Everybody knows the problem that you can't really use stamina based weapons in trials now, because they do too less dmg. And then, it is even more difficult to use melee weapons than the easy-to-handle ranged staffs of magicka builds. Ok, there's the bow, but that's extra low dmg (although it makes sense that ranged weapons should do little less dmg, because they can fire all the time while melees sometimes have to move away and can't do so).
So why not buff weapon dmg in a way that melee weapons would do slightly more dmg than ranged spells? I think simply introducing sets that help stamina builds as ZOS does now is actually too little help.
I do not really understand why stamina weapons aren't buffed. If anybody has an idea for the reason, please write it down. If it should be because of PvP: hey, simply introduce a Cyrodiil buff that restores the old weapon dmg ratio for that region.