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Replacement Effect for NB Haste: suggestions

GreyRanger
GreyRanger
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Given that attack speed enhancements are not useful in ESO (see recent change to medium armor) I would like to suggest that the last power in the Assassination line for NBs could/should be replaced with a power that does something useful.

In an uncreative vein a simple temporary damage boost would be nice, but I am sure there are more interesting choices.

Some form of damage mitigation/heal would also be grand in helping with play balance (filling in the big NB hole compared to the other classes).

I am sure other players will have even more creative suggestions. I look forward to reading them.
Best wishes.
  • timidobserver
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    Attacks have a 5%/10% chance of triggering twice on use.
    Edited by timidobserver on 24 September 2014 15:43
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  • Venriz
    Venriz
    ... or 5/10 % to oneshot dk
  • Samadhi
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    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    I use the morph that increases stamina regen in addition to increasing attack speed by 30%.

    It's on my bow bar and have found it very useful.

    Damage mitigation would be good but surely that should be something added to 'blur' or one of it's morphs.
    Edited by Zorgon_The_Revenged on 24 September 2014 16:20
  • GreyRanger
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    I had an additional thought, a skill that synergies with an existing NB skill similar to Mage's Fury & Crystal Shards.

    For example:
    Change Haste to Grievous Wounds
    For 20s attacks with Assassin's Blade or Veiled Strike have an X% chance to apply a bleed for X damage per second for X seconds

    Morphs could add an additional effect such as halving heals for the duration of the bleed, a stun, a reduction in damage, a magica/stamina bleed in addition to the HP bleed (I really like this last one).

    Something along this line would be a lot more fun and interesting than the current useless power.
  • Lionxoft
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    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?
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  • Shunravi
    Shunravi
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    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    It's called disease, and no, it's not new.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Shunravi wrote: »
    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    It's called disease, and no, it's not new.

    wow I thought disease just did damage :?.
    Dear Sister, I do not spread rumors, I create them.
  • Samadhi
    Samadhi
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    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.
    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    Disease damage enchant has a chance to proc a reduction in healing effect. It is what I use personally.

    I would like something that stacks on top of that, and perhaps impacts class skills.

    Currently I am working on a Crest of Cyrodiil set for my Heavy Armour build. 33% healing reduction for 5 seconds on Melee hits; I am hoping it will proc off of Nightblade's class melee skills, but I still need one more piece to test the set.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Lionxoft
    Lionxoft
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    Shunravi wrote: »
    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    It's called disease, and no, it's not new.

    Yup. Befouled weapon is the proc. I believe the reduction is in the 25% range.

    My two cents on the subject for this topic is a self heal or a form of class mitigation.
  • curlyqloub14_ESO
    curlyqloub14_ESO
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    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.
    Edited by curlyqloub14_ESO on 24 September 2014 18:02
  • mar1ano1987nrb18_ESO
    have you tried haste with dual wield heavy attacks (now that heavy attacks restore stamina )?? You will be surprise xD

    Cant speak for bow users, since I didnt tried that

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  • Shunravi
    Shunravi
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    Shunravi wrote: »
    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    It's called disease, and no, it's not new.

    wow I thought disease just did damage :?.

    The healing debuff is one of the things that helps me fight DKs and templars. That, and the 50% from deathstroke+. And ofc veil and tether come in handy too.
    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.

    As a dodge tank who uses this skill, I disagree with that sentiment.
    Edited by Shunravi on 24 September 2014 18:10
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • GreyRanger
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    I tried blur and found the mitigation underwhelming.

    Compare the 15% miss chance to the assured damage shield and 50% damage reduction for spells provided by Annulment + morphs (more evidence of the light armor advantage). I would be fine with keeping blur if its effect was bumped up to a point that it was comparable to other class' damage avoidance/mitigation powers.

    I do think that there is a lovely symmetry to the possibility that if NB are the only class without a damage shield, for them to have a way to strip, negate, or by pass them. Just a thought.
  • Aett_Thorn
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    I think that Blur would be fine if it had a passive effect when it is slotted, something like a 5-10% passive dodge chance. And the dodge mechanic should effect every power, not jut melee attacks.

    Haste could be given a passive movemt speed increase for having it slotted (possibly reduce the need for night's silence), and give higher crit rating when active (you're fast enough to find their weak spots).
  • PBpsy
    PBpsy
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    +15% movement speed and +10% reduced internal countdowns for everything.
    -anything that can actually be useful against bosses.

    I am actually playing around with it now form my caster NB for pve due to the *** resto nerf. I think the LA cool-down can work pretty well with Destro attacks and I do begin to catch up my resto dps using Haste and fire destro as a dunmer NB.
    Edited by PBpsy on 24 September 2014 22:12
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  • Synozeer
    Synozeer
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    Aett_Thorn wrote: »
    I think that Blur would be fine if it had a passive effect when it is slotted, something like a 5-10% passive dodge chance. And the dodge mechanic should effect every power, not jut melee attacks.

    Haste could be given a passive movemt speed increase for having it slotted (possibly reduce the need for night's silence), and give higher crit rating when active (you're fast enough to find their weak spots).

    As far as I know, dodge and blur work against spells and melee attacks. I dodge spells all the time, and blur makes them miss. It won't stop every spell (ie. someone casting a debuff on you, AOE, etc), but you can avoid spell projectiles just fine.
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  • Mykah
    Mykah
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    Instead of 30% attack speed I would like my attacks to ignore damage shields.

    Make Blur a 33% hp shield with stamina regen while you're at it.
    Edited by Mykah on 24 September 2014 23:50
  • timidobserver
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    Shunravi wrote: »
    Shunravi wrote: »
    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    It's called disease, and no, it's not new.

    wow I thought disease just did damage :?.

    The healing debuff is one of the things that helps me fight DKs and templars. That, and the 50% from deathstroke+. And ofc veil and tether come in handy too.
    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.

    As a dodge tank who uses this skill, I disagree with that sentiment.

    I agree that blur has its uses and should not be removed, but right now damage shields are king in PVP. It would be awesome if NBs had one.
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  • Shunravi
    Shunravi
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    Shunravi wrote: »
    Shunravi wrote: »
    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    It's called disease, and no, it's not new.

    wow I thought disease just did damage :?.

    The healing debuff is one of the things that helps me fight DKs and templars. That, and the 50% from deathstroke+. And ofc veil and tether come in handy too.
    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.

    As a dodge tank who uses this skill, I disagree with that sentiment.

    I agree that blur has its uses and should not be removed, but right now damage shields are king in PVP. It would be awesome if NBs had one.

    Very true, but we only have access to one less shield than a Sorc does.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • AssaultLemming
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    Haste is not totally useless, if you are a caster nb weaving light attacks and funnel health then haste reduces the gcd on your light attacks so that they weave better...
  • PBpsy
    PBpsy
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    Haste is not totally useless, if you are a caster nb weaving light attacks and funnel health then haste reduces the gcd on your light attacks so that they weave better...

    Yes Haste is pretty good for that, however the difference is kind of small and we could argue that it may be easily be replaced by something else worth the slot.Scalding rune or Entropy for example

    The only truly worthless NB skill for endgame is Agony.People pretty much forget that it even exists both in pvp and pve.I gave it a pretty good shot in pvp but failed miserably.
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  • Obus
    Obus
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    Damage shield. That's all the NB needs.
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  • timidobserver
    timidobserver
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    Shunravi wrote: »
    Shunravi wrote: »
    Shunravi wrote: »
    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    It's called disease, and no, it's not new.

    wow I thought disease just did damage :?.

    The healing debuff is one of the things that helps me fight DKs and templars. That, and the 50% from deathstroke+. And ofc veil and tether come in handy too.
    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.

    As a dodge tank who uses this skill, I disagree with that sentiment.

    I agree that blur has its uses and should not be removed, but right now damage shields are king in PVP. It would be awesome if NBs had one.

    Very true, but we only have access to one less shield than a Sorc does.

    It seems insignificant to a none pvper, but just one extra shield maked a huge difference in PVP because shields stack.
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  • seneferab16_ESO
    seneferab16_ESO
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    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.

    Shields are so.. boring. I would like a decoy; something with very low HP but that looks exactly like my character.

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  • Shunravi
    Shunravi
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    Shunravi wrote: »
    Shunravi wrote: »
    Shunravi wrote: »
    Lionxoft wrote: »
    Samadhi wrote: »
    I would like a morph where attacks have a chance to reduce target's incoming healing effects for 10 seconds.

    Think there's an enchant for that.

    there is? Is it new?

    It's called disease, and no, it's not new.

    wow I thought disease just did damage :?.

    The healing debuff is one of the things that helps me fight DKs and templars. That, and the 50% from deathstroke+. And ofc veil and tether come in handy too.
    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.

    As a dodge tank who uses this skill, I disagree with that sentiment.

    I agree that blur has its uses and should not be removed, but right now damage shields are king in PVP. It would be awesome if NBs had one.

    Very true, but we only have access to one less shield than a Sorc does.

    It seems insignificant to a none pvper, but just one extra shield maked a huge difference in PVP because shields stack.

    Did I ever say it was insignificant? Ever? I merely stated fact. If nightblades do get a bubble, even a small one, I think it would be a good thing. I would like to be able to lay a shield over my healing ward so it doesn't break as easily...
    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.

    Shields are so.. boring. I would like a decoy; something with very low HP but that looks exactly like my character.

    That's what we were hoping for in shades... To be actually able to fool someone with them. As it is though, when I have shades up, my opponent has to choose between blocking my damage or outlasting it. Both of which can be painful.
    Edited by Shunravi on 25 September 2014 14:43
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • AlexDougherty
    AlexDougherty
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    Venriz wrote: »
    ... or 5/10 % to oneshot dk

    That's ok, my strongest character is a Templar :cookie::triumph:
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  • helediron
    helediron
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    Haste is one of these abilities, which usually end up just dropping DPS. The cast slot (meaning both bar and time slots) they take is more expensive than their buff. With current light attack weawing, speed change of *only* light attack is actually disrupting. Speeding up all attacks would be much better.

    Last time i tested Haste, there was significant delay until it kicked in.

    Haste seems to be ok in short fights, because then it's a precast. But in long fights in trials it starts to drop DPS.
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  • GnatB
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    Let's think of something to replace Blur also - another useless skill. I'd love to see some sort of damage shield.

    Personally, I like the concept of blur, it seems to fit the theme better than a damage shield would. That said, perhaps the base miss chance isn't high enough when you compare it to the mitigation skills available to other classes, and it should be calculated, (assuming it isn't) *before* shielding is taken into account. I'd also be inclined to argue it should be a (stacking) dodge chance not a miss chance. I assume some enemies are immune to miss chance modifications, whereas they wouldn't be immune to a dodge chance. To be on par with other mitigation abilities, I'd argue there shouldn't be any monsters that completely bypass it. Also, possibly have it affect AoE's, if the concept is you're blurring between realities and not really entirely there anymore. That should help with the disparity. i.e. reflect is 100% for the duration against certain types, shield is 100% against all types for only a certain amount. Blur would be 50(or whatever)% chance against all types for the full duration regardless of amount.
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