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The new low level armors look cool, please let us actually use them

guybrushtb16_ESO
guybrushtb16_ESO
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One minor thing with the new patch apparently was the introduction of new models for the lowest tier of armor. Contrary to the higher tiers, those generally look very used, plain and unadorned, whereas endgame armor generally is ornate to the point where it doesn't really look like armor anymore.

Personally, I'd like this look for some of my characters at higher levels, but the restrictions of the crafting system make that impossible. Therefore, I suggest simply adding another selector in the crafting process that would decouple the style from the base material used to create an item.
  • Chufu
    Chufu
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    I agree, that would be very nice!
  • c0rp
    c0rp
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    I think this would be a nice option too.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • AngryNord
    AngryNord
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    You actually start out in the cell wearing armour now, if starting a brand new character...
  • ozmorgudduth
    ozmorgudduth
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    I would prefer to be able to have disguise as a second arm or set going on top of the main. So you can layer whatever you want... This way you just craft some white arm or whenever you want... Don't have to worry you have mmade legendarychest out of wrong piece...
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    I would prefer to be able to have disguise as a second arm or set going on top of the main. So you can layer whatever you want... This way you just craft some white arm or whenever you want... Don't have to worry you have mmade legendarychest out of wrong piece...

    Well, I personally would have much preferred an appearance slot system myself, but I think they want to go through with the crafting system they have, as flawed as it may be.
  • bellanca6561n
    bellanca6561n
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    I agree but it's clearly not cooked yet. It's armor motif by committee as often happens with projects of this scale.

    Some motifs maintain a consistent style regardless of material, such as Barbaric and Primal. Others, such as Bosmer, take your female character from tramp to lady as you level.

    And the thumbnails are often WAY off the mark when you're crafting, particularly if you want to know how it will look on a female character.

    Doubtless the number of style choices within each motif will expand as will the cosmetic armor choices, particularly when this game goes free to play as it inevitably will. And we'll likely get a full range of cosmetic armor slots in addition to our equipped armor slots.

    As the palette reassignment to create dyes proved, many features needed to be deferred as they always do in order to ship a game.
    Edited by bellanca6561n on 16 October 2014 13:08
  • ozmorgudduth
    ozmorgudduth
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    I would prefer to be able to have disguise as a second arm or set going on top of the main. So you can layer whatever you want... This way you just craft some white arm or whenever you want... Don't have to worry you have mmade legendarychest out of wrong piece...

    Well, I personally would have much preferred an appearance slot system myself, but I think they want to go through with the crafting system they have, as flawed as it may be.

    That's roughly what I mean, basicly tab for appearance armor, you could use premade disguises there - the ones that are in the game already - or build your own set...
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