ZodiacDragon wrote: »Why is there no skill line in unarmed combat I wanted to make a monk I been trying to run a Monk but it's extremely difficult and I got a sorcerer and I use a spell like 4 times and magic is gone I don't understand this yes I put most points in magic and health
Quite the opposite. There was an entire school of "anti-armour unarmed combat". In Medieval Europe, no less. Knights often dropped their swords and went bare-handed against fully armoured warriors. Got a copy of a book dating 1537, by Baron Fabian von Auerfwald.Possibly because unarmed vs. full heavy armor = a ridiculous lose. Especially with no enchantments on your weapons (fists). Want to surrender two enchantment slots?
Now, within the context of ESO - to my knowledge, Morrowind was the only real version that supported 'monks' and tho I do dimly recall stamina draining attacks in, what, Dagger Fall? A poster above mentioned the Heavy Armour skill line in Skyrim so there's also that. Really tho, compared to the rest of the fighting styles, monks seem to have been a minor addition to the world/games.
As a result, I doubt they're a priority and wouldn't expect them introducing them anytime soon.
golfer.dub17_ESO wrote: »Pros:
-Could add some nice variety to the game if done right.
-There's precedent in the lore (a certain orc in Rivenspire loves to punch things..)
Cons:
-If players could be effective without any sort of weapon, it hurts the already damaged economy.
-Related to the above, how would it be balanced against having actual gear?*
-Time spent that could be used developing other things.
Not too crazy about it to be honest.
*If fists are better, or even just as good as melee weapons, then what is the point in getting those weapons?
"But we could make Unarmed Weapons like special gauntlets and..."
Then it's not really unarmed is it?
Then it's just a reskin of dual wield, isn't it?
Plate Armor.
/thread
If they ever add what @Necrelios suggest sure. If they add it as a legitimate fighting style, it should do absolutely zero damage to anyone wearing plate armor, and anything physically bigger than your character. Otherwise you don't just break immersion, or gameplay, or mechanics.. You break simple intelligence in more ways than one.
Don't bring your fists to a sword/magic fight.
Have you ever watched the show Dragonball Z? The sayans fight with fists/feet and their form of magic. And they fight anything, no matter the armor or size. Granted they also possess superhuman strength, but there's also no reason that fighters in ESO couldn't be "magicka-enhanced" to be able to harm armored or very large foes. Maybe their normal light/heavy attacks don't do much (or anything), but an active ability could enhance their unarmed damage. Or they could rely entirely on powerful abilities for those types of foes.Plate Armor.
/thread
If they ever add what @Necrelios suggest sure. If they add it as a legitimate fighting style, it should do absolutely zero damage to anyone wearing plate armor, and anything physically bigger than your character. Otherwise you don't just break immersion, or gameplay, or mechanics.. You break simple intelligence in more ways than one.
Don't bring your fists to a sword/magic fight.
And now...shadowmage016b14_ESO wrote: »Have you ever watched the show Dragonball Z?
But you're okay with fireballs, lightning bolts, and glowing sticks that heal injuries the moment they occur? And you're aware that three Elder Scrolls titles have had MONK CLASSES and UNARMED/HAND-TO-HAND skills? Can you suspend your disbelief just an inch further and accept that maybe - just maybe - someone in the Mundus just might have figured out how to channel Magicka into their physical form, turning their body into a weapon by itself?Plate Armor.
/thread
If they ever add what @Necrelios suggest sure. If they add it as a legitimate fighting style, it should do absolutely zero damage to anyone wearing plate armor, and anything physically bigger than your character. Otherwise you don't just break immersion, or gameplay, or mechanics.. You break simple intelligence in more ways than one.
Don't bring your fists to a sword/magic fight.