Impuls: 300 dmg with very good equipment and Flawless Dawnbreaker. Dmg to 6 Targets = 300 * 6 = 1800 Dmg.
Puncturing Sweep (Templar AoE) : 85 Dmg, 4 hits, closest target taking + 100% = 680 Dmg, hitting 6 Targets = 2550 Dmg. That's about 30% more than Impuls, and the skill also heals for 40% of the dmg, which would be again about 1k of heal, but at least, the skill is not instant and only a Cone-AoE.
Talons: Instant 260 Dmg + 200 over 4s = 2760 Dmg in total, anyhow, the area that is covered from 6m-radius Talons is almost 50% smaller than the area of 8m-radius-Impuls (look up "circle-math" if you don't understand why 6m-radius has only half of the area than 8m-radius, it's too difficult to explain for me in english) .
Healing Springs: Instant, 135 Heal, 4 ticks *6 targets = 3240 Heal.
Fragmented Shield, absorbing 300 Dmg, twice of that amount to the player casting it, dealing 220 Dmg when exploding, making: 2100 Dmg absorbed, 1320 Dmg dealt!
Summing up these values, Fragmented Shield has a value of 3320, it's instant so can be casted while blocking.
So what this tells, is that Impuls is actually a low-dmg large-area high-sustainability AoE, because it costs only little and even gives Mana back when killing someone. Ofc, Impuls in reality is a little stronger because of it's 2 Morphs, but I actually wanted to make this thread because I wanted to show that fragmented shield is completely OP. Math however shows, that it's still quite in line with the other skills.
Hoping that you'd find this post informative.
Edited by philip.ploegerb16_ESO on 4 September 2014 21:06
Noricum
Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.
Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)