I've always harvested everything but some people don't understand the impact of leaving certain plants.
Even worse than this is the people that harvest the mats but leave the worms behind.
This also happens if you have already finished the main quest. I constantly run into plants that some invisible person is using.bellanca6561n wrote: »Where it gets "interesting" is when you first go to the Hollow City. You're in a separate instance from most everyone else who've finished the main quest chain in Cold Harbor. Yet the resources are NOT instanced. Thus you are competing against unseen people for them, being frustrated by "Someone is using that" messages when you fail to get to it first, and vice versa.
People leave the Wormwood because even if you quaff detection potions like an alcoholic, you still are left with an endless supply of the stuff.DenverRalphy wrote: »I don't know why anybody wouldn't harvest Wormwood. It's one of the ingredients to make one of the best Unstoppable/Heal potions in the game.
The blame lies in players not picking up 'bad' plants, which results in the entire zone being stuck with nothing but 'bad' plants. This applies to the Hollow City as well as 'the wild'.This isn't any players fault, the blame lies in the design of the plants loot. Frankly with such limited inventory space and the fact you can't vendor the crap worms the game gives for a simple gold piece it's no wander nodes are chock full of crappy plants in crowded populated cities.
Your best is the wild, plain and simple.
Totally agreed that you can't prevent people from being selfish, but there is a third option: try to get ZOS to recognize the issue, and change the mechanics of the game to prevent this issue. Make harvestables automatically despawn/respawn on regular timers, for example.Ourorboros wrote: »This is an MMO. It's impossible to control other players. By all means vent about things you don't like, but at the end of the day, you either adjust your attitude or live with your frustration.
Totally agreed that you can't prevent people from being selfish, but there is a third option: try to get ZOS to recognize the issue, and change the mechanics of the game to prevent this issue. Make harvestables automatically despawn/respawn on regular timers, for example.Ourorboros wrote: »This is an MMO. It's impossible to control other players. By all means vent about things you don't like, but at the end of the day, you either adjust your attitude or live with your frustration.
Totally agreed that you can't prevent people from being selfish, but there is a third option: try to get ZOS to recognize the issue, and change the mechanics of the game to prevent this issue. Make harvestables automatically despawn/respawn on regular timers, for example.Ourorboros wrote: »This is an MMO. It's impossible to control other players. By all means vent about things you don't like, but at the end of the day, you either adjust your attitude or live with your frustration.
That's why you dump them at a vendor or destroy them. Your ultimate goal is to get as much good plants as possible, something that will work the best if you harvest every plant/worms you come across.I don't have bag space for mats I don't use, sorry.
Lava_Croft wrote: »
Lava_Croft wrote: »If you see a plant you don't really need, like for example Wormwood, please do harvest the plant. Too many people leave plants like Wormwood, which makes the Hollow City end up with nothing but Wormwood and Blessed Thistle, until someone with common sense comes along and clears all the nodes.
Not harvesting a 'bad' plant only decreases the chance of a good plant popping up. Please harvest the 'bad' plants so our chances at getting 'good' plants increase.
Thank you!
[Moderator Note: Edited per our rules on Cursing & Profanity]
LOL, gotta love the doublespeak! Teaching is a form of controlling, and I doubt other players feel they need a lesson. No one is being harmed by cherrypickers. More like 'player-induced RNG'. =DLava_Croft wrote: »This is not about controlling other players. This is about teaching other players that their behaviour harms both themselves as well as others.
You can try to put all kinds of words in my mouth, but the posts speak for themselves. Nobody is trying to control anyone and just repeating the same nonsense over and over doesn't make it true.Ourorboros wrote: »LOL, gotta love the doublespeak! Teaching is a form of controlling, and I doubt other players feel they need a lesson. No one is being harmed by cherrypickers. More like 'player-induced RNG'. =DLava_Croft wrote: »This is not about controlling other players. This is about teaching other players that their behaviour harms both themselves as well as others.
Expressing my opinion is not putting words in your mouth. As far as your comment, "repeating the same nonsense over and over doesn't make it true" applies to you as much as to me. Let's just say we agree to disagree .Lava_Croft wrote: »You can try to put all kinds of words in my mouth, but the posts speak for themselves. Nobody is trying to control anyone and just repeating the same nonsense over and over doesn't make it true.Ourorboros wrote: »LOL, gotta love the doublespeak! Teaching is a form of controlling, and I doubt other players feel they need a lesson. No one is being harmed by cherrypickers. More like 'player-induced RNG'. =DLava_Croft wrote: »This is not about controlling other players. This is about teaching other players that their behaviour harms both themselves as well as others.