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Empowered Ward and Spellcrafting pets possibly overpowered.

BloodStorm
BloodStorm
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In the Quakecon video it shows a fire atronach and I imagine tons of other types of minionś will be available as well. Empowered Ward says " all pets do 30% more damage as long as damage shield holds " Does this mean sorcerers will be the only viable necromancers summoner. Empowered ward is already a instant immortality skill in light armor at the moment as well because you can keep it up most of the time and take no damage also Dark Deal heals your life and magicka while channeled which now can be channeled while moving. I remember in skyrim you could max conjuration really early off a dead body with soul trap and just have dremora lords out and just run around healing yourself if hit and resummoning them if they die. It wasnt the fastest build at killing but was guaranteed easy playstyle even on legendary mode and so forth. Of course pvp players will try and ignore pets but pve will be so easy. Also if sorcerers get the pets out they have already plus spellcrafting we could see people with 4 to 6 pets out at once.
Edited by BloodStorm on 10 September 2014 04:22
  • Mendoze
    Mendoze
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    I have to admit I have thought about this too. I can already see me running with 3 different kinds of volatile familiars and 2 shields. When those 3 familiars go BOOOM!! at the same, and restore me my mana back, that could be a serious problem. I hope developers make sure that spellcrafting won't make any instakill combinations possible.
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