Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Hello !
Just wondering how to optimize the ambush skill.
- I have 7/7 medium armor for criticals rate,
- 143 spell power while stealth,
- magicka runes on armors,
- precise traits on my dual daggers and full impenetrable. I never did ambush above 1100 about damages.
Thanks,
CapuchinSeven wrote: »To answer your question though, you don't want dual daggers. You want twin swords for the +5% damage, +10% penetration from sharpened and +7 spell damage from a two item set.
reasons for his dmg:
1. spell pierce through light armor and especially sharpened trait = 0 dmg reduction left on ambush (getting fixed) [as ambush has a granted crit no need for medium armor crit]
2. heal staff 10% dmg increasement (fixed)
3. extrem focussing on magicka as spell/weapon dmg is heavily overrated in regards of dmg increasement
4. bug within dmg increasment buffs through abilites being consumed by other players
so nothing special here to be honest
Brasseurfb16_ESO wrote: »reasons for his dmg:
1. spell pierce through light armor and especially sharpened trait = 0 dmg reduction left on ambush (getting fixed) [as ambush has a granted crit no need for medium armor crit]
2. heal staff 10% dmg increasement (fixed)
3. extrem focussing on magicka as spell/weapon dmg is heavily overrated in regards of dmg increasement
4. bug within dmg increasment buffs through abilites being consumed by other players
so nothing special here to be honest
I wouldn't agree with you on point 1. simply because Ambush and Veiled Strike are considered as melee abilities and actualy get mitigated by armour instead of spell resistance.
So that extra spell penetration you get from light armour concentration passive does nothing for those two particular abilities.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
CapuchinSeven wrote: »To answer your question though, you don't want dual daggers. You want twin swords for the +5% damage, +10% penetration from sharpened and +7 spell damage from a two item set.
If he is looking optimize ambush damage, he is better off running the stygian set with the dual daggers(which are traited with penetration anyways). The 20% to spell dmg and magicka in stealth is gonna give you more dmg then having 5% from 2 swords.
CapuchinSeven wrote: »To answer your question though, you don't want dual daggers. You want twin swords for the +5% damage, +10% penetration from sharpened and +7 spell damage from a two item set.
If he is looking optimize ambush damage, he is better off running the stygian set with the dual daggers(which are traited with penetration anyways). The 20% to spell dmg and magicka in stealth is gonna give you more dmg then having 5% from 2 swords.
CapuchinSeven wrote: »CapuchinSeven wrote: »To answer your question though, you don't want dual daggers. You want twin swords for the +5% damage, +10% penetration from sharpened and +7 spell damage from a two item set.
If he is looking optimize ambush damage, he is better off running the stygian set with the dual daggers(which are traited with penetration anyways). The 20% to spell dmg and magicka in stealth is gonna give you more dmg then having 5% from 2 swords.
And drop a set like Seducer when I can already three shot someone from stealth? With 135 spell damage and 2500 magic the extra 20% damage (while very nice) just becomes over kill for me and I'm much better off with the sustainability of something like Seducer and even Warlock.
In fact, I'd rather have a mix of Seducer and Arch Mage than the extra 20% damage on first attack wit Stygian.
Brasseurfb16_ESO wrote: »CapuchinSeven wrote: »CapuchinSeven wrote: »To answer your question though, you don't want dual daggers. You want twin swords for the +5% damage, +10% penetration from sharpened and +7 spell damage from a two item set.
If he is looking optimize ambush damage, he is better off running the stygian set with the dual daggers(which are traited with penetration anyways). The 20% to spell dmg and magicka in stealth is gonna give you more dmg then having 5% from 2 swords.
And drop a set like Seducer when I can already three shot someone from stealth? With 135 spell damage and 2500 magic the extra 20% damage (while very nice) just becomes over kill for me and I'm much better off with the sustainability of something like Seducer and even Warlock.
In fact, I'd rather have a mix of Seducer and Arch Mage than the extra 20% damage on first attack wit Stygian.
Actualy Stygian gives a nice boost to spellpower, stamina and magicka. The 20% damage bonus also works while invisible. So if you Shadow Cloak right before using for instance deathstroke, you can turn your 3 shots into a 2 shots very easely.
So realy, beside the resource manadgement, which isn't that important as a Nightblade in PvP. Since you will never be able to outsustain anyone with your abilities like DKs or Templars do, that magicka regen and cost discount is going to be much less desirable. What you realy want is a way to burst someone down, get out of the fight and repeat the process on a new target.
CapuchinSeven wrote: »Brasseurfb16_ESO wrote: »CapuchinSeven wrote: »CapuchinSeven wrote: »To answer your question though, you don't want dual daggers. You want twin swords for the +5% damage, +10% penetration from sharpened and +7 spell damage from a two item set.
If he is looking optimize ambush damage, he is better off running the stygian set with the dual daggers(which are traited with penetration anyways). The 20% to spell dmg and magicka in stealth is gonna give you more dmg then having 5% from 2 swords.
And drop a set like Seducer when I can already three shot someone from stealth? With 135 spell damage and 2500 magic the extra 20% damage (while very nice) just becomes over kill for me and I'm much better off with the sustainability of something like Seducer and even Warlock.
In fact, I'd rather have a mix of Seducer and Arch Mage than the extra 20% damage on first attack wit Stygian.
Actualy Stygian gives a nice boost to spellpower, stamina and magicka. The 20% damage bonus also works while invisible. So if you Shadow Cloak right before using for instance deathstroke, you can turn your 3 shots into a 2 shots very easely.
So realy, beside the resource manadgement, which isn't that important as a Nightblade in PvP. Since you will never be able to outsustain anyone with your abilities like DKs or Templars do, that magicka regen and cost discount is going to be much less desirable. What you realy want is a way to burst someone down, get out of the fight and repeat the process on a new target.
You're welcome to your choice and I like diversity but it's just a pointless bonus for me personally.
It allows you to get in, kill and then get out as you said. Without it I get in, kill and then have so much magicka from my regen I can get out and keep healing my group as well as spamming cripple on DK's.
Sorry, the 20% damage is very very nice and I'm not saying it isn't, but I kill in seconds with it and kill in seconds without it, I'm better off just going with other sets like Warlock and Seducer and having 2500 magic with 155 regen and 100 spell damage as well as the bonus from Warlock if I let myself get low, the amount of magic you can keep up is insane.
If I ever want just burst I could keep the Seducer and put on Cyrodiils Light combination. In this configuration I sit with 130 spell damage 2600 magic (that's huge amounts of burst there and even more with the Shadow mundus stone) and I still manage a 130 magicka regen. Extra stealth damage at that point is just simply not really that important when I already gain +100% crit from cloak (but again, I'm not saying it's not nice, just that I'd prefer the 130 regen personally).
reasons for his dmg:
1. spell pierce through light armor and especially sharpened trait = 0 dmg reduction left on ambush (getting fixed) [as ambush has a granted crit no need for medium armor crit]
2. heal staff 10% dmg increasement (fixed)
3. extrem focussing on magicka as spell/weapon dmg is heavily overrated in regards of dmg increasement
4. bug within dmg increasment buffs through abilites being consumed by other players
so nothing special here to be honest