would use the skill that break the block and prevent the use for a few seconds to remove the immortal caster in light armor.
All that is needed is to give block an opportunity cost. If you block, it means you are focusing on defense, and thus your offense has to suffer, instead of having the best of both worlds like it is now.
ozmorgudduth wrote: »Title should say: No casting while blocking, please. Block is fine, permablock while casting is not, and 360 degrees blocking is not. There is a system in place for backstabbing detection, I'm sure it's easy to make it 180 degrees...
But looking at how many things have been broken with .4 it might take 6 months to get the game back to the state it was in a month ago with all the new content breaking lots of stuff unrelated to that content...
Why would it be bad? Elaborate on this. I would like to know the reason, honestly.ozmorgudduth wrote: »Title should say: No casting while blocking, please. Block is fine, permablock while casting is not, and 360 degrees blocking is not. There is a system in place for backstabbing detection, I'm sure it's easy to make it 180 degrees...
But looking at how many things have been broken with .4 it might take 6 months to get the game back to the state it was in a month ago with all the new content breaking lots of stuff unrelated to that content...
block should not be 180.... would not be a good change
Blackmoon777 wrote: »1 question : blocking consume stamina but u can still block even with no stamina left, with no stamina at all i am still mitgating at last 50% of dmg, it is at it shoud be? or bug??? so casters who only spent stamina for block are alwayes mitgating 50% of dmg...
when u got not enough stamina u shouldnt be able to block.
All that is needed is to give block an opportunity cost. If you block, it means you are focusing on defense, and thus your offense has to suffer, instead of having the best of both worlds like it is now.
These threads always bring so many clueless posters. Good players block a lot of damage, good players don't block all the time.
Jacques Berge wrote: »Agreed... And player collision won't happen. They said it would Be far too taxing in the system and the servers.
Exactly! Nerfing block will nerf the melee tanks in pvp. Blocking is the only valid way to really tank/mitigate raw damage in eso (aside from shield stacking).xsorusb14_ESO wrote: »would use the skill that break the block and prevent the use for a few seconds to remove the immortal caster in light armor.
The hilarious part is.. nerfing blocking will only make the caster in light armor the most powerful class in the game.
But most players just can't see past their own failings to see why that is.
Jacques Berge wrote: »My current issues with block and possible fixes.
1. Blocking, regardless the of the gear equipped and regardless of the attack, mitigation is always at least %50. This makes it so each weapon has the relative same defensive abilities, dispite offensive abilities.
Possible fix. Change the mitigation for each item, S/B should have base %50 mitigation for all attack types (Melee, spell projectile, weapon projectiles. DW and 2Hdr gains %25 mitigation from all attack types. Staves get %50 mitgation from spell projectiles, %25 from Melee and no mitgation from physical projectiles. Bows get %25 mitigation from Melee and no mitigation for any ranged, but a %20 dodge rating against them while blocking... When blocking an attack that causes cc knock back for 1 sec if you have %25 mit against that attack.
2. You can currently block, and attack at the same time through animation canceling.
I say, allow it but have the strength of all powers reduced by %75 when cast while blocking... This will allow for tanks to still taunt creature in combat while blocking an enable aoes and dots cast while not blocking to maintain there usefulness but will remove the effectiveness of block spamming whip, swallow soul, impulse, crushing shock etc in pvp.
3. Currently, you can block 360 degrees. It's an MMO, this should be allowed.
However, I do not believe you should have any ability to block a stealthed, undetected player, unless they are currently revealed through Magelight, detect pot, piercing mark. I feel this should apply only to stealth, not invisbility, however I do feel those attack should at max only be mitigated by 25% even with shield, unless Magelight or mark is being used, detect pots shouldn't work on cloak, but, if this was implemented I'd probably change my mind.
These are purely my suggestions on what could be done to make our weapon choices and fighting styles feel more deliberate, and also play to each weapons strength and weakness. I'm sure some may disagree. I look forward to reading constructive suggestions, tweaks, and disagreements
First of all it would nerf magika builds, as they don't need stamina for attack. They just hold block and spam their class\staff abilities while being immune to stun and mitigating dmg.Exactly! Nerfing block will nerf the melee tanks in pvp. Blocking is the only valid way to really tank/mitigate raw damage in eso (aside from shield stacking).