Nice work! Pack leader form still for the most part won't let you run on all fours. Any chance you could post the morphs of the new abilities? Happy hunting!
LOL so no passives still from traits for werewolf players? What a joke.
And in the PTR werewolves are reporting a DPS loss despite the changes because they nerfed attack speed.
LOL so no passives still from traits for werewolf players? What a joke.
And in the PTR werewolves are reporting a DPS loss despite the changes because they nerfed attack speed.
They did add 15% stamina regen for both forms, but that's pretty disappointing compared to the plain "stamina" Castle mentioned them adding. I'm also sure they haven't improved any defensive stats while transformed yet either.
bbqwolf13b14_ESO1 wrote: »Still not what I would expect from a 23 point Ultimate. Some things are nice but the damage was not impressive. The length of time you are a WW is pathetic. Still having the WW damage come from weapon damage is wrong. I thought WW was the weapon and should be based off of Stamina. Why give more Stamina to WW but base everything off of something else? What about reducing other characters hidden range...because even in the lore WW can smell things. ZOS needs to rethink this or its another failed attempt at fixing a coming 23 point ULTIMATE.
Brasseurfb16_ESO wrote: »bbqwolf13b14_ESO1 wrote: »Still not what I would expect from a 23 point Ultimate. Some things are nice but the damage was not impressive. The length of time you are a WW is pathetic. Still having the WW damage come from weapon damage is wrong. I thought WW was the weapon and should be based off of Stamina. Why give more Stamina to WW but base everything off of something else? What about reducing other characters hidden range...because even in the lore WW can smell things. ZOS needs to rethink this or its another failed attempt at fixing a coming 23 point ULTIMATE.
That's not an issue with the transformation, but with the fact he didn't use his devour most of the time to increase its duration and he was running with heavy armour, so his damage is naturaly lower.
It might not be perfect yet, but it is a great improvement from its current form on live.
Smh. Did you watch the vid at the beginning of the forum? I think its weak. His Change into ww form was slow as ***. Took him at least 15 seconds on each werewolf to kill them. Remember he is a vr14 with legendary gear. He could kill them twice as fast in normal form (if all he was doing wasn't light attacks... and an ability every 10 seconds.. but anyways. so why bother with the change? I didn't know ultimate's were used to make you weaker. lmao His timer almost ran out during the first fight. *** the timer. Some of you like the limitation of having a timer and needing to eat to stay in form. I can see how that whole idea would work, only it was to stay in form after a fight. Some fights are longer than 40 seconds. I would like to change and not worry about the timer in a fight. I don't want to turn and kill two people or maim a few. I want to hunt and kill with out burden. My werewolf brethren, you are being deceived. Its like a child with an attention span of a goldfish asking for a popular expensive toy and the parent offering to go out for ice cream instead. The child excepts the substitute ice cream but doesn't get the thing they wanted in the first place. Sure i like the flashy changes as much as the next guy. Running on all fours. Having AoE and a few other skills. No matter how little i may use freakin piercing howl since i could just pounce on the guy I feared and maul him to death rather than yell at him from a distance...Still all good things. But we far from our true potential. We want to be in form for how ever long we want to be in form. We would like to change more often or whenever we wanted to just like NPCs. More damage please? A bite for an execute? of man.. that's an idea! lol. Some of you are content. I will strive for the perfect werewolf.
Remember how we use to be. Now vision were we could be.
1.5.2 will have another damage boost bigger than 1.5.1 (which was pretty big), im a casual player aswell and i was tearing through stuff at a ridiculous rate with just the 1.5.1 updates, and was able to keep my form on regular mobs in the vet area, i was killing Notorious mobs solo and still able to hold form with Devour being shortened.reaper85b16_ESO wrote: »1. It is an ultimate skill. MAKE it one. If the duration is short, than increase the damage one can inflict in this short period of time SIGNIFICANTLY. It is supposed to be an ultimate, right?
i doubt that will work due to the PVE imbalance, you would walk through stuff as a WW with the 1.5.1 abilities if they had no check and balance, and while id love that LOL i doubt ZOS is gonna let ppl power thrash the game like a furry tornado.reaper85b16_ESO wrote: »2. Make it a toggle so any WW can switch forms whenever he desires, but keep the balance by decreasing damage (or better just leave it as it is now). If one is afraid, it could become imbalanced in PvP, just bring a border which says "reduced damage against other players" or something like this.
400 to transform leveled up, and on live its 60 seconds, on the PTS im able to stay in wolf form forever so long as the food keeps coming.reaper85b16_ESO wrote: »I loved the WW in Skyrim, but here? I have to earn 450 Ultimate (last time I checked it) to have about 40-75sec (on live servers) of fun, but the enemies i fight should be lower in level, or it is unlikely that I am able to reach the mentioned 75sec, just because one fight takes too long. That's rather annoying. I really would prefer the toggle-option, just to be able to hunt as a wolf and have some fun.
Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.
So, with this set, you need only 285 Ultimate for transforming into a werewolf.
*roar*
i would consider it if it were a crafted set and i could build it the way i want.Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.
So, with this set, you need only 285 Ultimate for transforming into a werewolf.
*roar*
ryu40010b14_ESO wrote: »i would consider it if it were a crafted set and i could build it the way i want.Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.
So, with this set, you need only 285 Ultimate for transforming into a werewolf.
*roar*
i would make the sexiest WW tuxedo ever!!!!ryu40010b14_ESO wrote: »i would consider it if it were a crafted set and i could build it the way i want.Have you ever thought about wearing the "werewolf set"? Reduces the costs of Werewolf transformation by 33%, medium armor.
So, with this set, you need only 285 Ultimate for transforming into a werewolf.
*roar*
True statement, as this set stands with increased armor it has some drawbacks equipping (especially in pvp), allow us to craft this set in that new public Hircine's Hunt delve.
Spice up the stats! Werewolf no longer takes it's damage from stamina, but weapon damage.
V14 set
2) Increase weapon damage by 17
3) Increase weapon crit by 4%
4) Increase poison resist by 500
5) Reduce cost of transformation by 33%
make it something we wolves wouldn't leave home without!