Granted, I haven't tested it yet, but from reading the patch notes I gather that update 5 will introduce crafting fetch quests where you have to run around, build something and then bring it somewhere.
I find this very surprising. From what I understand ESO would like to have a player-driven economy. One thing that has been missing entirely is Crafting Orders, that one player can put up for other players.
Now they are introducing a crafting related system, but they are not building it for players to trade with each other?
@ZOS_JessicaFolsom could we please get an official statement why this has NOT been considered? Without an explanation I am afraid that a lot of players will be very unhappy.
Background: Crafting Orders
There are plenty of threads on the matter with good and well thought through suggestions. The gist of it is the following example: I need a VR11 shield, breton style, infused, tempered to purple and of Ashen Grip variety. That's a very specific request. With a crafting order system, I could put this order up at a local npc, another player could take the order, craft the thing and then send it to me for the advertised price.
There are a few things to consider, especially that the same order will not be crafted by two players, but there are solutions to all issues.
Crafting orders are necessary, because the (wonderful) variations ESO's crafting system offers make the current system that involves a crafter crafting an item beforehand and then posting it on the guild store non-viable. Nobody will craft a legendary khajit chest armor with impenetrable trait of the Ashen Grip variety to put it up on the guild store in hopes that some other player may want exactly that combination. That might work with a global AH, but not with ESO's fragmented economy. And no player that invests in legendary or even epic gear will make any kind of compromise in terms of trait or style.