 seconds with the bow and your night blade skills and other weapon buffs and then killed the mammoth in 7 seconds with your fluffy nb skills and weapon buffs. SO basically, with your "ultimate" you became weaker?
    You name it, and ill kill it.
  • Milf_Hero
    Milf_Hero
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    Also I hate these mammoth demonstrations. Go out to craglorn or something that's higher than a vet 10 and kill a group of them. You dps will change when you got to stop and defend yourself yeah but that's how you will be using it. Practice in the very same way you will use it. And I sure as hell wouldn't waste a ww ult on single mammoth.
    You name it, and ill kill it.
  • ryu40010b14_ESO
    the video was not me it was what i found on youtube
  • reaper85b16_ESO
    ***_Hero wrote: »
    Smh. Did you watch the vid at the beginning of the forum? I think its weak. His Change into ww form was slow as ***. Took him at least 15 seconds on each werewolf to kill them. Remember he is a vr14 with legendary gear. He could kill them twice as fast in normal form (if all he was doing wasn't light attacks... and an ability every 10 seconds.. but anyways. so why bother with the change? I didn't know ultimate's were used to make you weaker. lmao His timer almost ran out during the first fight. *** the timer. Some of you like the limitation of having a timer and needing to eat to stay in form. I can see how that whole idea would work, only it was to stay in form after a fight. Some fights are longer than 40 seconds. I would like to change and not worry about the timer in a fight. I don't want to turn and kill two people or maim a few. I want to hunt and kill with out burden. My werewolf brethren, you are being deceived. Its like a child with an attention span of a goldfish asking for a popular expensive toy and the parent offering to go out for ice cream instead. The child excepts the substitute ice cream but doesn't get the thing they wanted in the first place. Sure i like the flashy changes as much as the next guy. Running on all fours. Having AoE and a few other skills. No matter how little i may use freakin piercing howl since i could just pounce on the guy I feared and maul him to death rather than yell at him from a distance...Still all good things. But we far from our true potential. We want to be in form for how ever long we want to be in form. We would like to change more often or whenever we wanted to just like NPCs. More damage please? A bite for an execute? of man.. that's an idea! lol. Some of you are content. I will strive for the perfect werewolf.

    Remember how we use to be. Now vision were we could be.

    Please take a look at the quote, because this one is right.

    I'm a casual player. Completely. I don't need the "perfect" build, overcharged damage or anything in this regard. What I do need is kind of a balanced game. The WW-Form as it is now is...not as coll as I expected it to be. The vampire on the other hand has way more advantages than any WW has.

    So now I suggest two options:

    1. It is an ultimate skill. MAKE it one. If the duration is short, than increase the damage one can inflict in this short period of time SIGNIFICANTLY. It is supposed to be an ultimate, right?
    2. Make it a toggle so any WW can switch forms whenever he desires, but keep the balance by decreasing damage (or better just leave it as it is now). If one is afraid, it could become imbalanced in PvP, just bring a border which says "reduced damage against other players" or something like this.

    I loved the WW in Skyrim, but here? I have to earn 450 Ultimate (last time I checked it) to have about 40-75sec (on live servers) of fun, but the enemies i fight should be lower in level, or it is unlikely that I am able to reach the mentioned 75sec, just because one fight takes too long. That's rather annoying. I really would prefer the toggle-option, just to be able to hunt as a wolf and have some fun.
    "Wir sind schon längst im Paradies, haben die Hölle draus gemacht."
    Created by: ASP
  • ryu40010b14_ESO
    1. It is an ultimate skill. MAKE it one. If the duration is short, than increase the damage one can inflict in this short period of time SIGNIFICANTLY. It is supposed to be an ultimate, right?
    1.5.2 will have another damage boost bigger than 1.5.1 (which was pretty big), im a casual player aswell and i was tearing through stuff at a ridiculous rate with just the 1.5.1 updates, and was able to keep my form on regular mobs in the vet area, i was killing Notorious mobs solo and still able to hold form with Devour being shortened.
    2. Make it a toggle so any WW can switch forms whenever he desires, but keep the balance by decreasing damage (or better just leave it as it is now). If one is afraid, it could become imbalanced in PvP, just bring a border which says "reduced damage against other players" or something like this.
    i doubt that will work due to the PVE imbalance, you would walk through stuff as a WW with the 1.5.1 abilities if they had no check and balance, and while id love that LOL i doubt ZOS is gonna let ppl power thrash the game like a furry tornado.
    I loved the WW in Skyrim, but here? I have to earn 450 Ultimate (last time I checked it) to have about 40-75sec (on live servers) of fun, but the enemies i fight should be lower in level, or it is unlikely that I am able to reach the mentioned 75sec, just because one fight takes too long. That's rather annoying. I really would prefer the toggle-option, just to be able to hunt as a wolf and have some fun.
    400 to transform leveled up, and on live its 60 seconds, on the PTS im able to stay in wolf form forever so long as the food keeps coming.
    hope i was able to help explain the situation decently enough.
  • Chufu
    Chufu
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    Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.

    So, with this set, you need only 285 Ultimate for transforming into a werewolf.

    *roar*
  • Milf_Hero
    Milf_Hero
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    Chufu wrote: »
    Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.

    So, with this set, you need only 285 Ultimate for transforming into a werewolf.

    *roar*

    if zos wants me to be a part time ww then why do I have to wear, full time, the type of armor? That's one thing you dnt see vampires having to do. wear a whole 5 piece set of armor to make the vampire part more efficient. Any class could use vampirism and be stronger. can the same be said about being a ww? no. I don't think so.
    You name it, and ill kill it.
  • ryu40010b14_ESO
    Chufu wrote: »
    Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.

    So, with this set, you need only 285 Ultimate for transforming into a werewolf.

    *roar*
    i would consider it if it were a crafted set and i could build it the way i want.
  • Chrlynsch
    Chrlynsch
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    ✭✭
    Chufu wrote: »
    Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.

    So, with this set, you need only 285 Ultimate for transforming into a werewolf.

    *roar*
    i would consider it if it were a crafted set and i could build it the way i want.

    True statement, as this set stands with increased armor it has some drawbacks equipping (especially in pvp), allow us to craft this set in that new public Hircine's Hunt delve.

    Spice up the stats! Werewolf no longer takes it's damage from stamina, but weapon damage.
    V14 set
    2) Increase weapon damage by 17
    3) Increase weapon crit by 4%
    4) Increase poison resist by 500
    5) Reduce cost of transformation by 33%

    make it something we wolves wouldn't leave home without!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • ryu40010b14_ESO
    Prothwata wrote: »
    Chufu wrote: »
    Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.

    So, with this set, you need only 285 Ultimate for transforming into a werewolf.

    *roar*
    i would consider it if it were a crafted set and i could build it the way i want.

    True statement, as this set stands with increased armor it has some drawbacks equipping (especially in pvp), allow us to craft this set in that new public Hircine's Hunt delve.

    Spice up the stats! Werewolf no longer takes it's damage from stamina, but weapon damage.
    V14 set
    2) Increase weapon damage by 17
    3) Increase weapon crit by 4%
    4) Increase poison resist by 500
    5) Reduce cost of transformation by 33%

    make it something we wolves wouldn't leave home without!
    i would make the sexiest WW tuxedo ever!!!!
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