Khivas_Carrick wrote: »This is a much needed and massive improvement on the game system. Thee implications on End Game are pretty much that Stamina builds can actually be used without being crapped on now.
Khivas_Carrick wrote: »To be honest, using a Heavy attack with the bow messes me up kinda bad. I mean using Backlash the build isn't that bad, but at the same time it slows me down and on mobile fights it REALLY makes life difficult lol
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Thejollygreenone wrote: »Khivas_Carrick wrote: »To be honest, using a Heavy attack with the bow messes me up kinda bad. I mean using Backlash the build isn't that bad, but at the same time it slows me down and on mobile fights it REALLY makes life difficult lol
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I tend to agree, but even though it is clunky and you're movement is slowed, I think it's still a necessary addition to compete. Unless you pulls some crazy weaponswapping rotation where you'd use bow with no heavy attacks til you're running low on stam, then switch to a more stamina friendly weapon rotation, such as with dw or 2h.
You could, a lot do already actually, before this change.
But then if either of those rotations end up being higher dps anyway as well as better sustainable, why use bow? Right now I run bow/2h and that synergy ends up working decently as I can hit better numbers with bow but run out of stam quicker than the slightly less dps 2h, so I plan to switch between. But adding in to the mix the ability to switch weapons and ability bars at will adds a bit of unnecessary complications here.
I don't know about you, but my sword is a decorative mantle piece compared to my bow and my class skills, even my ultimates, which is where most of my DPS actually comes from. I use bow to both open up with and maintain DPS from afar if I have to, but I actually mostly use my sword in close with Ults, Sweeps, and Spear Shards with Soul Strike and Flawless Dawnbreaker (that move should just be a single target attack ffs lol) and that's how I roll my Templar. Other clases can probably rock a 2H much better than I can, or even the bow in a vastly more stamina friendly manner with their bars, be it single or double.
So for the sake of the discussion, I think we should view rotations statically in this sense, meaning with no other weapontypes used when discussing one. So, for weapons like fire staff and bow where the heavy attacks are majorly clunky (more so for bow), do we find rotations for these weapons that use heavy attacks entirely instead of light attacks?
I would imagine it like this:
Bow - Unload EVERYTHING you can in a massive burst, Templar's would work well here I think due to Backlash, just a constant stream of "lolgodie" spam, then once your empty of Stamina, Heavy Attack the hell out of yourself to refill, then repeat. A second method would be to unload as before but then switch to a staff and unload spells there after. Super burst followed by steady sustained.
Staff - Exact same as the bow but in reverse on both ends. Unload your spells as much as humanly possible, heavy attack to refill, or switch to a stamina weapon and unload then switch back after your regen stocked you back up.
Or maybe we could develop rotations for these less heavy attack friendly weapontypes to allow them to periodically use heavy attacks instead of every other ability like we see in 2h and dw, while filling the rest of the slots with light attacks like normal.
A lot do that now iirc, especially in PvP where a staff user can sit in the back and heavy attack or an archer can pluck arrows to recharge from the safety of the rear lines as the frontline takes the brunt of the assault. Worked wonders for me earlier.
The idea here is that the rotation allows for a heavy attack to be weaved in with little dps penalty if only done once in awhile, but the question remains, being what would a rotation like that actually look like?
Now that's where I'm out of ideas, because I don't use a staff, and for my bow it's a simple matter of Backlash (Power Of The Light)--->Light Attack--->Vampire's Bane--->Light Attack---> Venom Arrow--->Repeat, with the first Backlash being used with Soul Strike if it's up. How others would do it is well beyond me.
These are the big thoughts that have been floating around my head regarding this new mechanic.
Khivas_Carrick wrote: »Thejollygreenone wrote: »Khivas_Carrick wrote: »To be honest, using a Heavy attack with the bow messes me up kinda bad. I mean using Backlash the build isn't that bad, but at the same time it slows me down and on mobile fights it REALLY makes life difficult lol
...
I tend to agree, but even though it is clunky and you're movement is slowed, I think it's still a necessary addition to compete. Unless you pulls some crazy weaponswapping rotation where you'd use bow with no heavy attacks til you're running low on stam, then switch to a more stamina friendly weapon rotation, such as with dw or 2h.
You could, a lot do already actually, before this change.
But then if either of those rotations end up being higher dps anyway as well as better sustainable, why use bow? Right now I run bow/2h and that synergy ends up working decently as I can hit better numbers with bow but run out of stam quicker than the slightly less dps 2h, so I plan to switch between. But adding in to the mix the ability to switch weapons and ability bars at will adds a bit of unnecessary complications here.
I don't know about you, but my sword is a decorative mantle piece compared to my bow and my class skills, even my ultimates, which is where most of my DPS actually comes from. I use bow to both open up with and maintain DPS from afar if I have to, but I actually mostly use my sword in close with Ults, Sweeps, and Spear Shards with Soul Strike and Flawless Dawnbreaker (that move should just be a single target attack ffs lol) and that's how I roll my Templar. Other clases can probably rock a 2H much better than I can, or even the bow in a vastly more stamina friendly manner with their bars, be it single or double.
So for the sake of the discussion, I think we should view rotations statically in this sense, meaning with no other weapontypes used when discussing one. So, for weapons like fire staff and bow where the heavy attacks are majorly clunky (more so for bow), do we find rotations for these weapons that use heavy attacks entirely instead of light attacks?
I would imagine it like this:
Bow - Unload EVERYTHING you can in a massive burst, Templar's would work well here I think due to Backlash, just a constant stream of "lolgodie" spam, then once your empty of Stamina, Heavy Attack the hell out of yourself to refill, then repeat. A second method would be to unload as before but then switch to a staff and unload spells there after. Super burst followed by steady sustained.
Staff - Exact same as the bow but in reverse on both ends. Unload your spells as much as humanly possible, heavy attack to refill, or switch to a stamina weapon and unload then switch back after your regen stocked you back up.
Or maybe we could develop rotations for these less heavy attack friendly weapontypes to allow them to periodically use heavy attacks instead of every other ability like we see in 2h and dw, while filling the rest of the slots with light attacks like normal.
A lot do that now iirc, especially in PvP where a staff user can sit in the back and heavy attack or an archer can pluck arrows to recharge from the safety of the rear lines as the frontline takes the brunt of the assault. Worked wonders for me earlier.
The idea here is that the rotation allows for a heavy attack to be weaved in with little dps penalty if only done once in awhile, but the question remains, being what would a rotation like that actually look like?
Now that's where I'm out of ideas, because I don't use a staff, and for my bow it's a simple matter of Backlash (Power Of The Light)--->Light Attack--->Vampire's Bane--->Light Attack---> Venom Arrow--->Repeat, with the first Backlash being used with Soul Strike if it's up. How others would do it is well beyond me.
These are the big thoughts that have been floating around my head regarding this new mechanic.
Khivas_Carrick wrote: »I think it's possible if the fights last longer. In a short fight I could easily see Light Attacks and Skills working well/better than Heavy Attacks and Skills, but in a longer fight, when were sustaining yourself is key, Heavy attacks with Skilsl will definitely prevail.