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DoT timers are wrong [BUG?]
I've noticed that DoT timers are applied to an enemy when you press a hotkey (on key down) but the ability itself actually activates on key UP.
Please change the timer/debuff to be KEY UP.
It's a little disorienting trying to manage dots; there are times when I cast a spell and then begin to press the next command but I wait for the opportune moment to release, but the timer has already been applied to the enemy unit frame.
It would be super awesome if ZOS could get this fix into the upcoming patch - it seems like an incredibly simple fix.