Martial Prowess: Use your highest offensive resource pool to determine Weapon and Class skill damage.
Combat Synergy: When max Stamina is greater than max Magicka and Stamina is available, Class abilities draw 20/40/60% of their cost from your Stamina pool. Cost-reduction items and passives work on the base stat of the ability BEFORE final resource cost is determined.
AlienDiplomat wrote: »If you read THIS POST you can see some of my past suggestions. While I STILL like the idea of being able to upgrade armor to inherit a percent of the passives from another type, I feel I now have a better solution that could completely solve the balance problem!
Solution: Add a "Weapon Affinity" branch to the World skill tree, with the following passives:Martial Prowess: Use your highest offensive resource pool to determine Weapon and Class skill damage.
Combat Synergy: When max Stamina is greater than max Magicka and Stamina is available, Class abilities draw 20/40/60% of their cost from your Stamina pool. Cost-reduction items and passives work on the base stat of the ability BEFORE final resource cost is determined.
This would allow heavy Stamina users to effectively make use of class skills, and offer a high degree of fine-tuning to balance resource management. Also, which stat to use and whether a stat is available are calculated client-side, so no added server load.
I don't really like your Combat Synergy idea. One of the stamina builds issues is that you have to share your ressource for damage dealing skills and sprint/dodge/cc break.
Shaun98ca2 wrote: »
Magicka builds just like Stamina builds are required to spend their respective resource on something other than DPS.
Even Templars don't have a lump stamina gain akin to Equilibrium / Dark Exchange. Instead, their Restoring Aura is a buff to stamina/health regen.CapuchinSeven wrote: »Stamina builds main fundamental problem is that you can't gain stamina back the way magic builds gain magic back.
The stamina regen shouldn't be an issue once they implement the stamina gain from heavy attacks.