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Combat Team: Anyone still working? How about a bone?

c0rp
c0rp
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Anyone from the combat team have anything to say about:

1) AoE caps in Cyrodiil
2) Two handed weapon skill line being crap
3) Forward Camps encouraging blobbing and making transit lines null and void

Anyone...anyone alive?

Force weapon swap to have priority over EVERYTHING. Close enough.
Make stamina builds even with magicka builds.
Disable abilities while holding block.
Give us a REASON to do dungeons more than once.
Remove PVP AoE CAP. It is ruining Cyrodiil.
Fix/Remove Forward Camps. They are ruining Cyrodiil.
Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
Werewolf is not equal to Vamps/Bats.
  • Pmarsico9
    Pmarsico9
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    Animation Cancelling?

    Templar PVE DPS sucks?

    Medium and Heavy Armor aren't viable for sustained DPS at all (compared to light and staff?)

    Staff abilities scaling off Magicka and Spell Crit destroying balance altogether?

    Tanking is terrible?

    General hate of melee in PVE altogether.

    Complete nullification of PVE encounter mechanics by straight DPS output via class stacking (Nightblades and Sorcs.)

    And PVP is even more whacked out than that. Batswarm, Impulse zergball........it never ends.

    It is fantastic that you keep pumping up content and the overarching aim and design intent of the game is fantastic, but at a certain point in time, you need to balance this game. At a certain point major changes because there's so much that a player has to overlook that it's like most of what you think the game should be is nothing more than wishful thinking.

    At the very least, we should get a letter or something where ZOS/Bethesda at least ACKNOWLEDGE that the issues exist and give us some idea what the design intent is.

    I'm not fishing for it here. I'm looking for some sort of state of the game: Combat to understand what the goal is or what we should consider balanced.

    This type of information would be invaluable. At least then we would understand why something as obligatory as the Heavy Armor Wearing Nord wielding a two hander is completely non-competitive with something as mismatched as resto/light Imperial with no complementing talents for such a build as far as DPS goes.

    Edited by Pmarsico9 on 22 September 2014 17:14
  • Khivas_Carrick
    Khivas_Carrick
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    ^ What these fine men said, although I'd much rather keep Forward Camps because that's a very viable strategy in my mind.

    What bothers the *** out of me is often times see AD and DC work together to gang up on EP.

    And EP still winning the campaign.

    I'll stop stroking my ego now.

    Anyway, seriously, at least say you hear us and that you're working on stuff, because by god man, you guys seriously broke the *** out of your game here.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
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