Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
Why was the gold drop rate reduced?
The patch notes include this gem:
- Humanoid monsters now drop more gold, but no longer drop gold 100% of the time.
After watching last week's ESO Live broadcast, I was under the impression that delve and dungeon monsters/mobs would be dropping more gold. The above patch note item suggests that is indeed the case; but very few humanoid monsters now drop gold and the result is an overall reduction in the amount of gold received.
For instance, I just cleared Quickwater Cave in Cyrodiil. I killed 71 humanoid monsters as well as both of the bosses in the cave. I received a total of 225 gold from all 73 of them. In 1.4 and earlier, I would receive a minimum of 4 and sometimes 5 gold per humanoid monster I killed. I should have received 284 gold at a minimum, perhaps even as much as 365 gold. The pittance of gold I received (ranging from 59-140 gold less than I should have received) is insulting to the player and is a step backwards. Delve exploring is now approaching an unrewarding state with so little gold received.